# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
367 lines
15 KiB
C#
367 lines
15 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared._Sunrise.TTS; // Sunrise-edit
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Communications;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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namespace Content.Server.Communications
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{
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public sealed class CommunicationsConsoleSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private const float UIUpdateInterval = 5.0f;
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public override void Initialize()
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{
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// All events that refresh the BUI
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
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SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
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SubscribeLocalEvent<AlertLevelDelayFinishedEvent>(_ => OnGenericBroadcastEvent());
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// Messages from the BUI
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
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// On console init, set cooldown
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SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// TODO refresh the UI in a less horrible way
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if (comp.AnnouncementCooldownRemaining >= 0f)
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{
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comp.AnnouncementCooldownRemaining -= frameTime;
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}
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comp.UIUpdateAccumulator += frameTime;
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if (comp.UIUpdateAccumulator < UIUpdateInterval)
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continue;
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comp.UIUpdateAccumulator -= UIUpdateInterval;
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if (_uiSystem.IsUiOpen(uid, CommunicationsConsoleUiKey.Key))
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UpdateCommsConsoleInterface(uid, comp);
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}
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base.Update(frameTime);
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}
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public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
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{
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comp.AnnouncementCooldownRemaining = comp.InitialDelay;
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UpdateCommsConsoleInterface(uid, comp);
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}
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/// <summary>
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/// Update the UI of every comms console.
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/// </summary>
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private void OnGenericBroadcastEvent()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates all comms consoles belonging to the station that the alert level was set on
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/// </summary>
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/// <param name="args">Alert level changed event arguments</param>
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private void OnAlertLevelChanged(AlertLevelChangedEvent args)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var entStation = _stationSystem.GetOwningStation(uid);
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if (args.Station == entStation)
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates the UI for all comms consoles.
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/// </summary>
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public void UpdateCommsConsoleInterface()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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|
{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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|
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/// <summary>
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/// Updates the UI for a particular comms console.
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/// </summary>
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public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp)
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|
{
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var stationUid = _stationSystem.GetOwningStation(uid);
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List<string>? levels = null;
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string currentLevel = default!;
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float currentDelay = 0;
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|
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if (stationUid != null)
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|
{
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if (TryComp(stationUid.Value, out AlertLevelComponent? alertComp) &&
|
|
alertComp.AlertLevels != null)
|
|
{
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if (alertComp.IsSelectable)
|
|
{
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levels = new();
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foreach (var (id, detail) in alertComp.AlertLevels.Levels)
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|
{
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if (detail.Selectable)
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|
{
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levels.Add(id);
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}
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}
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}
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|
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currentLevel = alertComp.CurrentLevel;
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currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
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|
}
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|
}
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|
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|
_uiSystem.SetUiState(uid, CommunicationsConsoleUiKey.Key, new CommunicationsConsoleInterfaceState(
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|
CanAnnounce(comp),
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|
CanCallOrRecall(comp),
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|
levels,
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|
currentLevel,
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|
currentDelay,
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|
_roundEndSystem.ExpectedCountdownEnd
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|
));
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|
}
|
|
|
|
private static bool CanAnnounce(CommunicationsConsoleComponent comp)
|
|
{
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|
return comp.AnnouncementCooldownRemaining <= 0f;
|
|
}
|
|
|
|
private bool CanUse(EntityUid user, EntityUid console)
|
|
{
|
|
if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent))
|
|
{
|
|
return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
|
|
{
|
|
// Defer to what the round end system thinks we should be able to do.
|
|
if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
|
|
return false;
|
|
|
|
// Ensure that we can communicate with the shuttle (either call or recall)
|
|
if (!comp.CanShuttle)
|
|
return false;
|
|
|
|
// Calling shuttle checks
|
|
if (_roundEndSystem.ExpectedCountdownEnd is null)
|
|
return true;
|
|
|
|
// Recalling shuttle checks
|
|
var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
|
|
|
|
// shouldn't really be happening if we got here
|
|
if (_roundEndSystem.ShuttleTimeLeft is not { } left
|
|
|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
|
|
return false;
|
|
|
|
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
|
|
}
|
|
|
|
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
|
|
{
|
|
if (message.Actor is not { Valid: true } mob)
|
|
return;
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Actor, PopupType.Medium);
|
|
return;
|
|
}
|
|
|
|
var stationUid = _stationSystem.GetOwningStation(uid);
|
|
if (stationUid != null)
|
|
{
|
|
_alertLevelSystem.SetLevel(stationUid.Value, message.Level, true, true);
|
|
}
|
|
}
|
|
|
|
private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
|
|
CommunicationsConsoleAnnounceMessage message)
|
|
{
|
|
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
|
|
var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
|
|
var author = Loc.GetString("comms-console-announcement-unknown-sender");
|
|
if (message.Actor is { Valid: true } mob)
|
|
{
|
|
if (!CanAnnounce(comp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
var tryGetIdentityShortInfoEvent = new TryGetIdentityShortInfoEvent(uid, mob);
|
|
RaiseLocalEvent(tryGetIdentityShortInfoEvent);
|
|
author = tryGetIdentityShortInfoEvent.Title;
|
|
}
|
|
|
|
comp.AnnouncementCooldownRemaining = comp.Delay;
|
|
UpdateCommsConsoleInterface(uid, comp);
|
|
|
|
var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Actor);
|
|
RaiseLocalEvent(ref ev);
|
|
|
|
// allow admemes with vv
|
|
Loc.TryGetString(comp.Title, out var title);
|
|
title ??= comp.Title;
|
|
|
|
if (comp.AnnounceSentBy)
|
|
msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
|
|
|
|
if (comp.Global)
|
|
{
|
|
// Sunrise-start
|
|
var voice = comp.AnnounceVoice;
|
|
if (TryComp<TTSComponent>(message.Actor, out var ttsComponent))
|
|
{
|
|
voice = ttsComponent.VoicePrototypeId;
|
|
}
|
|
// Sunrise-end
|
|
_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color, announceVoice: voice); // Sunrise-edit
|
|
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following global announcement: {msg}");
|
|
return;
|
|
}
|
|
|
|
_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color, announceVoice: comp.AnnounceVoice);
|
|
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following station announcement: {msg}");
|
|
|
|
}
|
|
|
|
private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
|
|
{
|
|
if (!TryComp<DeviceNetworkComponent>(uid, out var net))
|
|
return;
|
|
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ScreenMasks.Text] = message.Message
|
|
};
|
|
|
|
_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
|
|
|
|
_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Actor):player} has sent the following broadcast: {message.Message:msg}");
|
|
}
|
|
|
|
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
|
|
{
|
|
if (!CanCallOrRecall(comp))
|
|
return;
|
|
|
|
var mob = message.Actor;
|
|
|
|
if (!CanUse(mob, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
|
|
RaiseLocalEvent(ref ev);
|
|
if (ev.Cancelled)
|
|
{
|
|
_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
_roundEndSystem.RequestRoundEnd(uid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(mob):player} has called the shuttle.");
|
|
}
|
|
|
|
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
|
|
{
|
|
if (!CanCallOrRecall(comp))
|
|
return;
|
|
|
|
if (!CanUse(message.Actor, uid))
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Actor);
|
|
return;
|
|
}
|
|
|
|
_roundEndSystem.CancelRoundEndCountdown(uid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(message.Actor):player} has recalled the shuttle.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on announcement
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
|
|
{
|
|
public EntityUid Uid = Uid;
|
|
public CommunicationsConsoleComponent Component = Component;
|
|
public EntityUid? Sender = Sender;
|
|
public string Text = Text;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on shuttle call attempt. Can be cancelled
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
|
|
{
|
|
public bool Cancelled = false;
|
|
public EntityUid Uid = Uid;
|
|
public CommunicationsConsoleComponent Component = Component;
|
|
public EntityUid? Sender = Sender;
|
|
public string? Reason;
|
|
}
|
|
}
|