fish-station/Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
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#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

448 lines
18 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Shuttles.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using System.Collections.Concurrent;
using System.Threading.Tasks;
using System.Threading;
namespace Content.Server.Shuttles.Systems;
public sealed partial class DockingSystem
{
/*
* Handles the shuttle side of FTL docking.
*/
private const int DockRoundingDigits = 2;
public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform)
{
var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
_physicsQuery.GetComponent(uid).LocalCenter);
var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
_physicsQuery.GetComponent(targetUid).LocalCenter);
var mapDiff = shuttleCOM - targetCOM;
var angle = mapDiff.ToWorldAngle();
angle -= targetRot;
return angle;
}
/// <summary>
/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
/// </summary>
private bool CanDock(
DockingComponent shuttleDock,
TransformComponent shuttleDockXform,
DockingComponent gridDock,
TransformComponent gridDockXform,
Box2 shuttleAABB,
Angle targetGridRotation,
FixturesComponent shuttleFixtures,
Entity<MapGridComponent> gridEntity,
bool isMap,
bool ignored,
out Matrix3x2 matty,
out Box2 shuttleDockedAABB,
out Angle gridRotation)
{
shuttleDockedAABB = Box2.UnitCentered;
gridRotation = Angle.Zero;
matty = Matrix3x2.Identity;
if (shuttleDock.Docked ||
gridDock.Docked ||
!shuttleDockXform.Anchored ||
!gridDockXform.Anchored)
{
if (!ignored)
return false;
}
// First, get the station dock's position relative to the shuttle, this is where we rotate it around
var stationDockPos = shuttleDockXform.LocalPosition +
shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
// Need to invert the grid's angle.
var shuttleDockAngle = shuttleDockXform.LocalRotation;
var gridDockAngle = gridDockXform.LocalRotation.Opposite();
var offsetAngle = gridDockAngle - shuttleDockAngle;
var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
if (!ignored && !ValidSpawn(gridEntity, matty, offsetAngle, shuttleFixtures, isMap))
return false;
shuttleDockedAABB = matty.TransformBox(shuttleAABB);
gridRotation = offsetAngle.Reduced();
return true;
}
/// <summary>
/// Gets docking config between 2 specific docks.
/// </summary>
public DockingConfig? GetDockingConfig(
EntityUid shuttleUid,
EntityUid targetGrid,
EntityUid shuttleDockUid,
DockingComponent shuttleDock,
EntityUid gridDockUid,
DockingComponent gridDock,
bool ignored = false)
{
var shuttleDocks = new List<Entity<DockingComponent>>(1)
{
(shuttleDockUid, shuttleDock)
};
var gridDocks = new List<Entity<DockingComponent>>(1)
{
(gridDockUid, gridDock)
};
return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, ignored: ignored);
}
/// <summary>
/// Tries to get a valid docking configuration for the shuttle to the target grid.
/// </summary>
/// <param name="priorityTag">Priority docking tag to prefer, e.g. for emergency shuttle</param>
public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null, bool ignored = false)
{
var gridDocks = GetDocks(targetGrid);
var shuttleDocks = GetDocks(shuttleUid);
return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag, ignored: ignored);
}
/// <summary>
/// Tries to get a docking config at the specified coordinates and angle.
/// </summary>
public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
EntityUid targetGrid,
EntityCoordinates coordinates,
Angle angle,
bool fallback = true,
bool ignored = true,
string? priorityTag = null) // Sunrise-Edit
{
var gridDocks = GetDocks(targetGrid);
var shuttleDocks = GetDocks(shuttleUid);
var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag, ignored); // Sunrise-Edit
foreach (var config in configs)
{
if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
{
return config;
}
}
if (fallback && configs.Count > 0)
{
return configs.First();
}
return null;
}
/// <summary>
/// Gets all docking configs between the 2 grids.
/// </summary>
public List<DockingConfig> GetDockingConfigs( // Sunrise-Edit
EntityUid shuttleUid,
EntityUid targetGrid,
List<Entity<DockingComponent>> shuttleDocks,
List<Entity<DockingComponent>> gridDocks,
string? priorityTag = null, // Sunrise-Edit
bool ignored = false)
{
var stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
var validDockConfigs = new ConcurrentBag<DockingConfig>();
var totalIterations = 0;
var validIterations = 0;
if (gridDocks.Count <= 0)
return validDockConfigs.ToList();
if (!string.IsNullOrEmpty(priorityTag))
{
var filteredGridDocks = gridDocks
.Where(d => TryComp<PriorityDockComponent>(d.Owner, out var prio) && prio.Tag == priorityTag)
.ToList();
if (filteredGridDocks.Count == 0)
{
_logger!.Info($"No docks found with priority tag {priorityTag}, falling back to regular docks");
}
else
{
gridDocks = filteredGridDocks;
}
}
var targetGridGrid = _gridQuery.GetComponent(targetGrid);
var targetGridXform = _xformQuery.GetComponent(targetGrid);
var targetGridAngle = _transform.GetWorldRotation(targetGridXform).Reduced();
var shuttleFixturesComp = Comp<FixturesComponent>(shuttleUid);
var shuttleAABB = _gridQuery.GetComponent(shuttleUid).LocalAABB;
var isMap = HasComp<MapComponent>(targetGrid);
var dockCache = new ConcurrentDictionary<(EntityUid, EntityUid), (bool Success, Matrix3x2 Matty, Box2 AABB, Angle Angle)>();
if (shuttleDocks.Count > 0)
{
Parallel.ForEach(shuttleDocks, (shuttleDockEntity) =>
{
var (dockUid, shuttleDock) = shuttleDockEntity;
if (!Exists(dockUid) || !TryComp<DockingComponent>(dockUid, out var dockComp))
return;
var shuttleDockXform = _xformQuery.GetComponent(dockUid);
foreach (var (gridDockUid, gridDock) in gridDocks)
{
if (!Exists(gridDockUid) || !TryComp<DockingComponent>(gridDockUid, out var gridDockComp))
continue;
Interlocked.Increment(ref totalIterations);
var gridXform = _xformQuery.GetComponent(gridDockUid);
if (!dockCache.TryGetValue((dockUid, gridDockUid), out var cacheResult))
{
if (!CanDock(
dockComp, shuttleDockXform,
gridDockComp, gridXform,
shuttleAABB,
targetGridAngle,
shuttleFixturesComp,
(targetGrid, targetGridGrid),
isMap,
ignored,
out var matty,
out var dockedAABB,
out var targetAngle))
{
dockCache.TryAdd((dockUid, gridDockUid), (false, default, default, default));
continue;
}
cacheResult = (true, matty, dockedAABB, targetAngle);
dockCache.TryAdd((dockUid, gridDockUid), cacheResult);
}
else if (!cacheResult.Success)
{
continue;
}
Interlocked.Increment(ref validIterations);
var (_, cacheMatty, cacheDockedAABB, cacheTargetAngle) = cacheResult;
// Can't just use the AABB as we want to get bounds as tight as possible.
var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, cacheMatty));
var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, _transform.ToMapCoordinates(gridPosition).Position);
// TODO: use tight bounds
var targetWorldAngle = (targetGridAngle + targetAngle).Reduced();
var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), cacheTargetAngle, spawnPosition.Position);
var grids = new List<Entity<MapGridComponent>>();
_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid) && !ignored)
{
continue;
}
var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
{
(dockUid, gridDockUid, dockComp, gridDockComp),
};
cacheDockedAABB = cacheDockedAABB.Rounded(DockRoundingDigits);
foreach (var (otherUid, other) in shuttleDocks)
{
if (other == shuttleDock)
continue;
if (!Exists(otherUid) || !TryComp<DockingComponent>(otherUid, out var otherDockComp))
continue;
foreach (var (otherGridUid, otherGrid) in gridDocks)
{
if (otherGrid == gridDock)
continue;
if (!Exists(otherGridUid) || !TryComp<DockingComponent>(otherGridUid, out var otherGridDockComp))
continue;
Interlocked.Increment(ref totalIterations);
if (!dockCache.TryGetValue((otherUid, otherGridUid), out var otherCacheResult))
{
if (!CanDock(
otherDockComp,
_xformQuery.GetComponent(otherUid),
otherGridDockComp,
_xformQuery.GetComponent(otherGridUid),
shuttleAABB,
targetGridAngle,
shuttleFixturesComp,
(targetGrid, targetGridGrid),
isMap,
ignored,
out var otherMatty,
out var otherDockedAABB,
out var otherTargetAngle))
{
dockCache.TryAdd((otherUid, otherGridUid), (false, default, default, default));
continue;
}
otherCacheResult = (true, otherMatty, otherDockedAABB, otherTargetAngle);
dockCache.TryAdd((otherUid, otherGridUid), otherCacheResult);
}
else if (!otherCacheResult.Success)
{
continue;
}
Interlocked.Increment(ref validIterations);
var (_, _, cacheOtherDockedAABB, cacheOtherTargetAngle) = otherCacheResult;
cacheOtherDockedAABB = cacheOtherDockedAABB.Rounded(DockRoundingDigits);
if (!cacheTargetAngle.Equals(cacheOtherTargetAngle) ||
!cacheDockedAABB.Equals(cacheOtherDockedAABB))
{
continue;
}
dockedPorts.Add((otherUid, otherGridUid, otherDockComp, otherGridDockComp));
}
}
validDockConfigs.Add(new DockingConfig()
{
Docks = dockedPorts,
Coordinates = gridPosition,
Area = cacheDockedAABB,
Angle = cacheTargetAngle,
TargetGrid = targetGrid,
});
}
});
}
stopwatch.Stop();
_logger!.Info($"GetDockingConfigs completed in {stopwatch.ElapsedMilliseconds}ms. Total iterations: {totalIterations}, Valid iterations: {validIterations}, Priority tag: {priorityTag}");
return validDockConfigs.ToList();
}
private DockingConfig? GetDockingConfigPrivate(
EntityUid shuttleUid,
EntityUid targetGrid,
List<Entity<DockingComponent>> shuttleDocks,
List<Entity<DockingComponent>> gridDocks,
string? priorityTag = null,
bool ignored = false)
{
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag, ignored); // Sunrise-Edit
if (validDockConfigs.Count <= 0)
return null;
var targetGridAngle = _transform.GetWorldRotation(targetGrid).Reduced();
// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
validDockConfigs = validDockConfigs
.OrderByDescending(x => IsConfigPriority(x, priorityTag))
.ThenByDescending(x => x.Docks.Count)
.ThenBy(x => Math.Abs(Angle.ShortestDistance(x.Angle.Reduced(), targetGridAngle).Theta)).ToList();
var location = validDockConfigs.First();
location.TargetGrid = targetGrid;
// TODO: Ideally do a hyperspace warpin, just have it run on like a 10 second timer.
return location;
}
public bool IsConfigPriority(DockingConfig config, string? priorityTag)
{
return config.Docks.Any(docks =>
TryComp<PriorityDockComponent>(docks.DockBUid, out var priority)
&& priority.Tag?.Equals(priorityTag) == true);
}
/// <summary>
/// Checks whether the shuttle can warp to the specified position.
/// </summary>
private bool ValidSpawn(Entity<MapGridComponent> gridEntity, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
{
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
// Because some docking bounds are tight af need to check each chunk individually
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
{
var polyShape = (PolygonShape)fix.Shape;
var aabb = polyShape.ComputeAABB(transform, 0);
aabb = aabb.Enlarged(-0.01f);
// If it's a map check no hard collidable anchored entities overlap
if (isMap)
{
var localTiles = _mapSystem.GetLocalTilesEnumerator(gridEntity.Owner, gridEntity.Comp, aabb);
while (localTiles.MoveNext(out var tile))
{
var anchoredEnumerator = _mapSystem.GetAnchoredEntitiesEnumerator(gridEntity.Owner, gridEntity.Comp, tile.GridIndices);
while (anchoredEnumerator.MoveNext(out var anc))
{
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
!physics.CanCollide ||
!physics.Hard)
{
continue;
}
return false;
}
}
}
// If it's not a map check it doesn't overlap the grid.
else
{
if (_mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb).Any())
return false;
}
}
return true;
}
public List<Entity<DockingComponent>> GetDocks(EntityUid uid)
{
_dockingSet.Clear();
_lookup.GetChildEntities(uid, _dockingSet);
return _dockingSet.ToList();
}
}