fish-station/Content.Server/Bible/BibleSystem.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
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297 lines
14 KiB
C#

using Content.Server.Bible.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Popups;
using Content.Shared._Sunrise.Mood;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Bible;
using Content.Shared.Damage;
using Content.Shared.Ghost.Roles.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Prayer;
using Content.Shared.Stunnable;
using Content.Shared.Timing;
using Content.Shared.Vampire.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Linq;
namespace Content.Server.Bible
{
public sealed class BibleSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly InventorySystem _invSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly EntityLookupSystem _lookUp = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BibleComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<BibleComponent, EntGotInsertedIntoContainerMessage>(OnInsertedContainer);
SubscribeLocalEvent<SummonableComponent, GetVerbsEvent<AlternativeVerb>>(AddSummonVerb);
SubscribeLocalEvent<SummonableComponent, GetItemActionsEvent>(GetSummonAction);
SubscribeLocalEvent<SummonableComponent, SummonActionEvent>(OnSummon);
SubscribeLocalEvent<FamiliarComponent, MobStateChangedEvent>(OnFamiliarDeath);
SubscribeLocalEvent<FamiliarComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
}
private void OnInsertedContainer(EntityUid uid, BibleComponent component, EntGotInsertedIntoContainerMessage args)
{
//If an unholy creature picks up the bible, knock them down
if (HasComp<UnholyComponent>(args.Container.Owner))
{
Timer.Spawn(500, () =>
{
_stun.TryParalyze(args.Container.Owner, TimeSpan.FromSeconds(10), true);
_damageableSystem.TryChangeDamage(args.Container.Owner, component.DamageOnUnholyUse);
_audio.PlayPvs(component.SizzleSoundPath, args.Container.Owner);
});
}
}
private readonly Queue<EntityUid> _addQueue = new();
private readonly Queue<EntityUid> _remQueue = new();
/// <summary>
/// This handles familiar respawning.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in _addQueue)
{
EnsureComp<SummonableRespawningComponent>(entity);
}
_addQueue.Clear();
foreach (var entity in _remQueue)
{
RemComp<SummonableRespawningComponent>(entity);
}
_remQueue.Clear();
var query = EntityQueryEnumerator<SummonableRespawningComponent, SummonableComponent>();
while (query.MoveNext(out var uid, out var _, out var summonableComp))
{
summonableComp.Accumulator += frameTime;
if (summonableComp.Accumulator < summonableComp.RespawnTime)
{
continue;
}
// Clean up the old body
if (summonableComp.Summon != null)
{
Del(summonableComp.Summon.Value);
summonableComp.Summon = null;
}
summonableComp.AlreadySummoned = false;
_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", uid)), uid, PopupType.Medium);
_audio.PlayPvs(summonableComp.SummonSound, uid);
// Clean up the accumulator and respawn tracking component
summonableComp.Accumulator = 0;
_remQueue.Enqueue(uid);
}
}
private void OnAfterInteract(EntityUid uid, BibleComponent component, AfterInteractEvent args)
{
if (!args.CanReach)
return;
if (!TryComp(uid, out UseDelayComponent? useDelay) || _delay.IsDelayed((uid, useDelay)))
return;
if (args.Target == null || args.Target == args.User || !_mobStateSystem.IsAlive(args.Target.Value))
{
return;
}
if (!HasComp<BibleUserComponent>(args.User))
{
_popupSystem.PopupEntity(Loc.GetString("bible-sizzle"), args.User, args.User);
_audio.PlayPvs(component.SizzleSoundPath, args.User);
_damageableSystem.TryChangeDamage(args.User, component.DamageOnUntrainedUse, true, origin: uid);
_delay.TryResetDelay((uid, useDelay));
return;
}
//Damage unholy creatures
if (HasComp<UnholyComponent>(args.Target))
{
_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageUnholy, true, origin: uid);
var othersMessage = Loc.GetString(component.LocPrefix + "-damage-unholy-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.MediumCaution);
var selfMessage = Loc.GetString(component.LocPrefix + "-damage-unholy-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.LargeCaution);
return;
}
// This only has a chance to fail if the target is not wearing anything on their head and is not a familiar..
if (!_invSystem.TryGetSlotEntity(args.Target.Value, "head", out var _) && !HasComp<FamiliarComponent>(args.Target.Value))
{
if (_random.Prob(component.FailChance))
{
var othersFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(othersFailMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
var selfFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(selfFailMessage, args.User, args.User, PopupType.MediumCaution);
_audio.PlayPvs(component.BibleHitSound, args.User);
_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageOnFail, true, origin: uid);
_delay.TryResetDelay((uid, useDelay));
return;
}
}
var damage = _damageableSystem.TryChangeDamage(args.Target.Value, component.Damage, true, origin: uid);
if (damage == null || damage.Empty)
{
var othersMessage = Loc.GetString(component.LocPrefix + "-heal-success-none-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
var selfMessage = Loc.GetString(component.LocPrefix + "-heal-success-none-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
}
else
{
var othersMessage = Loc.GetString(component.LocPrefix + "-heal-success-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
var selfMessage = Loc.GetString(component.LocPrefix + "-heal-success-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
_audio.PlayPvs(component.HealSoundPath, args.User);
_delay.TryResetDelay((uid, useDelay));
}
RaiseLocalEvent(args.Target.Value, new MoodEffectEvent("GotBlessed")); // Sunrise Edit
}
private void AddSummonVerb(EntityUid uid, SummonableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess || component.AlreadySummoned || component.SpecialItemPrototype == null)
return;
if (component.RequiresBibleUser && !HasComp<BibleUserComponent>(args.User))
return;
AlternativeVerb verb = new()
{
Act = () =>
{
if (!TryComp(args.User, out TransformComponent? userXform))
return;
AttemptSummon((uid, component), args.User, userXform);
},
Text = Loc.GetString("bible-summon-verb"),
Priority = 2
};
args.Verbs.Add(verb);
}
private void GetSummonAction(EntityUid uid, SummonableComponent component, GetItemActionsEvent args)
{
if (component.AlreadySummoned)
return;
args.AddAction(ref component.SummonActionEntity, component.SummonAction);
}
private void OnSummon(Entity<SummonableComponent> ent, ref SummonActionEvent args)
{
AttemptSummon(ent, args.Performer, Transform(args.Performer));
}
/// <summary>
/// Starts up the respawn stuff when
/// the chaplain's familiar dies.
/// </summary>
private void OnFamiliarDeath(EntityUid uid, FamiliarComponent component, MobStateChangedEvent args)
{
if (args.NewMobState != MobState.Dead || component.Source == null)
return;
var source = component.Source;
if (source != null && HasComp<SummonableComponent>(source))
{
_addQueue.Enqueue(source.Value);
}
}
/// <summary>
/// When the familiar spawns, set its source to the bible.
/// </summary>
private void OnSpawned(EntityUid uid, FamiliarComponent component, GhostRoleSpawnerUsedEvent args)
{
var parent = Transform(args.Spawner).ParentUid;
if (!TryComp<SummonableComponent>(parent, out var summonable))
return;
component.Source = parent;
summonable.Summon = uid;
}
private void AttemptSummon(Entity<SummonableComponent> ent, EntityUid user, TransformComponent? position)
{
var (uid, component) = ent;
if (component.AlreadySummoned || component.SpecialItemPrototype == null)
return;
if (component.RequiresBibleUser && !HasComp<BibleUserComponent>(user))
return;
if (!Resolve(user, ref position))
return;
if (component.Deleted || Deleted(uid))
return;
if (!_blocker.CanInteract(user, uid))
return;
// Make this familiar the component's summon
var familiar = Spawn(component.SpecialItemPrototype, position.Coordinates);
component.Summon = familiar;
// If this is going to use a ghost role mob spawner, attach it to the bible.
if (HasComp<GhostRoleMobSpawnerComponent>(familiar))
{
_popupSystem.PopupEntity(Loc.GetString("bible-summon-requested"), user, user, PopupType.Medium);
_transform.SetParent(familiar, uid);
}
component.AlreadySummoned = true;
_actionsSystem.RemoveAction(user, component.SummonActionEntity);
}
}
}