..
Access
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
ActionBlocking
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2020-12-20 04:26:21 +01:00
Actor
Traitor ( #2566 )
2020-12-01 17:05:19 +01:00
AI
Nanotransen > Nanotrasen
2020-12-05 21:48:11 +01:00
Arcade
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Atmos
PipeNetDeviceComponent refactor ( #2912 )
2021-01-07 17:37:17 +11:00
BarSign
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Body
Remove wireless surgery ( #2785 )
2020-12-20 04:31:39 +01:00
Botany
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2020-12-20 04:26:21 +01:00
Buckle
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Cargo
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Chemistry
Chemical reaction refactor ( #2936 )
2021-01-07 17:31:43 +11:00
Command
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
Construction
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
ContainerExt
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Conveyor
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Culinary
Add kitchen knife & sliceable foods ( #2891 )
2021-01-07 12:48:08 +11:00
Damage
Drinking glasses now break.
2020-12-21 13:22:16 +01:00
Destructible
Destructible spawning fix redux ( #2892 )
2021-01-02 20:06:00 +01:00
Disposal
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
2021-01-05 15:32:59 +11:00
Doors
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Explosion
Fixes to explosionhelper ( #2819 )
2021-01-02 19:03:10 +01:00
Fluids
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2020-12-20 04:26:21 +01:00
Gravity
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
GUI
Add setoutfit command ( #2874 )
2021-01-08 14:29:08 +01:00
Headset
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Instruments
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Interactable
HandheldLights no longer drain their batteries in 20 seconds. ( #2942 )
2021-01-07 21:35:39 +11:00
Items
Plays rustle sound when inserting or opening a backpack. ( #2890 )
2021-01-05 16:34:53 +11:00
Kitchen
Chemical reaction refactor ( #2936 )
2021-01-07 17:31:43 +11:00
MachineLinking
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Markers
Updated serializer data fields ( #2702 )
2020-12-04 11:06:53 +01:00
Medical
Makes accept cloning message use Eui ( #2910 )
2021-01-03 17:20:17 +01:00
Metabolism
Add alert for low oxygen.
2020-12-23 23:46:01 +01:00
Mining
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Mobs
Makes accept cloning message use Eui ( #2910 )
2021-01-03 17:20:17 +01:00
Morgue
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Movement
Clothing and pronoun fields ( #2689 )
2020-12-24 14:42:40 +01:00
NodeContainer
Fix some of the build ( #2894 )
2021-01-05 15:36:25 +11:00
Nutrition
Add kitchen knife & sliceable foods ( #2891 )
2021-01-07 12:48:08 +11:00
Observer
Makes accept cloning message use Eui ( #2910 )
2021-01-03 17:20:17 +01:00
PA
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
2021-01-05 15:32:59 +11:00
Paper
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
PDA
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Pointing
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
Portal
Async Interface IAfterInteract() ( #2735 )
2020-12-17 18:45:04 +11:00
Power
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
2021-01-05 15:32:59 +11:00
Projectiles
Fixes to explosionhelper ( #2819 )
2021-01-02 19:03:10 +01:00
Pulling
Migrate pulling logic into SharedPullableComponent from PullController ( #2627 )
2020-11-27 00:48:10 +11:00
Radio
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Recycling
nullableeeeeeeeeeee
2021-01-01 18:17:38 +01:00
Research
Tweaks volume of material per sheet in lathes. ( #2852 )
2020-12-27 19:22:50 +11:00
Rotatable
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Singularity
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
2021-01-05 15:32:59 +11:00
Sound
Adds a semitone shifting AudioHelper ( #2608 )
2020-11-25 21:23:03 +11:00
Stack
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Strap
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Suspicion
Clean up a ton of bugs with suspicion.
2021-01-04 09:18:28 +01:00
Temperature
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
Timing
Expose UseDelay to ViewVars ( #2609 )
2020-11-23 02:00:06 +11:00
TraitorDeathMatch
Traitor Deathmatch ( #2719 )
2020-12-13 16:00:49 +01:00
Trigger /TimerTrigger
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
VendingMachines
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Weapon
Add kitchen knife & sliceable foods ( #2891 )
2021-01-07 12:48:08 +11:00
AnchorableComponent.cs
Replace MaybeNullWhen(false) with NotNullWhen(true)
2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs
Fix some build warnings ( #2226 )
2020-10-11 16:42:53 +02:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
ConfigurationComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
CrayonComponent.cs
Async Interface IAfterInteract() ( #2735 )
2020-12-17 18:45:04 +11:00
DoAfterComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs
(Smaller) Construction PR - (IC Construction) ( #2575 )
2020-11-20 15:58:06 +01:00
PottedPlantHideComponent.cs
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
WiresComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00