..
Access
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Actions
Cleanup warnings: CS0067, CS8509, CS8073 ( #39770 )
2025-09-23 15:11:29 +12:00
Administration
(Cleanup) Fix logger obsolete warnings ( #40553 )
2025-10-07 11:45:01 +00:00
Advertise /Systems
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
AlertLevel
Cleanup more SpriteComponent warnings (part 1) ( #37508 )
2025-05-16 17:42:05 -04:00
Alerts
Generic Numeric Alerts ( #38370 )
2025-06-21 20:59:37 +03:00
Ame /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Animals /Systems
parrotMemory is onGetVerbs now in shared ( #39341 )
2025-08-03 02:27:49 +02:00
Animations
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Anomaly
Dynamic anomaly scanner texture ( #37585 )
2025-09-04 22:11:03 +03:00
Arcade
Fix arcade machines ( #30376 )
2024-07-26 10:30:49 -07:00
Armor
Atmos
Don't overwrite values that are mid-edit in air alarm window ( #40338 )
2025-09-20 11:55:34 -07:00
Audio
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
BarSign
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Beam
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Bed
Stasis bed cleanup and bugfixes. ( #38762 )
2025-07-06 02:59:31 +02:00
Body /Systems
Stasis bed cleanup and bugfixes. ( #38762 )
2025-07-06 02:59:31 +02:00
Botany
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Bql
Buckle
Cleanup more SpriteComponent warnings (part 2) ( #37522 )
2025-05-17 13:02:36 +10:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
CardboardBox
Miscellaneous Body Decoupling ( #38958 )
2025-08-06 15:01:20 -04:00
Cargo
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
CartridgeLoader
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Changeling
feat: SimpleRadial menu support for sprite-view and more extensibility ( #39223 )
2025-09-10 11:11:15 +03:00
Changelog
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
CharacterInfo
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Charges
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Chasm
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Chat
fix edge case typing indicator error ( #40708 )
2025-10-05 20:58:46 +00:00
Chemistry
Predict InjectorSystem ( #39976 )
2025-09-01 18:24:37 +03:00
Clickable
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Clock
Cleanup more SpriteComponent warnings (part 2) ( #37522 )
2025-05-17 13:02:36 +10:00
Cloning
Changeling devour and transform ( #34002 )
2025-08-06 21:55:49 +02:00
CloningConsole /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Clothing
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
CombatMode
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Commands
Convert a few debugging commands and the mapping setup command to LEC. ( #38589 )
2025-07-28 18:29:15 +02:00
Communications
Various UI warnings cleanup ( #36169 )
2025-04-10 20:47:05 +10:00
Computer
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Construction
(Cleanup) Fix logger obsolete warnings ( #40553 )
2025-10-07 11:45:01 +00:00
ContextMenu /UI
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Cooldown
Update content to remove redundant Robust math types ( #38930 )
2025-07-22 12:29:17 +02:00
Crayon
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Credits
Tabs in the Credits window only populate once ( #39667 )
2025-08-15 14:55:38 -07:00
CrewManifest
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
CriminalRecords
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Cuffs
Cleanup more SpriteComponent warnings (part 2) ( #37522 )
2025-05-17 13:02:36 +10:00
Damage
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
DamageState
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-06-27 16:58:51 +02:00
Decals
Command resolve killing, LEC conversions, and general cleanup. ( #38338 )
2025-06-17 20:08:12 +02:00
Delivery
Validate remaining ProtoId strings ( #38747 )
2025-07-04 22:55:45 +02:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-11 14:19:45 +11:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Dice
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
DisplacementMap
Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus ( #40171 )
2025-09-07 16:36:38 +02:00
Disposal
Update content to remove redundant Robust math types ( #38930 )
2025-07-22 12:29:17 +02:00
DoAfter
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Doors
Update `DoorComponent` to use TimeSpans and fix comments ( #40420 )
2025-09-17 15:28:11 +02:00
Dragon
Cleanup more SpriteComponent warnings (part 2) ( #37527 )
2025-05-17 13:29:03 +10:00
Drowsiness
refactor: rework the new status effect system to use containers ( #38915 )
2025-07-12 19:49:58 +03:00
Drugs
refactor: rework the new status effect system to use containers ( #38915 )
2025-07-12 19:49:58 +03:00
Drunk
[NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss ( #38678 )
2025-08-18 16:26:29 -04:00
Effects
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Electrocution
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Ensnaring
remove empty file ( #38001 )
2025-06-01 11:24:13 -04:00
Entry
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Eui
removed obsolete netmessage creator ( #33542 )
2024-11-25 22:39:10 +11:00
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Explosion
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Eye
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Fax
Make file dialog API usages read-only ( #37779 )
2025-09-29 15:51:09 +00:00
Flash
reduced motion flash effect version 3 ( #37824 )
2025-07-10 11:30:58 +02:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-05-19 02:23:44 +02:00
Fluids
Cleanup more SpriteComponent warnings (part 1) ( #37508 )
2025-05-16 17:42:05 -04:00
Forensics
Turn some implants into triggers ( #39364 )
2025-08-06 12:52:11 -07:00
Fullscreen
Gameplay
Improve sprite fading behaviour ( #35863 )
2025-04-03 09:58:05 +03:00
GameTicking /Managers
Multiantag Gamemode ( #37783 )
2025-08-15 16:06:51 +02:00
Gateway /UI
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Ghost
feat: SimpleRadial menu support for sprite-view and more extensibility ( #39223 )
2025-09-10 11:11:15 +03:00
GhostKick
GPS
AstroNav GPS Cartridge ( #32194 )
2024-09-24 19:02:51 +02:00
Graphics
Fix render target caching in overlays ( #40181 )
2025-09-21 17:16:17 +12:00
Gravity
Cleanup warnings in GravitySystem ( #37388 )
2025-05-12 17:46:23 -04:00
Guidebook
Add log statement for missing guidebook proto ( #40380 )
2025-10-07 15:59:59 +00:00
Hands
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
HealthAnalyzer /UI
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Holiday
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Holopad
Update content to remove redundant Robust math types ( #38930 )
2025-07-22 12:29:17 +02:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Humanoid
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
IconSmoothing
Cleanup warnings in IconSmoothSystem ( #37337 )
2025-05-11 09:40:38 -04:00
IgnitionSource
predict IgnitionSourceComponent ( #36310 )
2025-04-06 17:54:47 -07:00
Implants
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Info
ParallaxControl UI Dehardcode ( #36071 )
2025-04-13 22:44:44 +10:00
Input
Adds smart equip to pocket 1, pocket 2, and suit storage slots ( #37975 )
2025-10-04 01:33:59 +00:00
Instruments
Make file dialog API usages read-only ( #37779 )
2025-09-29 15:51:09 +00:00
Interactable
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Interaction
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Inventory
Cleanup warnings: CS0414 ( #39748 )
2025-08-19 09:42:54 +02:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-08 16:56:08 -05:00
Items
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Jittering
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Kitchen
New Feature: Kitchen spike rework ( #38723 )
2025-08-19 10:56:36 -07:00
Kudzu
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Labels
Predict Labels ( #36406 )
2025-04-10 22:19:48 -07:00
LateJoin
Remove static logger calls in LateJoinGui ( #37688 )
2025-05-21 12:23:35 -04:00
Lathe
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Launcher
(Cleanup) Fix logger obsolete warnings ( #40553 )
2025-10-07 11:45:01 +00:00
Light
Fix render target caching in overlays ( #40181 )
2025-09-21 17:16:17 +12:00
Lightning /Components
Lobby
Make file dialog API usages read-only ( #37779 )
2025-09-29 15:51:09 +00:00
Lock /Visualizers
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
MachineLinking /UI
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
Machines
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Magic
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
MagicMirror
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
MainMenu
ParallaxControl UI Dehardcode ( #36071 )
2025-04-13 22:44:44 +10:00
Mapping
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Maps
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix ( #34944 )
2025-02-11 21:06:43 +11:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Markers
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
MassMedia
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Materials
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
Mech
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
Medical
Make location in crew monitoring console localizable ( #40247 )
2025-09-09 22:11:24 +02:00
MedicalScanner
Message
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Mind
Mining
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
MouseRotator
Fix mouse rotator error spam ( #39071 )
2025-07-20 01:16:40 +02:00
Movement
Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix ( #35087 )
2025-08-18 11:22:02 -07:00
NetworkConfigurator
localization support to air alarms, wire panels and more ( #39307 )
2025-08-05 17:13:04 +02:00
Ninja /Systems
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
NodeContainer
Command resolve killing, LEC conversions, and general cleanup. ( #38338 )
2025-06-17 20:08:12 +02:00
NPC
Cleanup of resolves and usings. ( #39865 )
2025-08-24 03:29:55 +02:00
Nuke
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
NukeOps
Fix war declarator ( #30221 )
2024-07-21 17:17:59 +10:00
Nutrition /EntitySystems
Delete DrinkComponent, migrate prototypes to EdibleComponent ( #40308 )
2025-09-12 15:26:56 -07:00
Objectives /Systems
Options
Adds smart equip to pocket 1, pocket 2, and suit storage slots ( #37975 )
2025-10-04 01:33:59 +00:00
Orbit
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Outline
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Overlays
Fix render target caching in overlays ( #40181 )
2025-09-21 17:16:17 +12:00
PAI
Paper
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Parallax
Cleanup warnings: CS0649 ( #38797 )
2025-07-13 20:35:20 +02:00
ParticleAccelerator
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
PDA
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Physics
Alerts Cleanup and API ( #39544 )
2025-09-05 12:45:48 +03:00
Pinpointer
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
Placement /Modes
Players
Antag Rolebans ( #35966 )
2025-09-17 23:59:07 +02:00
Playtime
docs: update comment on config saving in tests ( #39438 )
2025-08-07 01:17:20 +02:00
PneumaticCannon
Pointing
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Points
Polymorph /Systems
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Popups
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Power
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
PowerCell
fix: don't default to uncharged sprite state for cells ( #38730 )
2025-07-04 12:15:24 -04:00
Projectiles
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Radiation
Cleanup of resolves and usings. ( #39865 )
2025-08-24 03:29:55 +02:00
Radio
move all the radio components and system to Shared ( #40293 )
2025-09-12 01:26:47 +02:00
RatKing
RCD
Fix RCD errors ( #40278 )
2025-09-20 12:05:57 -07:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-21 20:19:52 -04:00
Replay
ParallaxControl UI Dehardcode ( #36071 )
2025-04-13 22:44:44 +10:00
Research
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Resources
Revenant
Generic Numeric Alerts ( #38370 )
2025-06-21 20:59:37 +03:00
Revolutionary
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Robotics
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
Add codeword highlighting ( #30092 )
2024-08-23 11:14:38 +02:00
Rootable
Add Diona rooting ( #32782 )
2025-06-04 12:52:59 +02:00
Rotation
Fix horizontal space men in replays ( #39338 )
2025-08-02 22:20:17 +02:00
RoundEnd
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Salvage
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Sandbox
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Screenshot
Cleanup warnings in ScreenshotHook ( #36637 )
2025-04-16 23:51:38 +02:00
Security
Fix prisoner closet UI not working ( #37558 )
2025-05-18 12:00:45 +10:00
SensorMonitoring
Fix the sensor monitoring console forcing a GC every 3 seconds ( #38146 )
2025-06-27 13:37:00 +02:00
Sericulture
Shuttles
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Silicons
Fix render target caching in overlays ( #40181 )
2025-09-21 17:16:17 +12:00
Singularity
Predict EmitterSystem ExamineEvent and GetVerbsEvent ( #39318 )
2025-08-01 19:40:15 +02:00
SmartFridge
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Smoking
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Sound
Speech /EntitySystems
SprayPainter
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Sprite
Move scale command to content and turn it into a toolshed command ( #39349 )
2025-08-06 14:33:21 +02:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Stack
Cleanup warnings: CS0414 ( #39748 )
2025-08-19 09:42:54 +02:00
Station
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
StationRecords
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
StatusIcon
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Stealth
Validate ShaderPrototype IDs ( #38728 )
2025-07-03 18:11:31 -07:00
Sticky /Visualizers
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
Storage
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Store /Ui
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Strip
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Stunnable
Crawling Part 1: The Knockdownening ( #36881 )
2025-07-20 01:54:42 +02:00
Stylesheets
Improve fax machine UI ( #33825 )
2025-05-17 13:20:11 -04:00
SubFloor
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
SurveillanceCamera
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Tabletop
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Telephone
Holopads ( #32711 )
2024-12-17 20:18:15 +01:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Temperature /Systems
Add prediction to electric grills ( #36241 )
2025-04-01 09:43:19 -07:00
TextScreen
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Thief
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Throwing
Cleanup more SpriteComponent warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
Tips
Cleanup warnings in TippyUIController ( #37378 )
2025-05-12 22:21:52 +02:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
Tools
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
Traits
Fix AudioSystem nullability checks for engine PR ( #32233 )
2024-09-18 11:43:30 +10:00
Trigger
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
TurretController
Cleanup some misc warnings ( #37904 )
2025-05-28 12:45:38 -04:00
Turrets
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-05-26 16:00:50 +03:00
UserInterface
(Cleanup) Fix logger obsolete warnings ( #40553 )
2025-10-07 11:45:01 +00:00
VendingMachines
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Verbs
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
2025-09-23 15:40:48 +12:00
Viewport
Revert engine reverties ( #34968 )
2025-02-08 17:17:55 +11:00
VoiceMask
Voice Mask refactor ( #30798 )
2024-09-26 18:55:59 +02:00
Voting
Command resolve killing, LEC conversions, and general cleanup. ( #38338 )
2025-06-17 20:08:12 +02:00
Wall
Weapons
Cleanup of resolves and usings. ( #39865 )
2025-08-24 03:29:55 +02:00
Weather
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
Wieldable
Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix ( #35087 )
2025-08-18 11:22:02 -07:00
Wires
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Xenoarchaeology
Cleanup redundant SpriteSystem dependencies in VisualizerSystems ( #37758 )
2025-05-23 14:12:20 -04:00
Zombies
Cleanup more SpriteComponent warnings (part 6) ( #37607 )
2025-05-20 01:52:03 +02:00
AssemblyInfo.cs
Content.Client.csproj
Treat duplicate dependency warnings as errors ( #38480 )
2025-06-22 00:25:20 +02:00
Content.Client.csproj.DotSettings
GlobalUsings.cs
Program.cs
STAThread client content start ( #34212 )
2025-01-15 01:07:24 +01:00