fish-station/Content.Server/Administration/Systems/AdminSystem.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
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#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
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#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00

484 lines
17 KiB
C#

using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Forensics;
using Content.Server.GameTicking;
using Content.Server.Hands.Systems;
using Content.Server.Mind;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Popups;
using Content.Server.StationRecords.Systems;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.CCVar;
using Content.Shared.Forensics.Components;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.PDA;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.StationRecords;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Content.Sunrise.Interfaces.Shared; // Sunrise-Sponsors
namespace Content.Server.Administration.Systems;
public sealed class AdminSystem : EntitySystem
{
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
/// <summary>
/// Set of players that have participated in this round.
/// </summary>
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
public readonly PanicBunkerStatus PanicBunker = new();
private ISharedSponsorsManager? _sponsorsManager; // Sunrise-Sponsors
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_adminManager.OnPermsChanged += OnAdminPermsChanged;
_playTime.SessionPlayTimeUpdated += OnSessionPlayTimeUpdated;
// Panic Bunker Settings
Subs.CVar(_config, CCVars.PanicBunkerEnabled, OnPanicBunkerChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerShowReason, OnPanicBunkerShowReasonChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
IoCManager.Instance!.TryResolveType(out _sponsorsManager); // Sunrise-Sponsors
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_roundActivePlayers.Clear();
foreach (var (id, data) in _playerList)
{
if (!data.ActiveThisRound)
continue;
if (!_playerManager.TryGetPlayerData(id, out var playerData))
return;
_playerManager.TryGetSessionById(id, out var session);
_playerList[id] = GetPlayerInfo(playerData, session);
}
var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(updateEv, admin.Channel);
}
}
private void OnPlayerRenamed(Entity<ActorComponent> ent, ref EntityRenamedEvent args)
{
UpdatePlayerList(ent.Comp.PlayerSession);
}
public void UpdatePlayerList(ICommonSession player)
{
_playerList[player.UserId] = GetPlayerInfo(player.Data, player);
var playerInfoChangedEvent = new PlayerInfoChangedEvent
{
PlayerInfo = _playerList[player.UserId]
};
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(playerInfoChangedEvent, admin.Channel);
}
}
public PlayerInfo? GetCachedPlayerInfo(NetUserId? netUserId)
{
if (netUserId == null)
return null;
_playerList.TryGetValue(netUserId.Value, out var value);
return value ?? null;
}
private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
{
UpdatePlayerList(ent.Comp.PlayerSession);
}
private void OnRoleEvent(RoleEvent ev)
{
if (!ev.RoleTypeUpdate || !_playerManager.TryGetSessionById(ev.Mind.UserId, out var session))
return;
UpdatePlayerList(session);
}
private void OnAdminPermsChanged(AdminPermsChangedEventArgs obj)
{
UpdatePanicBunker();
if (!obj.IsAdmin)
{
RaiseNetworkEvent(new FullPlayerListEvent(), obj.Player.Channel);
return;
}
SendFullPlayerList(obj.Player);
}
private void OnPlayerDetached(PlayerDetachedEvent ev)
{
// If disconnected then the player won't have a connected entity to get character name from.
// The disconnected state gets sent by OnPlayerStatusChanged.
if (ev.Player.Status == SessionStatus.Disconnected)
return;
UpdatePlayerList(ev.Player);
}
private void OnPlayerAttached(PlayerAttachedEvent ev)
{
if (ev.Player.Status == SessionStatus.Disconnected)
return;
_roundActivePlayers.Add(ev.Player.UserId);
UpdatePlayerList(ev.Player);
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_adminManager.OnPermsChanged -= OnAdminPermsChanged;
_playTime.SessionPlayTimeUpdated -= OnSessionPlayTimeUpdated;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
UpdatePlayerList(e.Session);
UpdatePanicBunker();
}
private void SendFullPlayerList(ICommonSession playerSession)
{
var ev = new FullPlayerListEvent();
ev.PlayersInfo = _playerList.Values.ToList();
RaiseNetworkEvent(ev, playerSession.Channel);
}
private PlayerInfo GetPlayerInfo(SessionData data, ICommonSession? session)
{
var name = data.UserName;
var entityName = string.Empty;
var identityName = string.Empty;
var sortWeight = 0;
// Visible (identity) name can be different from real name
if (session?.AttachedEntity != null)
{
entityName = Comp<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
}
var antag = false;
// Starting role, antagonist status and role type
RoleTypePrototype? roleType = null;
var startingRole = string.Empty;
LocId? subtype = null;
if (_minds.TryGetMind(session, out var mindId, out var mindComp) && mindComp is not null)
{
sortWeight = _role.GetRoleCompByTime(mindComp)?.Comp.SortWeight ?? 0;
if (_proto.TryIndex(mindComp.RoleType, out var role))
{
roleType = role;
subtype = mindComp.Subtype;
}
else
Log.Error($"{ToPrettyString(mindId)} has invalid Role Type '{mindComp.RoleType}'. Displaying '{Loc.GetString(RoleTypePrototype.FallbackName)}' instead");
antag = _role.MindIsAntagonist(mindId);
startingRole = _jobs.MindTryGetJobName(mindId);
}
// Connection status and playtime
var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
// Start with the last available playtime data
var cachedInfo = GetCachedPlayerInfo(data.UserId);
var overallPlaytime = cachedInfo?.OverallPlaytime;
// Overwrite with current playtime data, unless it's null (such as if the player just disconnected)
if (session != null &&
_playTime.TryGetTrackerTimes(session, out var playTimes) &&
playTimes.TryGetValue(PlayTimeTrackingShared.TrackerOverall, out var playTime))
{
overallPlaytime = playTime;
}
// Sunrise-Sponsors-Start
var isSponsor = false;
var sponsorTitle = "";
if (_sponsorsManager != null)
{
isSponsor = _sponsorsManager.IsSponsor(data.UserId);
_sponsorsManager.TryGetOocTitle(data.UserId, out sponsorTitle);
}
// Sunrise-Sponsors-End
return new PlayerInfo(
name,
entityName,
identityName,
startingRole,
antag,
roleType?.ID,
subtype,
sortWeight,
GetNetEntity(session?.AttachedEntity),
data.UserId,
connected,
_roundActivePlayers.Contains(data.UserId),
overallPlaytime,
isSponsor,
sponsorTitle);
}
private void OnPanicBunkerChanged(bool enabled)
{
PanicBunker.Enabled = enabled;
_chat.SendAdminAlert(Loc.GetString(enabled
? "admin-ui-panic-bunker-enabled-admin-alert"
: "admin-ui-panic-bunker-disabled-admin-alert"
));
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
{
PanicBunker.DisableWithAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
{
PanicBunker.EnableWithoutAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
{
PanicBunker.CountDeadminnedAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerShowReasonChanged(bool enabled)
{
PanicBunker.ShowReason = enabled;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinAccountAgeChanged(int minutes)
{
PanicBunker.MinAccountAgeMinutes = minutes;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinOverallMinutesChanged(int minutes)
{
PanicBunker.MinOverallMinutes = minutes;
SendPanicBunkerStatusAll();
}
private void UpdatePanicBunker()
{
var hasAdmins = false;
foreach (var admin in _adminManager.AllAdmins)
{
if (_adminManager.HasAdminFlag(admin, AdminFlags.Admin, includeDeAdmin: PanicBunker.CountDeadminnedAdmins))
{
hasAdmins = true;
break;
}
}
// TODO Fix order dependent Cvars
// Please for the sake of my sanity don't make cvars & order dependent.
// Just make a bool field on the system instead of having some cvars automatically modify other cvars.
//
// I.e., this:
// /sudo cvar game.panic_bunker.enabled true
// /sudo cvar game.panic_bunker.disable_with_admins true
// and this:
// /sudo cvar game.panic_bunker.disable_with_admins true
// /sudo cvar game.panic_bunker.enabled true
//
// should have the same effect, but currently setting the disable_with_admins can modify enabled.
if (hasAdmins && PanicBunker.DisableWithAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, false);
}
else if (!hasAdmins && PanicBunker.EnableWithoutAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, true);
}
SendPanicBunkerStatusAll();
}
private void SendPanicBunkerStatusAll()
{
var ev = new PanicBunkerChangedEvent(PanicBunker);
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(ev, admin);
}
}
/// <summary>
/// Erases a player from the round.
/// This removes them and any trace of them from the round, deleting their
/// chat messages and showing a popup to other players.
/// Their items are dropped on the ground.
/// </summary>
public void Erase(NetUserId uid)
{
_chat.DeleteMessagesBy(uid);
var eraseEvent = new EraseEvent(uid);
if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.OwnedEntity == null || TerminatingOrDeleted(mind.OwnedEntity.Value))
{
RaiseLocalEvent(ref eraseEvent);
return;
}
var entity = mind.OwnedEntity.Value;
if (TryComp(entity, out TransformComponent? transform))
{
var coordinates = _transform.GetMoverCoordinates(entity, transform);
var name = Identity.Entity(entity, EntityManager);
_popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager);
var audioParams = new AudioParams().WithVolume(3);
_audio.PlayStatic("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams);
}
foreach (var item in _inventory.GetHandOrInventoryEntities(entity))
{
if (TryComp(item, out PdaComponent? pda) &&
TryComp(pda.ContainedId, out StationRecordKeyStorageComponent? keyStorage) &&
keyStorage.Key is { } key &&
_stationRecords.TryGetRecord(key, out GeneralStationRecord? record))
{
if (TryComp(entity, out DnaComponent? dna) &&
dna.DNA != record.DNA)
{
continue;
}
if (TryComp(entity, out FingerprintComponent? fingerPrint) &&
fingerPrint.Fingerprint != record.Fingerprint)
{
continue;
}
_stationRecords.RemoveRecord(key);
Del(item);
}
}
if (_inventory.TryGetContainerSlotEnumerator(entity, out var enumerator))
{
while (enumerator.NextItem(out var item, out var slot))
{
if (_inventory.TryUnequip(entity, entity, slot.Name, true, true))
_physics.ApplyAngularImpulse(item, ThrowingSystem.ThrowAngularImpulse);
}
}
if (TryComp(entity, out HandsComponent? hands))
{
foreach (var hand in _hands.EnumerateHands((entity, hands)))
{
_hands.TryDrop((entity, hands), hand, checkActionBlocker: false, doDropInteraction: false);
}
}
_minds.WipeMind(mindId, mind);
QueueDel(entity);
if (_playerManager.TryGetSessionById(uid, out var session))
_gameTicker.SpawnObserver(session);
RaiseLocalEvent(ref eraseEvent);
}
private void OnSessionPlayTimeUpdated(ICommonSession session)
{
UpdatePlayerList(session);
}
}
/// <summary>
/// Event fired after a player is erased by an admin
/// </summary>
/// <param name="PlayerNetUserId">NetUserId of the player that was the target of the Erase</param>
[ByRefEvent]
public record struct EraseEvent(NetUserId PlayerNetUserId);