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ComponentsOnTriggerSystem.cs
RemoveComponentsOnTrigger, ToggleComponentsOnTrigger ( #39639 )
2025-08-14 16:18:56 +02:00
DamageOnTriggerSystem.cs
DnaScrambleOnTriggerSystem.cs
add event to dna scrambling ( #39862 )
2025-10-10 21:43:18 +00:00
EmitSoundOnTriggerSystem.cs
EmpOnTriggerSystem.cs
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
EntityEffectOnTriggerSystem.cs
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
ExplodeOnTriggerSystem.cs
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger ( #39820 )
2025-09-23 22:24:45 +02:00
FlashOnTriggerSystem.cs
GibOnTriggerSystem.cs
HandTriggerSystem.cs
Hand pickup and drop triggers ( #39663 )
2025-08-17 16:47:26 -07:00
LaunchOnTriggerSystem.cs
LaunchOnTriggerComponent ( #39871 )
2025-10-24 21:18:08 +00:00
LockOnTriggerSystem.cs
cleanup LockOnTriggerComponent ( #39720 )
2025-08-18 13:21:33 -07:00
MeleeTriggerSystem.cs
TriggerOnMeleeHit and more ( #39826 )
2025-08-31 11:54:15 -07:00
PopupOnTriggerSystem.cs
PopupOnTrigger ( #39913 )
2025-09-10 20:01:03 +03:00
RejuvenateOnTriggerSystem.cs
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
RepulseAttractOnTriggerSystem.cs
ScramOnTriggerSystem.cs
Turn some implants into triggers ( #39364 )
2025-08-06 12:52:11 -07:00
SharedReleaseGasOnTriggerSystem.cs
ShockOnTriggerSystem.cs
SolutionTriggerSystem.cs
AddReagentOnTrigger ( #39875 )
2025-10-18 18:26:31 +00:00
StaminaDamageOnTriggerSystem.cs
StaminaDamageOnTriggerComponent ( #39607 )
2025-08-13 18:50:34 +02:00
TriggerOnActivateImplantSystem.cs
TriggerOnContainerInteractionSystem.cs
Add container-related triggers ( #39647 )
2025-08-15 01:53:48 +02:00
TriggerOnEmptyGunshotSystem.cs
TriggerOnEquipmentSystem.cs
Equip and unequip triggers ( #39675 )
2025-08-16 15:50:32 +02:00
TriggerOnHitscanSystem.cs
Trigger On Hitscan ( #40964 )
2025-10-18 19:23:45 +00:00
TriggerOnLandSystem.cs
Add trigger-refactor components and systems: Batch 1 ( #39391 )
2025-08-14 09:39:54 +02:00
TriggerOnMobstateChangeSystem.cs
TriggerOnRoundEndSystem.cs
Trigger on round end ( #39545 )
2025-08-11 09:44:36 +02:00
TriggerOnSlipSystem.cs
TriggerOnStrappedOrBuckledSystem.cs
Add trigger-refactor components and systems: Batch 1 ( #39391 )
2025-08-14 09:39:54 +02:00
TriggerOnStuckSystem.cs
TriggerOnToolUseSystem.cs
tool lock
2025-08-26 20:04:10 +02:00
TriggerOnVerbSystem.cs
TriggerSystem.Collide.cs
prevent repeat TriggerOnCollide triggers ( #40428 )
2025-09-21 17:23:37 +02:00
TriggerSystem.Condition.cs
Mindrole trigger condition ( #40323 )
2025-10-10 22:27:14 +00:00
TriggerSystem.cs
Mindrole trigger condition ( #40323 )
2025-10-10 22:27:14 +00:00
TriggerSystem.Interaction.cs
Trigger for OnInteractUsing ( #39692 )
2025-08-16 23:57:16 +02:00
TriggerSystem.Proximity.cs
TriggerSystem.Signal.cs
TriggerSystem.Spawn.cs
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger ( #39820 )
2025-09-23 22:24:45 +02:00
TriggerSystem.Timer.cs
Explosives with timers now properly alert admins when detonating ( #40471 )
2025-10-04 17:51:36 +00:00
TriggerSystem.Voice.cs
Add "Reset to default" verb to TriggerOnVoice ( #35636 )
2025-10-16 18:36:16 +00:00
TwoStageTriggerSystem.cs
UncuffOnTriggerSystem.cs
Turn some implants into triggers ( #39364 )
2025-08-06 12:52:11 -07:00
WeatherTriggerSystem.cs
Weather On Trigger ( #40505 )
2025-09-23 13:36:23 -07:00