# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
678 lines
12 KiB
YAML
678 lines
12 KiB
YAML
version: 1 # Not used right now, whatever.
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binds:
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- function: UIClick
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type: State
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key: MouseLeft
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canFocus: true
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- function: UIRightClick
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type: State
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key: MouseRight
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canFocus: true
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priority: 10
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- function: CloseModals
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type: State
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key: Escape
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priority: 10
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- function: Use
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type: State
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key: MouseLeft
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canFocus: true
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- function: UseSecondary
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type: State
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key: MouseRight
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canFocus: true
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priority: -1 # UIRightClick & EditorCancelPlace should fire first.
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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- function: HideUI
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type: Toggle
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mod1: Shift
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key: F4
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- function: MoveUp
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type: State
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key: W
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- function: MoveLeft
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type: State
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key: A
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- function: MoveRight
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type: State
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key: D
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- function: MoveDown
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type: State
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key: S
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- function: Walk
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type: State
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key: Shift
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# Shuttle
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- function: ShuttleStrafeUp
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type: State
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key: W
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- function: ShuttleStrafeLeft
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type: State
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key: A
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- function: ShuttleStrafeRight
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type: State
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key: D
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- function: ShuttleStrafeDown
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type: State
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key: S
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- function: ShuttleRotateLeft
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type: State
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key: Q
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- function: ShuttleRotateRight
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type: State
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key: E
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- function: ShuttleBrake
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type: State
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key: Space
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# Camera
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: CameraReset
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type: State
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key: NumpadNum8
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- function: ZoomOut
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type: State
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key: NumpadNum4
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- function: ZoomIn
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type: State
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key: NumpadNum6
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- function: ResetZoom
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type: State
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key: NumpadNum5
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# Misc
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- function: ShowEscapeMenu
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type: State
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key: F10
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- function: ToggleFullscreen
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type: State
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key: F11
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- function: CycleChatChannelForward
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type: State
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key: Tab
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priority: 1 # Before tab complete
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- function: CycleChatChannelBackward
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type: State
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key: Tab
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mod1: Control
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- function: FocusChatInputWindow
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type: State
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key: T
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- function: FocusLocalChatWindow
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type: State
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key: Period
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- function: FocusEmote
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type: State
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mod1: Shift
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key: Apostrophe
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- function: FocusWhisperChatWindow
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type: State
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key: Comma
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- function: FocusRadioWindow
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type: State
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key: SemiColon
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- function: FocusLOOCWindow
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type: State
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mod1: Shift
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key: Num9
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- function: FocusOOCWindow
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type: State
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key: LBracket
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- function: FocusAdminChatWindow
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type: State
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key: RBracket
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- function: FocusDeadChatWindow
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type: State
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key: Backslash
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- function: FocusConsoleChatWindow
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type: State
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key: Slash
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- function: EditorLinePlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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- function: EditorFlipObject
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type: State
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key: MouseMiddle
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mod1: Control
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- function: EditorCopyObject
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type: State
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key: P
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- function: SwapHands
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type: State
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key: X
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- function: SwapHandsReverse
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type: State
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key: X
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mod1: Shift
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- function: MoveStoredItem
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type: State
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key: MouseLeft
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canFocus: true
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priority: 10
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- function: RotateStoredItem
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type: State
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key: MouseRight
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- function: SaveItemLocation
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type: State
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key: MouseMiddle
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- function: Drop
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type: State
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key: Q
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- function: ActivateItemInHand
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type: State
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key: Z
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- function: AltActivateItemInHand
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type: State
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key: Z
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mod1: Alt
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- function: OpenCharacterMenu
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type: State
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key: U
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- function: OpenEmotesMenu
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type: State
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key: Y
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- function: TextCursorSelect
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# TextCursorSelect HAS to be above ExamineEntity
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# So that LineEdit receives it correctly.
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# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
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type: State
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key: MouseLeft
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mod1: Shift
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canFocus: true
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- function: ExamineEntity
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: State
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key: E
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- function: AltActivateItemInWorld
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Alt
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- function: AltActivateItemInWorld # secondary binding
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type: State
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key: E
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mod1: Alt
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- function: ThrowItemInHand
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type: State
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key: Q
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mod1: Control
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- function: TryPullObject
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type: State
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canFocus: true
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key: MouseLeft
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mod1: Control
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- function: MovePulledObject
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type: State
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key: MouseRight
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mod1: Control
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- function: ReleasePulledObject
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type: State
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key: H
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- function: OpenCraftingMenu
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type: State
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key: G
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- function: OpenGuidebook
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type: State
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key: NumpadNum0
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# Sunrise-Edit
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#- function: OpenAHelp
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# type: State
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# key: F1
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- function: OpenInventoryMenu
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type: State
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key: I
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- function: SmartEquipBackpack
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type: State
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key: B
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mod1: Shift
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- function: SmartEquipBelt
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type: State
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key: E
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mod1: Shift
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- function: SmartEquipPocket1
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type: State
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key: F
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mod1: Shift
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- function: SmartEquipPocket2
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type: State
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key: G
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mod1: Shift
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- function: SmartEquipSuitStorage
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type: State
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key: H
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mod1: Shift
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- function: OpenBackpack
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type: State
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key: V
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- function: OpenBelt
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type: State
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key: V
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mod1: Shift
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- function: ShowDebugConsole
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type: State
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key: Tilde
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- function: InspectEntity
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type: State
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key: v
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mod1: Alt
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- function: InspectServerComponent
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type: State
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key: b
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mod1: Alt
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- function: InspectClientComponent
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type: State
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key: c
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mod1: Alt
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- function: MouseMiddle
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type: State
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key: MouseMiddle
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canFocus: true
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- function: RotateObjectClockwise
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type: State
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key: R
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- function: RotateObjectCounterclockwise
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type: State
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key: R
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mod1: Shift
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- function: FlipObject
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type: State
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key: F
|
|
- function: TextCursorLeft
|
|
type: State
|
|
key: Left
|
|
canRepeat: true
|
|
- function: TextCursorRight
|
|
type: State
|
|
key: Right
|
|
canRepeat: true
|
|
- function: TextCursorUp
|
|
type: State
|
|
key: Up
|
|
canRepeat: true
|
|
priority: 2
|
|
- function: TextCursorDown
|
|
type: State
|
|
key: Down
|
|
canRepeat: true
|
|
priority: 2
|
|
- function: TextCursorWordLeft
|
|
type: State
|
|
key: Left
|
|
mod1: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorWordRight
|
|
type: State
|
|
key: Right
|
|
mod1: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorBegin
|
|
type: State
|
|
key: Home
|
|
- function: TextCursorEnd
|
|
type: State
|
|
key: End
|
|
canRepeat: true
|
|
- function: TextCursorSelectLeft
|
|
type: State
|
|
key: Left
|
|
mod1: Shift
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectRight
|
|
type: State
|
|
key: Right
|
|
mod1: Shift
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectUp
|
|
type: State
|
|
key: Up
|
|
mod1: Shift
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectDown
|
|
type: State
|
|
key: Down
|
|
mod1: Shift
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectWordLeft
|
|
type: State
|
|
key: Left
|
|
mod1: Shift
|
|
mod2: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectWordRight
|
|
type: State
|
|
key: Right
|
|
mod1: Shift
|
|
mod2: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectBegin
|
|
type: State
|
|
mod1: Shift
|
|
key: Home
|
|
allowSubCombs: true
|
|
- function: TextCursorSelectEnd
|
|
type: State
|
|
mod1: Shift
|
|
key: End
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextBackspace
|
|
type: State
|
|
key: BackSpace
|
|
canRepeat: true
|
|
- function: TextDelete
|
|
type: State
|
|
key: Delete
|
|
canRepeat: true
|
|
- function: TextWordBackspace
|
|
type: State
|
|
key: BackSpace
|
|
mod1: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextWordDelete
|
|
type: State
|
|
key: Delete
|
|
mod1: Control
|
|
canRepeat: true
|
|
allowSubCombs: true
|
|
- function: TextNewline
|
|
type: State
|
|
key: Return
|
|
canRepeat: true
|
|
- function: TextNewline
|
|
type: State
|
|
key: NumpadEnter
|
|
canRepeat: true
|
|
- function: TextSubmit
|
|
type: State
|
|
key: Return
|
|
- function: TextSubmit
|
|
type: State
|
|
key: NumpadEnter
|
|
- function: MultilineTextSubmit
|
|
type: State
|
|
key: Return
|
|
mod1: Control
|
|
- function: MultilineTextSubmit
|
|
type: State
|
|
key: NumpadEnter
|
|
mod1: Control
|
|
- function: TextSelectAll
|
|
type: State
|
|
key: A
|
|
mod1: Control
|
|
allowSubCombs: true
|
|
- function: TextCopy
|
|
type: State
|
|
key: C
|
|
mod1: Control
|
|
allowSubCombs: true
|
|
- function: TextCut
|
|
type: State
|
|
key: X
|
|
mod1: Control
|
|
allowSubCombs: true
|
|
- function: TextPaste
|
|
type: State
|
|
key: V
|
|
mod1: Control
|
|
allowSubCombs: true
|
|
- function: TextHistoryPrev
|
|
type: State
|
|
key: Up
|
|
- function: TextHistoryNext
|
|
type: State
|
|
key: Down
|
|
- function: TextCompleteNext
|
|
type: State
|
|
key: Down
|
|
priority: 1
|
|
canRepeat: true
|
|
- function: TextCompletePrev
|
|
type: State
|
|
key: Up
|
|
priority: 1
|
|
canRepeat: true
|
|
- function: TextReleaseFocus
|
|
type: State
|
|
key: Escape
|
|
priority: 15
|
|
- function: TextScrollToBottom
|
|
type: State
|
|
key: PageDown
|
|
- function: TextTabComplete
|
|
type: State
|
|
key: Tab
|
|
- function: OpenEntitySpawnWindow
|
|
type: State
|
|
key: F5
|
|
- function: OpenTileSpawnWindow
|
|
type: State
|
|
key: F6
|
|
- function: OpenAdminMenu
|
|
type: State
|
|
key: F7
|
|
- function: OpenDecalSpawnWindow
|
|
type: State
|
|
key: F8
|
|
- function: ToggleRoundEndSummaryWindow
|
|
type: Toggle
|
|
key: F9
|
|
- function: OpenSandboxWindow
|
|
type: State
|
|
key: B
|
|
- function: TakeScreenshot
|
|
type: State
|
|
key: F2
|
|
- function: TakeScreenshotNoUI
|
|
type: State
|
|
key: F2
|
|
mod1: Shift
|
|
- function: GuiTabNavigateNext
|
|
type: State
|
|
key: Tab
|
|
- function: GuiTabNavigatePrev
|
|
type: State
|
|
key: Tab
|
|
mod1: Shift
|
|
- function: EscapeContext
|
|
type: State
|
|
key: Escape
|
|
- function: WindowCloseAll
|
|
type: State
|
|
key: Escape
|
|
mod1: Shift
|
|
- function: Point
|
|
type: State
|
|
key: MouseMiddle
|
|
mod1: Shift
|
|
- function: ArcadeUp
|
|
type: State
|
|
key: Up
|
|
priority: -1
|
|
- function: ArcadeDown
|
|
type: State
|
|
key: Down
|
|
priority: -1
|
|
- function: ArcadeLeft
|
|
type: State
|
|
key: Left
|
|
priority: -1
|
|
- function: ArcadeRight
|
|
type: State
|
|
key: Right
|
|
priority: -1
|
|
- function: Arcade1
|
|
type: State
|
|
key: Space
|
|
- function: Arcade2
|
|
type: State
|
|
key: C
|
|
- function: Arcade3
|
|
type: State
|
|
key: Z
|
|
# Sunrise-Edit
|
|
#- function: ToggleKnockdown
|
|
# type: State
|
|
# key: C
|
|
- function: OpenAbilitiesMenu
|
|
type: State
|
|
key: K
|
|
- function: Hotbar0
|
|
type: State
|
|
key: Num0
|
|
- function: Hotbar1
|
|
type: State
|
|
key: Num1
|
|
- function: Hotbar2
|
|
type: State
|
|
key: Num2
|
|
- function: Hotbar3
|
|
type: State
|
|
key: Num3
|
|
- function: Hotbar4
|
|
type: State
|
|
key: Num4
|
|
- function: Hotbar5
|
|
type: State
|
|
key: Num5
|
|
- function: Hotbar6
|
|
type: State
|
|
key: Num6
|
|
- function: Hotbar7
|
|
type: State
|
|
key: Num7
|
|
- function: Hotbar8
|
|
type: State
|
|
key: Num8
|
|
- function: Hotbar9
|
|
type: State
|
|
key: Num9
|
|
- function: HotbarShift0
|
|
type: State
|
|
key: Num0
|
|
mod1: Shift
|
|
- function: HotbarShift1
|
|
type: State
|
|
key: Num1
|
|
mod1: Shift
|
|
- function: HotbarShift2
|
|
type: State
|
|
key: Num2
|
|
mod1: Shift
|
|
- function: HotbarShift3
|
|
type: State
|
|
key: Num3
|
|
mod1: Shift
|
|
- function: HotbarShift4
|
|
type: State
|
|
key: Num4
|
|
mod1: Shift
|
|
- function: HotbarShift5
|
|
type: State
|
|
key: Num5
|
|
mod1: Shift
|
|
- function: HotbarShift6
|
|
type: State
|
|
key: Num6
|
|
mod1: Shift
|
|
- function: HotbarShift7
|
|
type: State
|
|
key: Num7
|
|
mod1: Shift
|
|
- function: HotbarShift8
|
|
type: State
|
|
key: Num8
|
|
mod1: Shift
|
|
- function: HotbarShift9
|
|
type: State
|
|
key: Num9
|
|
mod1: Shift
|
|
- function: MappingUnselect
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|
|
- function: SaveMap
|
|
type: State
|
|
key: S
|
|
mod1: Control
|
|
- function: MappingEnablePick
|
|
type: State
|
|
key: Num5
|
|
- function: MappingEnableDelete
|
|
type: State
|
|
key: Num6
|
|
- function: MappingPick
|
|
type: State
|
|
key: MouseLeft
|
|
canFocus: true
|
|
- function: MappingRemoveDecal
|
|
type: State
|
|
key: MouseLeft
|
|
canFocus: true
|
|
- function: MappingCancelEraseDecal
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|
|
- function: MappingOpenContextMenu
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|
|
# Sunrise-Start
|
|
- function: CockGun
|
|
type: State
|
|
key: C
|
|
- function: ToggleStanding
|
|
type: State
|
|
key: R
|
|
- function: Jump
|
|
type: State
|
|
key: Space
|
|
- function: LookUp
|
|
type: State
|
|
key: MouseRight
|
|
- function: MeleeGunAttack
|
|
type: State
|
|
key: MouseMiddle
|
|
- function: OpenMentorHelp
|
|
type: State
|
|
key: O
|
|
- function: OpenHelpChoice
|
|
type: State
|
|
key: F1
|
|
# Sunrise-End
|