fish-station/Content.Shared/Administration
Vigers Ray 2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
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#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
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#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
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#	Resources/Prototypes/Maps/Pools/default.yml
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#	Resources/Prototypes/Recipes/Reactions/medicine.yml
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#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
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#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
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#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
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#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
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#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
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#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
..
BanList Add role bans tab to the bans admin window (#20388) 2023-09-22 14:08:28 -07:00
Components Killsign cleanup (#41845) 2025-12-14 02:04:28 +00:00
Events Remove baby jail (#34443) 2025-01-15 22:08:15 +01:00
Logs Fix admin log exception (#41242) 2025-11-12 11:26:29 +00:00
Managers Only disable panicbunker for admins with AdminFlags.Admin (#33879) 2024-12-18 14:15:04 +01:00
Notes Improve admin message seen/dismiss state. (#26223) 2024-03-21 16:15:46 +01:00
Systems Move some admin components to shared (#41677) 2025-12-02 19:39:21 +00:00
AdminAnnounceEuiState.cs Ensure EUIs close themselves (#15860) 2023-04-29 13:16:24 +10:00
AdminCameraEuiState.cs Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
AdminCommandPermissions.cs fix admins Flags arrays (#19644) 2023-09-16 13:58:11 +10:00
AdminData.cs Only disable panicbunker for admins with AdminFlags.Admin (#33879) 2024-12-18 14:15:04 +01:00
AdminFlags.cs Implement Mentor Help System (MHelp) - Complete Ticket-based Help for Game Questions (#2915) 2025-09-09 20:54:52 +03:00
AdminFlagsHelper.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
AdminFrozenComponent.cs Combine AdminFrozenSystem in shared. (#39885) 2025-08-25 15:49:27 +02:00
AdminFrozenSystem.cs Admin improvements for Looc and Deadchat (#41273) 2025-11-21 21:41:24 +00:00
AdminWhoSystem.cs Вернуть команду adminwho в общий доступ и реализовать UI с правильным client-server взаимодействием (#2918) 2025-09-09 22:06:57 +03:00
AnyCommandAttribute.cs Toolshed (#17895) 2023-08-02 16:09:08 -05:00
BanPanelEuiState.cs Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
EditSolutionsEuiState.cs Fix solution editor UI (#24004) 2024-01-13 15:52:42 +11:00
MsgUpdateAdminStatus.cs Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
PermissionsEuiState.cs Persist deadmin to database, add admin suspension system (#34048) 2025-01-15 00:46:45 +01:00
PlayerInfo.cs Merge remote-tracking branch 'space-wizards/master' 2025-08-10 01:49:23 +03:00
PlayerPanelEuiState.cs PlayerPanel Follow button (#36466) 2025-04-12 22:00:46 +02:00
QuickDialogOpenEvent.cs make dialog window not evil (#24677) 2024-02-01 23:56:40 +11:00
SetOutfitEuiState.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
SharedBwoinkSystem.cs Implement ahelp cooldown feedback system for better user experience (#2881) 2025-09-10 03:36:25 +03:00
SpawnExplosionEuiMsg.cs Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00