fish-station/Content.Shared/Trigger/Systems
Hannah Giovanna Dawson 891f5a8f6b
LaunchOnTriggerComponent (#39871)
* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments
2025-10-24 21:18:08 +00:00
..
ComponentsOnTriggerSystem.cs RemoveComponentsOnTrigger, ToggleComponentsOnTrigger (#39639) 2025-08-14 16:18:56 +02:00
DamageOnTriggerSystem.cs
DnaScrambleOnTriggerSystem.cs add event to dna scrambling (#39862) 2025-10-10 21:43:18 +00:00
EmitSoundOnTriggerSystem.cs
EmpOnTriggerSystem.cs Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
EntityEffectOnTriggerSystem.cs Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
ExplodeOnTriggerSystem.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-09-23 22:24:45 +02:00
FlashOnTriggerSystem.cs
GibOnTriggerSystem.cs
HandTriggerSystem.cs Hand pickup and drop triggers (#39663) 2025-08-17 16:47:26 -07:00
LaunchOnTriggerSystem.cs LaunchOnTriggerComponent (#39871) 2025-10-24 21:18:08 +00:00
LockOnTriggerSystem.cs cleanup LockOnTriggerComponent (#39720) 2025-08-18 13:21:33 -07:00
MeleeTriggerSystem.cs TriggerOnMeleeHit and more (#39826) 2025-08-31 11:54:15 -07:00
PopupOnTriggerSystem.cs PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
RejuvenateOnTriggerSystem.cs Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
RepulseAttractOnTriggerSystem.cs
ScramOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
SharedReleaseGasOnTriggerSystem.cs
ShockOnTriggerSystem.cs
SolutionTriggerSystem.cs AddReagentOnTrigger (#39875) 2025-10-18 18:26:31 +00:00
StaminaDamageOnTriggerSystem.cs StaminaDamageOnTriggerComponent (#39607) 2025-08-13 18:50:34 +02:00
TriggerOnActivateImplantSystem.cs
TriggerOnContainerInteractionSystem.cs Add container-related triggers (#39647) 2025-08-15 01:53:48 +02:00
TriggerOnEmptyGunshotSystem.cs
TriggerOnEquipmentSystem.cs Equip and unequip triggers (#39675) 2025-08-16 15:50:32 +02:00
TriggerOnHitscanSystem.cs Trigger On Hitscan (#40964) 2025-10-18 19:23:45 +00:00
TriggerOnLandSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-08-14 09:39:54 +02:00
TriggerOnMobstateChangeSystem.cs
TriggerOnRoundEndSystem.cs Trigger on round end (#39545) 2025-08-11 09:44:36 +02:00
TriggerOnSlipSystem.cs
TriggerOnStrappedOrBuckledSystem.cs Add trigger-refactor components and systems: Batch 1 (#39391) 2025-08-14 09:39:54 +02:00
TriggerOnStuckSystem.cs
TriggerOnToolUseSystem.cs tool lock 2025-08-26 20:04:10 +02:00
TriggerOnVerbSystem.cs
TriggerSystem.Collide.cs prevent repeat TriggerOnCollide triggers (#40428) 2025-09-21 17:23:37 +02:00
TriggerSystem.Condition.cs Mindrole trigger condition (#40323) 2025-10-10 22:27:14 +00:00
TriggerSystem.cs Mindrole trigger condition (#40323) 2025-10-10 22:27:14 +00:00
TriggerSystem.Interaction.cs Trigger for OnInteractUsing (#39692) 2025-08-16 23:57:16 +02:00
TriggerSystem.Proximity.cs
TriggerSystem.Signal.cs
TriggerSystem.Spawn.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-09-23 22:24:45 +02:00
TriggerSystem.Timer.cs Explosives with timers now properly alert admins when detonating (#40471) 2025-10-04 17:51:36 +00:00
TriggerSystem.Voice.cs Add "Reset to default" verb to TriggerOnVoice (#35636) 2025-10-16 18:36:16 +00:00
TwoStageTriggerSystem.cs
UncuffOnTriggerSystem.cs Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
WeatherTriggerSystem.cs Weather On Trigger (#40505) 2025-09-23 13:36:23 -07:00