fish-station/Content.Shared/_Sunrise/CodeConsole/CodeConsoleComponent.cs
Hero010h 78a63ae4b5
Code lock console (#3060)
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-12-25 19:47:18 +03:00

55 lines
1.4 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using System.Linq;
namespace Content.Shared._Sunrise.CodeConsole;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CodeConsoleComponent : Component
{
[DataField, AutoNetworkedField]
public bool IsLocked = true;
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadOnly)]
public int CodeLength = 6;
[DataField(serverOnly: true)]
public string Code
{
get => _code;
set
{
if (string.IsNullOrWhiteSpace(value) || !value.All(char.IsDigit))
return;
CodeLength = value.Length;
_code = value;
}
}
[DataField, AutoNetworkedField]
public bool IsSealed = false;
[DataField, AutoNetworkedField]
public string ActivatePort = "Pressed";
[DataField, AutoNetworkedField]
public string WrongCodePort = "WrongCode";
private string _code = string.Empty;
[DataField(serverOnly: true)]
public string EnteredCode = string.Empty;
[DataField]
public SoundSpecifier KeypadPressSound = new SoundPathSpecifier("/Audio/Machines/Nuke/general_beep.ogg");
[DataField]
public SoundSpecifier AccessGrantedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/confirm_beep.ogg");
[DataField]
public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/Nuke/angry_beep.ogg");
}