fish-station/Content.Server/Fax/FaxSystem.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
#	Resources/Audio/Effects/attributions.yml
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
#	Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
#	Resources/Locale/en-US/_strings/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
#	Resources/Locale/en-US/_strings/movement/eye.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
#	Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
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#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hoods.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Tools/matches.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
#	Resources/Prototypes/Entities/Structures/Furniture/beds.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Power/debug_power.yml
#	Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
#	Resources/Prototypes/GameRules/subgamemodes.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Resources/Prototypes/Roles/Antags/changeling.yml
#	Resources/Prototypes/name_identifier_groups.yml
#	Resources/Prototypes/tool_qualities.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Command.xml
#	Resources/ServerInfo/Guidebook/Glossary.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
#	Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00

693 lines
27 KiB
C#

using Content.Server.Administration;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Tools;
using Content.Shared.Administration.Logs;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Emag.Systems;
using Content.Shared.Fax;
using Content.Shared.Fax.Components;
using Content.Shared.Fax.Systems;
using Content.Shared.Interaction;
using Content.Shared.Labels.Components;
using Content.Shared.Labels.EntitySystems;
using Content.Shared.Mobs.Components;
using Content.Shared.NameModifier.Components;
using Content.Shared.Paper;
using Content.Shared.Power;
using Content.Shared.Tools;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
// sunrise-start
using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Inventory;
using Robust.Server.Containers;
using Content.Server.Storage.EntitySystems;
// sunrise-end
namespace Content.Server.Fax;
public sealed class FaxSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly PaperSystem _paperSystem = default!;
[Dependency] private readonly LabelSystem _labelSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly FaxecuteSystem _faxecute = default!;
[Dependency] private readonly EmagSystem _emag = default!;
//sunrise-start
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly EntityStorageSystem _storage = default!;
[Dependency] private readonly TransformSystem _transform = default!;
// sunrise-end
private static readonly ProtoId<ToolQualityPrototype> ScrewingQuality = "Screwing";
private const string PaperSlotId = "Paper";
public override void Initialize()
{
base.Initialize();
// Hooks
SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
SubscribeLocalEvent<FaxMachineComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
SubscribeLocalEvent<FaxMachineComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<FaxMachineComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
// Interaction
SubscribeLocalEvent<FaxMachineComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<FaxMachineComponent, GotEmaggedEvent>(OnEmagged);
// UI
SubscribeLocalEvent<FaxMachineComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
SubscribeLocalEvent<FaxMachineComponent, FaxFileMessage>(OnFileButtonPressed);
SubscribeLocalEvent<FaxMachineComponent, FaxCopyMessage>(OnCopyButtonPressed);
SubscribeLocalEvent<FaxMachineComponent, FaxSendMessage>(OnSendButtonPressed);
SubscribeLocalEvent<FaxMachineComponent, FaxRefreshMessage>(OnRefreshButtonPressed);
SubscribeLocalEvent<FaxMachineComponent, FaxDestinationMessage>(OnDestinationSelected);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<FaxMachineComponent, ApcPowerReceiverComponent>();
while (query.MoveNext(out var uid, out var fax, out var receiver))
{
if (!receiver.Powered)
continue;
ProcessPrintingAnimation(uid, frameTime, fax);
ProcessInsertingAnimation(uid, frameTime, fax);
ProcessSendingTimeout(uid, frameTime, fax);
}
}
private void ProcessPrintingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
{
if (comp.PrintingTimeRemaining > 0)
{
comp.PrintingTimeRemaining -= frameTime;
UpdateAppearance(uid, comp);
var isAnimationEnd = comp.PrintingTimeRemaining <= 0;
if (isAnimationEnd)
{
SpawnPaperFromQueue(uid, comp);
UpdateUserInterface(uid, comp);
}
return;
}
if (comp.PrintingQueue.Count > 0)
{
comp.PrintingTimeRemaining = comp.PrintingTime;
_audioSystem.PlayPvs(comp.PrintSound, uid);
}
}
private void ProcessInsertingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
{
if (comp.InsertingTimeRemaining <= 0)
return;
comp.InsertingTimeRemaining -= frameTime;
UpdateAppearance(uid, comp);
var isAnimationEnd = comp.InsertingTimeRemaining <= 0;
if (isAnimationEnd)
{
_itemSlotsSystem.SetLock(uid, comp.PaperSlot, false);
UpdateUserInterface(uid, comp);
}
}
private void ProcessSendingTimeout(EntityUid uid, float frameTime, FaxMachineComponent comp)
{
if (comp.SendTimeoutRemaining > 0)
{
comp.SendTimeoutRemaining -= frameTime;
if (comp.SendTimeoutRemaining <= 0)
UpdateUserInterface(uid, comp);
}
}
private void OnComponentInit(EntityUid uid, FaxMachineComponent component, ComponentInit args)
{
_itemSlotsSystem.AddItemSlot(uid, PaperSlotId, component.PaperSlot);
UpdateAppearance(uid, component);
}
private void OnComponentRemove(EntityUid uid, FaxMachineComponent component, ComponentRemove args)
{
_itemSlotsSystem.RemoveItemSlot(uid, component.PaperSlot);
}
private void OnMapInit(EntityUid uid, FaxMachineComponent component, MapInitEvent args)
{
// Load all faxes on map in cache each other to prevent taking same name by user created fax
Refresh(uid, component);
}
private void OnItemSlotChanged(EntityUid uid, FaxMachineComponent component, ContainerModifiedMessage args)
{
if (!component.Initialized)
return;
if (args.Container.ID != component.PaperSlot.ID)
return;
var isPaperInserted = component.PaperSlot.Item.HasValue;
if (isPaperInserted)
{
component.InsertingTimeRemaining = component.InsertionTime;
_itemSlotsSystem.SetLock(uid, component.PaperSlot, true);
}
UpdateUserInterface(uid, component);
}
private void OnPowerChanged(EntityUid uid, FaxMachineComponent component, ref PowerChangedEvent args)
{
var isInsertInterrupted = !args.Powered && component.InsertingTimeRemaining > 0;
if (isInsertInterrupted)
{
component.InsertingTimeRemaining = 0f; // Reset animation
// Drop from slot because animation did not play completely
_itemSlotsSystem.SetLock(uid, component.PaperSlot, false);
_itemSlotsSystem.TryEject(uid, component.PaperSlot, null, out var _, true);
}
var isPrintInterrupted = !args.Powered && component.PrintingTimeRemaining > 0;
if (isPrintInterrupted)
{
component.PrintingTimeRemaining = 0f; // Reset animation
}
if (isInsertInterrupted || isPrintInterrupted)
UpdateAppearance(uid, component);
_itemSlotsSystem.SetLock(uid, component.PaperSlot, !args.Powered); // Lock slot when power is off
}
private void OnInteractUsing(EntityUid uid, FaxMachineComponent component, InteractUsingEvent args)
{
if (args.Handled ||
!TryComp<ActorComponent>(args.User, out var actor) ||
!_toolSystem.HasQuality(args.Used, ScrewingQuality)) // Screwing because Pulsing already used by device linking
return;
_quickDialog.OpenDialog(actor.PlayerSession,
Loc.GetString("fax-machine-dialog-rename"),
Loc.GetString("fax-machine-dialog-field-name"),
(string newName) =>
{
if (component.FaxName == newName)
return;
if (newName.Length > 20)
{
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-long"), uid);
return;
}
if (component.KnownFaxes.ContainsValue(newName) && !_emag.CheckFlag(uid, EmagType.Interaction)) // Allow existing names if emagged for fun
{
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-exist"), uid);
return;
}
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.User):user} renamed {ToPrettyString(uid):tool} from \"{component.FaxName}\" to \"{newName}\"");
component.FaxName = newName;
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-set"), uid);
UpdateUserInterface(uid, component);
});
args.Handled = true;
}
private void OnEmagged(EntityUid uid, FaxMachineComponent component, ref GotEmaggedEvent args)
{
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
return;
if (_emag.CheckFlag(uid, EmagType.Interaction))
return;
args.Handled = true;
}
private void OnPacketReceived(EntityUid uid, FaxMachineComponent component, DeviceNetworkPacketEvent args)
{
if (!HasComp<DeviceNetworkComponent>(uid) || string.IsNullOrEmpty(args.SenderAddress))
return;
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
{
switch (command)
{
case FaxConstants.FaxPingCommand:
var isForSyndie = _emag.CheckFlag(uid, EmagType.Interaction) &&
args.Data.ContainsKey(FaxConstants.FaxSyndicateData);
if (!isForSyndie && !component.ResponsePings)
return;
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, FaxConstants.FaxPongCommand },
{ FaxConstants.FaxNameData, component.FaxName }
};
_deviceNetworkSystem.QueuePacket(uid, args.SenderAddress, payload);
break;
case FaxConstants.FaxPongCommand:
if (!args.Data.TryGetValue(FaxConstants.FaxNameData, out string? faxName))
return;
component.KnownFaxes[args.SenderAddress] = faxName;
UpdateUserInterface(uid, component);
break;
case FaxConstants.FaxPrintCommand:
if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) ||
!args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content))
return;
args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label);
args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState);
args.Data.TryGetValue(FaxConstants.FaxPaperStampedByData, out List<StampDisplayInfo>? stampedBy);
args.Data.TryGetValue(FaxConstants.FaxPaperPrototypeData, out string? prototypeId);
args.Data.TryGetValue(FaxConstants.FaxPaperLockedData, out bool? locked);
var printout = new FaxPrintout(content, name, label, prototypeId, stampState, stampedBy, locked ?? false);
Receive(uid, printout, args.SenderAddress);
break;
}
}
}
private void OnToggleInterface(EntityUid uid, FaxMachineComponent component, AfterActivatableUIOpenEvent args)
{
UpdateUserInterface(uid, component);
}
private void OnFileButtonPressed(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
{
args.Label = args.Label?[..Math.Min(args.Label.Length, FaxFileMessageValidation.MaxLabelSize)];
args.Content = args.Content[..Math.Min(args.Content.Length, FaxFileMessageValidation.MaxContentSize)];
PrintFile(uid, component, args);
}
private void OnCopyButtonPressed(EntityUid uid, FaxMachineComponent component, FaxCopyMessage args)
{
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
else
Copy(uid, component, args);
}
private void OnSendButtonPressed(EntityUid uid, FaxMachineComponent component, FaxSendMessage args)
{
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
else
Send(uid, component, args);
}
private void OnRefreshButtonPressed(EntityUid uid, FaxMachineComponent component, FaxRefreshMessage args)
{
Refresh(uid, component);
}
private void OnDestinationSelected(EntityUid uid, FaxMachineComponent component, FaxDestinationMessage args)
{
SetDestination(uid, args.Address, component);
}
private void UpdateAppearance(EntityUid uid, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (TryComp<FaxableObjectComponent>(component.PaperSlot.Item, out var faxable))
component.InsertingState = faxable.InsertingState;
if (component.InsertingTimeRemaining > 0)
{
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Inserting);
Dirty(uid, component);
}
else if (component.PrintingTimeRemaining > 0)
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
else
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Normal);
}
private void UpdateUserInterface(EntityUid uid, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var isPaperInserted = component.PaperSlot.Item != null;
var canSend = isPaperInserted &&
component.DestinationFaxAddress != null &&
component.SendTimeoutRemaining <= 0 &&
component.InsertingTimeRemaining <= 0;
var canCopy = isPaperInserted &&
component.SendTimeoutRemaining <= 0 &&
component.InsertingTimeRemaining <= 0;
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress);
_userInterface.SetUiState(uid, FaxUiKey.Key, state);
}
/// <summary>
/// Set fax destination address not checking if he knows it exists
/// </summary>
public void SetDestination(EntityUid uid, string destAddress, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.DestinationFaxAddress = destAddress;
UpdateUserInterface(uid, component);
}
/// <summary>
/// Clears current known fax info and make network scan ping
/// Adds special data to payload if it was emagged to identify itself as a Syndicate
/// </summary>
public void Refresh(EntityUid uid, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.DestinationFaxAddress = null;
component.KnownFaxes.Clear();
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, FaxConstants.FaxPingCommand }
};
if (_emag.CheckFlag(uid, EmagType.Interaction))
payload.Add(FaxConstants.FaxSyndicateData, true);
_deviceNetworkSystem.QueuePacket(uid, null, payload);
}
/// <summary>
/// Makes fax print from a file from the computer. A timeout is set after copying,
/// which is shared by the send button.
/// </summary>
public void PrintFile(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
{
var prototype = args.OfficePaper ? component.PrintOfficePaperId : component.PrintPaperId;
var name = Loc.GetString("fax-machine-printed-paper-name");
var printout = new FaxPrintout(args.Content, name, args.Label, prototype);
component.PrintingQueue.Enqueue(printout);
component.SendTimeoutRemaining += component.SendTimeout;
UpdateUserInterface(uid, component);
// Unfortunately, since a paper entity does not yet exist, we have to emulate what LabelSystem will do.
var nameWithLabel = (args.Label is { } label) ? $"{name} ({label})" : name;
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Actor):actor} " +
$"added print job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
$"of {nameWithLabel}: {args.Content}");
}
/// <summary>
/// Copies the paper in the fax. A timeout is set after copying,
/// which is shared by the send button.
/// </summary>
public void Copy(EntityUid uid, FaxMachineComponent? component, FaxCopyMessage args)
{
if (!Resolve(uid, ref component))
return;
if (component.SendTimeoutRemaining > 0)
return;
var sendEntity = component.PaperSlot.Item;
if (sendEntity == null)
return;
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
!TryComp<PaperComponent>(sendEntity, out var paper))
return;
TryComp<LabelComponent>(sendEntity, out var labelComponent);
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
// TODO: See comment in 'Send()' about not being able to copy whole entities
var printout = new FaxPrintout(paper.Content,
nameMod?.BaseName ?? metadata.EntityName,
labelComponent?.CurrentLabel,
metadata.EntityPrototype?.ID ?? component.PrintPaperId,
paper.StampState,
paper.StampedBy,
paper.EditingDisabled);
component.PrintingQueue.Enqueue(printout);
component.SendTimeoutRemaining += component.SendTimeout;
// Don't play component.SendSound - it clashes with the printing sound, which
// will start immediately.
UpdateUserInterface(uid, component);
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Actor):actor} " +
$"added copy job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
$"of {ToPrettyString(sendEntity):subject}: {printout.Content}");
}
/// <summary>
/// Sends message to addressee if paper is set and a known fax is selected
/// A timeout is set after sending, which is shared by the copy button.
/// </summary>
public void Send(EntityUid uid, FaxMachineComponent? component, FaxSendMessage args)
{
if (!Resolve(uid, ref component))
return;
if (component.SendTimeoutRemaining > 0)
return;
var sendEntity = component.PaperSlot.Item;
if (sendEntity == null)
return;
if (component.DestinationFaxAddress == null)
return;
if (!component.KnownFaxes.TryGetValue(component.DestinationFaxAddress, out var faxName))
return;
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
!TryComp<PaperComponent>(sendEntity, out var paper))
return;
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
TryComp<LabelComponent>(sendEntity, out var labelComponent);
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, FaxConstants.FaxPrintCommand },
{ FaxConstants.FaxPaperNameData, nameMod?.BaseName ?? metadata.EntityName },
{ FaxConstants.FaxPaperLabelData, labelComponent?.CurrentLabel },
{ FaxConstants.FaxPaperContentData, paper.Content },
{ FaxConstants.FaxPaperLockedData, paper.EditingDisabled },
};
if (metadata.EntityPrototype != null)
{
// TODO: Ideally, we could just make a copy of the whole entity when it's
// faxed, in order to preserve visuals, etc.. This functionality isn't
// available yet, so we'll pass along the originating prototypeId and fall
// back to component.PrintPaperId in SpawnPaperFromQueue if we can't find one here.
payload[FaxConstants.FaxPaperPrototypeData] = metadata.EntityPrototype.ID;
}
if (paper.StampState != null)
{
payload[FaxConstants.FaxPaperStampStateData] = paper.StampState;
payload[FaxConstants.FaxPaperStampedByData] = paper.StampedBy;
}
_deviceNetworkSystem.QueuePacket(uid, component.DestinationFaxAddress, payload);
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Actor):actor} " +
$"sent fax from \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
$"to \"{faxName}\" ({component.DestinationFaxAddress}) " +
$"of {ToPrettyString(sendEntity):subject}: {paper.Content}");
component.SendTimeoutRemaining += component.SendTimeout;
_audioSystem.PlayPvs(component.SendSound, uid);
UpdateUserInterface(uid, component);
}
/// <summary>
/// Accepts a new message and adds it to the queue to print
/// If has parameter "notifyAdmins" also output a special message to admin chat.
/// </summary>
public void Receive(EntityUid uid, FaxPrintout printout, string? fromAddress = null, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var faxName = Loc.GetString("fax-machine-popup-source-unknown");
if (fromAddress != null && component.KnownFaxes.TryGetValue(fromAddress, out var fax)) // If message received from unknown fax address
faxName = fax;
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-received", ("from", faxName)), uid);
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
if (component.NotifyAdmins)
NotifyAdmins(faxName, printout); // sunrise-edit
component.PrintingQueue.Enqueue(printout);
}
private void SpawnPaperFromQueue(EntityUid uid, FaxMachineComponent? component = null)
{
if (!Resolve(uid, ref component) || component.PrintingQueue.Count == 0)
return;
var printout = component.PrintingQueue.Dequeue();
var entityToSpawn = printout.PrototypeId.Length == 0 ? component.PrintPaperId.ToString() : printout.PrototypeId;
var printed = Spawn(entityToSpawn, Transform(uid).Coordinates);
if (TryComp<PaperComponent>(printed, out var paper))
{
_paperSystem.SetContent((printed, paper), printout.Content);
// Apply stamps
if (printout.StampState != null)
{
foreach (var stamp in printout.StampedBy)
{
_paperSystem.TryStamp((printed, paper), stamp, printout.StampState);
}
}
paper.EditingDisabled = printout.Locked;
}
_metaData.SetEntityName(printed, printout.Name);
if (printout.Label is { } label)
{
_labelSystem.Label(printed, label);
}
_adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}");
}
private void NotifyAdmins(string faxName, FaxPrintout printout)
{
_chat.SendAdminAnnouncement(Loc.GetString("fax-machine-chat-notify", ("fax", faxName)));
_audioSystem.PlayGlobal("/Audio/Machines/high_tech_confirm.ogg", Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false, AudioParams.Default.WithVolume(-8f));
//sunrise-start
//get all admins that are attached to a ghost
var clients = _adminManager.ActiveAdmins;
//get their ghost entities
foreach (var client in clients)
{
//check if attached
if (client.AttachedEntity == null)
continue;
//check if they are a ghost
if (!TryComp<GhostComponent>(client.AttachedEntity.Value, out var ghostComp))
continue;
Logger.Info($"Admin {client.Name} is a ghost, sending fax to them.");
//get their inventory
if (_inventory.TryGetSlotEntity(client.AttachedEntity.Value, "back", out var worn))
{
Logger.Info($"Admin {client.Name} has a back slot, sending fax to them.");
//generate the entity
var entityToSpawn = printout.PrototypeId;
if (EntityManager.TrySpawnInContainer(entityToSpawn, worn.Value, "storagebase", out var printed))
{
if (TryComp<PaperComponent>(printed.Value, out var paper))
{
_paperSystem.SetContent((printed.Value, paper), printout.Content);
// Apply stamps
if (printout.StampState != null)
{
foreach (var stamp in printout.StampedBy)
{
_paperSystem.TryStamp((printed.Value, paper), stamp, printout.StampState);
}
}
paper.EditingDisabled = printout.Locked;
}
_metaData.SetEntityName(printed.Value, printout.Name);
if (printout.Label is { } label)
{
_labelSystem.Label(printed.Value, label);
}
}
}
}
//sunrise-end
}
}