# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
590 lines
22 KiB
C#
590 lines
22 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Server.Administration.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Roles;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Content.Shared.Station.Components;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Map.Events;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class PostMapInitTest
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{
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private const bool SkipTestMaps = true;
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private const string TestMapsPath = "/Maps/Test/";
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private static readonly string[] NoSpawnMaps =
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{
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"CentComm",
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"Dart"
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};
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private static readonly string[] Grids =
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{
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"/Maps/centcomm.yml",
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AdminTestArenaSystem.ArenaMapPath
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};
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private static readonly string[] DoNotMapWhitelist =
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{
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"/Maps/centcomm.yml",
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"/Maps/bagel.yml", // Contains mime's rubber stamp --> Either fix this, remove the category, or remove this comment if intentional.
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"/Maps/reach.yml", // Contains handheld crew monitor
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"/Maps/Shuttles/ShuttleEvent/cruiser.yml", // Contains LSE-1200c "Perforator"
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"/Maps/Shuttles/ShuttleEvent/honki.yml", // Contains golden honker, clown's rubber stamp
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"/Maps/Shuttles/ShuttleEvent/instigator.yml", // Contains EXP-320g "Friendship"
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"/Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml", // Contains syndicate rubber stamp
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};
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private static readonly string[] GameMaps =
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{
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"Dev",
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"TestTeg",
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//"Fland",
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//"Packed",
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//"Bagel",
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//"CentComm",
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//"Box",
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//"Marathon",
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//"MeteorArena",
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//"Saltern",
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//"Reach",
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//"Oasis",
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//"Amber",
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//"Plasma",
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//"Elkridge",
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//"Relic",
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"dm01-entryway",
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"Exo",
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};
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private static readonly ProtoId<EntityCategoryPrototype> DoNotMapCategory = "DoNotMap";
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// Sunrise-Start
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private static readonly string[] SunriseNoSpawnMaps =
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{
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"SunriseCentComm",
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"PlanetPrison",
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};
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private static readonly string[] SunriseGrids =
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{
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"/Maps/_Sunrise/Shuttles/infiltrator.yml",
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};
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private static readonly string[] SunriseGameMaps =
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{
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"SunriseDev",
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"SunriseBox",
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"SunriseDelta",
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"SunriseFland",
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"SunriseMarathon",
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"SunriseCentComm",
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"SunriseBagel",
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"SunriseReach",
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"PlanetPrison",
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"SunriseOasis"
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};
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private static readonly string[] TotalNoSpawnMaps = NoSpawnMaps.Concat(SunriseNoSpawnMaps).ToArray();
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private static readonly string[] TotalGrids = Grids.Concat(SunriseGrids).ToArray();
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private static readonly string[] TotalMaps = GameMaps.Concat(SunriseGameMaps).ToArray();
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// Sunrise-End
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/// <summary>
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/// Asserts that specific files have been saved as grids and not maps.
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/// </summary>
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[Test, TestCaseSource(nameof(TotalGrids))] // Sunrise-Edit
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public async Task GridsLoadableTest(string mapFile)
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
|
|
var cfg = server.ResolveDependency<IConfigurationManager>();
|
|
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
|
|
var path = new ResPath(mapFile);
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
mapSystem.CreateMap(out var mapId);
|
|
try
|
|
{
|
|
Assert.That(mapLoader.TryLoadGrid(mapId, path, out var grid));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to load map {mapFile}, was it saved as a map instead of a grid?", ex);
|
|
}
|
|
|
|
mapSystem.DeleteMap(mapId);
|
|
});
|
|
await server.WaitRunTicks(1);
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Asserts that shuttles are loadable and have been saved as grids and not maps.
|
|
/// </summary>
|
|
[Test]
|
|
public async Task ShuttlesLoadableTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var resMan = server.ResolveDependency<IResourceManager>();
|
|
var mapLoader = entManager.System<MapLoaderSystem>();
|
|
var mapSystem = entManager.System<SharedMapSystem>();
|
|
var cfg = server.ResolveDependency<IConfigurationManager>();
|
|
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
|
|
|
|
var shuttleFolder = new ResPath("/Maps/Shuttles");
|
|
var shuttles = resMan
|
|
.ContentFindFiles(shuttleFolder)
|
|
.Where(filePath =>
|
|
filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
|
|
.ToArray();
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
Assert.Multiple(() =>
|
|
{
|
|
foreach (var path in shuttles)
|
|
{
|
|
mapSystem.CreateMap(out var mapId);
|
|
try
|
|
{
|
|
Assert.That(mapLoader.TryLoadGrid(mapId, path, out _),
|
|
$"Failed to load shuttle {path}, was it saved as a map instead of a grid?");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to load shuttle {path}, was it saved as a map instead of a grid?",
|
|
ex);
|
|
}
|
|
mapSystem.DeleteMap(mapId);
|
|
}
|
|
});
|
|
});
|
|
await server.WaitRunTicks(1);
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task NoSavedPostMapInitTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var resourceManager = server.ResolveDependency<IResourceManager>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var loader = server.System<MapLoaderSystem>();
|
|
|
|
var mapFolder = new ResPath("/Maps");
|
|
var maps = resourceManager
|
|
.ContentFindFiles(mapFolder)
|
|
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
|
|
.ToArray();
|
|
|
|
var v7Maps = new List<ResPath>();
|
|
foreach (var map in maps)
|
|
{
|
|
var rootedPath = map.ToRootedPath();
|
|
|
|
// ReSharper disable once RedundantLogicalConditionalExpressionOperand
|
|
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!resourceManager.TryContentFileRead(rootedPath, out var fileStream))
|
|
{
|
|
Assert.Fail($"Map not found: {rootedPath}");
|
|
}
|
|
|
|
using var reader = new StreamReader(fileStream);
|
|
var yamlStream = new YamlStream();
|
|
|
|
yamlStream.Load(reader);
|
|
|
|
var root = yamlStream.Documents[0].RootNode;
|
|
var meta = root["meta"];
|
|
var version = meta["format"].AsInt();
|
|
|
|
// TODO MAP TESTS
|
|
// Move this to some separate test?
|
|
CheckDoNotMap(map, root, protoManager);
|
|
|
|
if (version >= 7)
|
|
{
|
|
v7Maps.Add(map);
|
|
continue;
|
|
}
|
|
|
|
var postMapInit = meta["postmapinit"].AsBool();
|
|
Assert.That(postMapInit, Is.False, $"Map {map.Filename} was saved postmapinit");
|
|
}
|
|
|
|
var deps = server.ResolveDependency<IEntitySystemManager>().DependencyCollection;
|
|
var ev = new BeforeEntityReadEvent();
|
|
server.EntMan.EventBus.RaiseEvent(EventSource.Local, ev);
|
|
|
|
foreach (var map in v7Maps)
|
|
{
|
|
Assert.That(IsPreInit(map, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
|
|
}
|
|
|
|
// Check that the test actually does manage to catch post-init maps and isn't just blindly passing everything.
|
|
// To that end, create a new post-init map and try verify it.
|
|
var mapSys = server.System<SharedMapSystem>();
|
|
MapId id = default;
|
|
await server.WaitPost(() => mapSys.CreateMap(out id, runMapInit: false));
|
|
await server.WaitPost(() => server.EntMan.Spawn(null, new MapCoordinates(0, 0, id)));
|
|
|
|
// First check that a pre-init version passes
|
|
var path = new ResPath($"{nameof(NoSavedPostMapInitTest)}.yml");
|
|
Assert.That(loader.TrySaveMap(id, path));
|
|
Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
|
|
|
|
// and the post-init version fails.
|
|
await server.WaitPost(() => mapSys.InitializeMap(id));
|
|
Assert.That(loader.TrySaveMap(id, path));
|
|
Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes), Is.False);
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check that maps do not have any entities that belong to the DoNotMap entity category
|
|
/// </summary>
|
|
private void CheckDoNotMap(ResPath map, YamlNode node, IPrototypeManager protoManager)
|
|
{
|
|
if (DoNotMapWhitelist.Contains(map.ToString()))
|
|
return;
|
|
|
|
var yamlEntities = node["entities"];
|
|
if (!protoManager.TryIndex(DoNotMapCategory, out var dnmCategory))
|
|
return;
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
foreach (var yamlEntity in (YamlSequenceNode)yamlEntities)
|
|
{
|
|
var protoId = yamlEntity["proto"].AsString();
|
|
|
|
// This doesn't properly handle prototype migrations, but thats not a significant issue.
|
|
if (!protoManager.TryIndex(protoId, out var proto, false))
|
|
continue;
|
|
|
|
Assert.That(!proto.Categories.Contains(dnmCategory),
|
|
$"\nMap {map} contains entities in the DO NOT MAP category ({proto.Name})");
|
|
}
|
|
});
|
|
}
|
|
|
|
private bool IsPreInit(ResPath map,
|
|
MapLoaderSystem loader,
|
|
IDependencyCollection deps,
|
|
Dictionary<string, string> renamedPrototypes,
|
|
HashSet<string> deletedPrototypes)
|
|
{
|
|
if (!loader.TryReadFile(map, out var data))
|
|
{
|
|
Assert.Fail($"Failed to read {map}");
|
|
return false;
|
|
}
|
|
|
|
var reader = new EntityDeserializer(deps,
|
|
data,
|
|
DeserializationOptions.Default,
|
|
renamedPrototypes,
|
|
deletedPrototypes);
|
|
|
|
if (!reader.TryProcessData())
|
|
{
|
|
Assert.Fail($"Failed to process {map}");
|
|
return false;
|
|
}
|
|
|
|
foreach (var mapId in reader.MapYamlIds)
|
|
{
|
|
var mapData = reader.YamlEntities[mapId];
|
|
if (mapData.PostInit)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
[Test, TestCaseSource(nameof(TotalMaps))] // Sunrise-Edit
|
|
public async Task GameMapsLoadableTest(string mapProto)
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient(new PoolSettings
|
|
{
|
|
Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
|
|
});
|
|
var server = pair.Server;
|
|
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var mapLoader = entManager.System<MapLoaderSystem>();
|
|
var mapSystem = entManager.System<SharedMapSystem>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var ticker = entManager.EntitySysManager.GetEntitySystem<GameTicker>();
|
|
var shuttleSystem = entManager.EntitySysManager.GetEntitySystem<ShuttleSystem>();
|
|
var cfg = server.ResolveDependency<IConfigurationManager>();
|
|
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
MapId mapId;
|
|
try
|
|
{
|
|
var opts = DeserializationOptions.Default with {InitializeMaps = true};
|
|
ticker.LoadGameMap(protoManager.Index<GameMapPrototype>(mapProto), out mapId, opts);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to load map {mapProto}", ex);
|
|
}
|
|
|
|
mapSystem.CreateMap(out var shuttleMap);
|
|
var largest = 0f;
|
|
EntityUid? targetGrid = null;
|
|
var memberQuery = entManager.GetEntityQuery<StationMemberComponent>();
|
|
|
|
var grids = mapManager.GetAllGrids(mapId).ToList();
|
|
var gridUids = grids.Select(o => o.Owner).ToList();
|
|
targetGrid = gridUids.First();
|
|
|
|
foreach (var grid in grids)
|
|
{
|
|
var gridEnt = grid.Owner;
|
|
if (!memberQuery.HasComponent(gridEnt))
|
|
continue;
|
|
|
|
var area = grid.Comp.LocalAABB.Width * grid.Comp.LocalAABB.Height;
|
|
|
|
if (area > largest)
|
|
{
|
|
largest = area;
|
|
targetGrid = gridEnt;
|
|
}
|
|
}
|
|
|
|
// Test shuttle can dock.
|
|
// This is done inside gamemap test because loading the map takes ages and we already have it.
|
|
var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
|
|
if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
|
|
{
|
|
var shuttlePath = stationEvac.EmergencyShuttlePath;
|
|
Assert.That(mapLoader.TryLoadGrid(shuttleMap, shuttlePath, out var shuttle),
|
|
$"Failed to load {shuttlePath}");
|
|
|
|
Assert.That(
|
|
shuttleSystem.TryFTLDock(shuttle!.Value.Owner,
|
|
entManager.GetComponent<ShuttleComponent>(shuttle!.Value.Owner),
|
|
targetGrid.Value),
|
|
$"Unable to dock {shuttlePath} to {mapProto}");
|
|
}
|
|
|
|
mapSystem.DeleteMap(shuttleMap);
|
|
|
|
if (entManager.HasComponent<StationJobsComponent>(station))
|
|
{
|
|
// Test that the map has valid latejoin spawn points or container spawn points
|
|
if (!TotalNoSpawnMaps.Contains(mapProto)) // Sunrise-Edit
|
|
{
|
|
var lateSpawns = 0;
|
|
|
|
lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
|
|
lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
|
|
|
|
Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
|
|
}
|
|
|
|
// Test all availableJobs have spawnPoints
|
|
// This is done inside gamemap test because loading the map takes ages and we already have it.
|
|
var comp = entManager.GetComponent<StationJobsComponent>(station);
|
|
var jobs = new HashSet<ProtoId<JobPrototype>>(comp.SetupAvailableJobs.Keys);
|
|
|
|
var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
|
|
.Where(x => x.SpawnType == SpawnPointType.Job && x.Job != null)
|
|
.Select(x => x.Job.Value);
|
|
|
|
jobs.ExceptWith(spawnPoints);
|
|
|
|
spawnPoints = entManager.EntityQuery<ContainerSpawnPointComponent>()
|
|
.Where(x => x.SpawnType is SpawnPointType.Job or SpawnPointType.Unset && x.Job != null)
|
|
.Select(x => x.Job.Value);
|
|
|
|
jobs.ExceptWith(spawnPoints);
|
|
|
|
// Sunrise-Edit: Мы слишком ленивые чтобы ставить спавнеры.
|
|
//Assert.That(jobs, Is.Empty, $"There is no spawnpoints for {string.Join(", ", jobs)} on {mapProto}.");
|
|
}
|
|
|
|
try
|
|
{
|
|
mapSystem.DeleteMap(mapId);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to delete map {mapProto}", ex);
|
|
}
|
|
});
|
|
await server.WaitRunTicks(1);
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
|
|
|
|
private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
|
|
where T : ISpawnPoint, IComponent
|
|
{
|
|
var resultCount = 0;
|
|
var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
|
|
#nullable enable
|
|
while (queryPoint.MoveNext(out T? comp, out var xform))
|
|
{
|
|
var spawner = (ISpawnPoint) comp;
|
|
|
|
if (spawner.SpawnType is not SpawnPointType.LateJoin
|
|
|| xform.GridUid == null
|
|
|| !gridUids.Contains(xform.GridUid.Value))
|
|
{
|
|
continue;
|
|
}
|
|
#nullable disable
|
|
resultCount++;
|
|
break;
|
|
}
|
|
|
|
return resultCount;
|
|
}
|
|
|
|
[Test]
|
|
public async Task AllMapsTested()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
var protoMan = server.ResolveDependency<IPrototypeManager>();
|
|
|
|
var gameMaps = protoMan.EnumeratePrototypes<GameMapPrototype>()
|
|
.Where(x => !pair.IsTestPrototype(x))
|
|
.Select(x => x.ID)
|
|
.ToHashSet();
|
|
|
|
Assert.That(gameMaps.Remove(PoolManager.TestMap));
|
|
|
|
Assert.That(gameMaps, Is.EquivalentTo(TotalMaps.ToHashSet()), "Game map prototype missing from test cases."); // Sunrise-Edit
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task NonGameMapsLoadableTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
|
|
var resourceManager = server.ResolveDependency<IResourceManager>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var cfg = server.ResolveDependency<IConfigurationManager>();
|
|
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
|
|
|
|
var gameMaps = protoManager.EnumeratePrototypes<GameMapPrototype>().Select(o => o.MapPath).ToHashSet();
|
|
|
|
var mapFolder = new ResPath("/Maps");
|
|
var maps = resourceManager
|
|
.ContentFindFiles(mapFolder)
|
|
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
|
|
.ToArray();
|
|
|
|
var mapPaths = new List<ResPath>();
|
|
foreach (var map in maps)
|
|
{
|
|
if (gameMaps.Contains(map))
|
|
continue;
|
|
|
|
var rootedPath = map.ToRootedPath();
|
|
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
|
|
{
|
|
continue;
|
|
}
|
|
mapPaths.Add(rootedPath);
|
|
}
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
Assert.Multiple(() =>
|
|
{
|
|
// This bunch of files contains a random mixture of both map and grid files.
|
|
// TODO MAPPING organize files
|
|
var opts = MapLoadOptions.Default with
|
|
{
|
|
DeserializationOptions = DeserializationOptions.Default with
|
|
{
|
|
InitializeMaps = true,
|
|
LogOrphanedGrids = false
|
|
}
|
|
};
|
|
|
|
HashSet<Entity<MapComponent>> maps;
|
|
foreach (var path in mapPaths)
|
|
{
|
|
try
|
|
{
|
|
Assert.That(mapLoader.TryLoadGeneric(path, out maps, out _, opts));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to load map {path}", ex);
|
|
}
|
|
|
|
try
|
|
{
|
|
foreach (var map in maps)
|
|
{
|
|
server.EntMan.DeleteEntity(map);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to delete map {path}", ex);
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|