fish-station/Content.Server/Storage/Components/StorageFillComponent.cs
mirrorcult 2d610ebb52
Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-28 09:58:13 -07:00

15 lines
479 B
C#

using System.Collections.Generic;
using Content.Server.Storage.EntitySystems;
using Content.Shared.Storage;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Storage.Components
{
[RegisterComponent, Friend(typeof(StorageSystem))]
public sealed class StorageFillComponent : Component
{
[DataField("contents")] public List<EntitySpawnEntry> Contents = new();
}
}