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Piping
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
AirtightComponent.cs
AtmosphereSystem subscribes to RotateEvent instead of AirtightComponent.
2020-10-20 12:21:13 +02:00
AtmosExposedComponent.cs
The power of componentdependencies ( #2211 )
2020-10-13 21:51:54 +02:00
BarotraumaComponent.cs
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
BreathToolComponent.cs
Gas tanks and masks ( #2409 )
2020-10-27 20:53:44 +01:00
FirelockComponent.cs
(Smaller) Construction PR - (IC Construction) ( #2575 )
2020-11-20 15:58:06 +01:00
FlammableComponent.cs
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
GasAnalyzerComponent.cs
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
GasCanisterComponent.cs
Rename usages of collidable to physics ( #2230 )
2020-10-11 16:36:58 +02:00
GasMixtureHolderComponent.cs
Gas tanks and masks ( #2409 )
2020-10-27 20:53:44 +01:00
GasTankComponent.cs
Updated ContainerHelpers to use new extensions ( #2530 )
2020-11-13 18:25:04 +11:00
GridAtmosphereComponent.cs
Remove default grids (content) ( #2241 )
2020-10-21 17:13:41 +02:00
MovedByPressureComponent.cs
Make godmode able to be disabled and more accessible to the rest of the code ( #2560 )
2020-11-22 14:45:15 +11:00
PressureProtectionComponent.cs
Adds barotrauma (pressure damage) ( #1605 )
2020-08-07 16:23:16 +02:00
SpaceGridAtmosphereComponent.cs
Replace MapIndices with Vector2i ( #2228 )
2020-10-11 15:21:21 +02:00
UnsimulatedGridAtmosphereComponent.cs
Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues ( #2297 )
2020-10-19 14:50:16 +02:00