fish-station/Resources/Prototypes/NPCs
qwerltaz 20e0c41995
goats eat kudzu again (#40220)
* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat

* fix kudzu tags

* remove old stomach 2 from ruminant body

* make kudzu nutrition non-zero

* skip targeting food if nutrition is zero

* move edible from baseKudzu
2025-10-21 09:46:09 +00:00
..
Combat Grenade penguin htn (#34935) 2025-10-15 23:48:00 +00:00
basilisk.yml New Salvage Mob: Basilisk (#37135) 2025-05-12 19:42:51 -04:00
cleanbot.yml Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
clothing.yml Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
debug.yml Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
firebot.yml Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
follow.yml Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
generic.yml Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
goliath.yml Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
grenadepenguin.yml Grenade penguin htn (#34935) 2025-10-15 23:48:00 +00:00
honkbot.yml Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939) 2024-04-13 22:51:24 -04:00
hugbot.yml Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
idle.yml Makes NPCs wait out the idleTime instead of finding a new spot every time they go idle (#31234) 2024-08-20 21:57:39 +10:00
medibot.yml Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
mob.yml Moproaches (#38700) 2025-07-14 22:47:47 -04:00
nutrition.yml goats eat kudzu again (#40220) 2025-10-21 09:46:09 +00:00
regalrat.yml Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
root.yml Sentry turrets - Part 3: Turret AI (#35058) 2025-03-01 18:42:33 +01:00
test.yml Adjust prototype names to lowercase (#23810) 2024-01-09 13:25:38 -08:00
utility_queries.yml Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
xeno.yml Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00