# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
693 lines
27 KiB
C#
693 lines
27 KiB
C#
using Content.Server.Administration;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Tools;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Fax;
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using Content.Shared.Fax.Components;
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using Content.Shared.Fax.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Labels.Components;
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using Content.Shared.Labels.EntitySystems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.NameModifier.Components;
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using Content.Shared.Paper;
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using Content.Shared.Power;
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using Content.Shared.Tools;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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// sunrise-start
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using System.Linq;
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using Content.Shared.Ghost;
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using Content.Shared.Inventory;
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using Robust.Server.Containers;
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using Content.Server.Storage.EntitySystems;
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// sunrise-end
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namespace Content.Server.Fax;
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public sealed class FaxSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly FaxecuteSystem _faxecute = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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//sunrise-start
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EntityStorageSystem _storage = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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// sunrise-end
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private static readonly ProtoId<ToolQualityPrototype> ScrewingQuality = "Screwing";
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private const string PaperSlotId = "Paper";
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public override void Initialize()
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{
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base.Initialize();
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// Hooks
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SubscribeLocalEvent<FaxMachineComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<FaxMachineComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<FaxMachineComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<FaxMachineComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<FaxMachineComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
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SubscribeLocalEvent<FaxMachineComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<FaxMachineComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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// Interaction
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SubscribeLocalEvent<FaxMachineComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<FaxMachineComponent, GotEmaggedEvent>(OnEmagged);
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// UI
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SubscribeLocalEvent<FaxMachineComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
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SubscribeLocalEvent<FaxMachineComponent, FaxFileMessage>(OnFileButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxCopyMessage>(OnCopyButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxSendMessage>(OnSendButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxRefreshMessage>(OnRefreshButtonPressed);
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SubscribeLocalEvent<FaxMachineComponent, FaxDestinationMessage>(OnDestinationSelected);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<FaxMachineComponent, ApcPowerReceiverComponent>();
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while (query.MoveNext(out var uid, out var fax, out var receiver))
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{
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if (!receiver.Powered)
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continue;
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ProcessPrintingAnimation(uid, frameTime, fax);
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ProcessInsertingAnimation(uid, frameTime, fax);
|
|
ProcessSendingTimeout(uid, frameTime, fax);
|
|
}
|
|
}
|
|
|
|
private void ProcessPrintingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
|
|
{
|
|
if (comp.PrintingTimeRemaining > 0)
|
|
{
|
|
comp.PrintingTimeRemaining -= frameTime;
|
|
UpdateAppearance(uid, comp);
|
|
|
|
var isAnimationEnd = comp.PrintingTimeRemaining <= 0;
|
|
if (isAnimationEnd)
|
|
{
|
|
SpawnPaperFromQueue(uid, comp);
|
|
UpdateUserInterface(uid, comp);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (comp.PrintingQueue.Count > 0)
|
|
{
|
|
comp.PrintingTimeRemaining = comp.PrintingTime;
|
|
_audioSystem.PlayPvs(comp.PrintSound, uid);
|
|
}
|
|
}
|
|
|
|
private void ProcessInsertingAnimation(EntityUid uid, float frameTime, FaxMachineComponent comp)
|
|
{
|
|
if (comp.InsertingTimeRemaining <= 0)
|
|
return;
|
|
|
|
comp.InsertingTimeRemaining -= frameTime;
|
|
UpdateAppearance(uid, comp);
|
|
|
|
var isAnimationEnd = comp.InsertingTimeRemaining <= 0;
|
|
if (isAnimationEnd)
|
|
{
|
|
_itemSlotsSystem.SetLock(uid, comp.PaperSlot, false);
|
|
UpdateUserInterface(uid, comp);
|
|
}
|
|
}
|
|
|
|
private void ProcessSendingTimeout(EntityUid uid, float frameTime, FaxMachineComponent comp)
|
|
{
|
|
if (comp.SendTimeoutRemaining > 0)
|
|
{
|
|
comp.SendTimeoutRemaining -= frameTime;
|
|
|
|
if (comp.SendTimeoutRemaining <= 0)
|
|
UpdateUserInterface(uid, comp);
|
|
}
|
|
}
|
|
|
|
private void OnComponentInit(EntityUid uid, FaxMachineComponent component, ComponentInit args)
|
|
{
|
|
_itemSlotsSystem.AddItemSlot(uid, PaperSlotId, component.PaperSlot);
|
|
UpdateAppearance(uid, component);
|
|
}
|
|
|
|
private void OnComponentRemove(EntityUid uid, FaxMachineComponent component, ComponentRemove args)
|
|
{
|
|
_itemSlotsSystem.RemoveItemSlot(uid, component.PaperSlot);
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, FaxMachineComponent component, MapInitEvent args)
|
|
{
|
|
// Load all faxes on map in cache each other to prevent taking same name by user created fax
|
|
Refresh(uid, component);
|
|
}
|
|
|
|
private void OnItemSlotChanged(EntityUid uid, FaxMachineComponent component, ContainerModifiedMessage args)
|
|
{
|
|
if (!component.Initialized)
|
|
return;
|
|
|
|
if (args.Container.ID != component.PaperSlot.ID)
|
|
return;
|
|
|
|
var isPaperInserted = component.PaperSlot.Item.HasValue;
|
|
if (isPaperInserted)
|
|
{
|
|
component.InsertingTimeRemaining = component.InsertionTime;
|
|
_itemSlotsSystem.SetLock(uid, component.PaperSlot, true);
|
|
}
|
|
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
private void OnPowerChanged(EntityUid uid, FaxMachineComponent component, ref PowerChangedEvent args)
|
|
{
|
|
var isInsertInterrupted = !args.Powered && component.InsertingTimeRemaining > 0;
|
|
if (isInsertInterrupted)
|
|
{
|
|
component.InsertingTimeRemaining = 0f; // Reset animation
|
|
|
|
// Drop from slot because animation did not play completely
|
|
_itemSlotsSystem.SetLock(uid, component.PaperSlot, false);
|
|
_itemSlotsSystem.TryEject(uid, component.PaperSlot, null, out var _, true);
|
|
}
|
|
|
|
var isPrintInterrupted = !args.Powered && component.PrintingTimeRemaining > 0;
|
|
if (isPrintInterrupted)
|
|
{
|
|
component.PrintingTimeRemaining = 0f; // Reset animation
|
|
}
|
|
|
|
if (isInsertInterrupted || isPrintInterrupted)
|
|
UpdateAppearance(uid, component);
|
|
|
|
_itemSlotsSystem.SetLock(uid, component.PaperSlot, !args.Powered); // Lock slot when power is off
|
|
}
|
|
|
|
private void OnInteractUsing(EntityUid uid, FaxMachineComponent component, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled ||
|
|
!TryComp<ActorComponent>(args.User, out var actor) ||
|
|
!_toolSystem.HasQuality(args.Used, ScrewingQuality)) // Screwing because Pulsing already used by device linking
|
|
return;
|
|
|
|
_quickDialog.OpenDialog(actor.PlayerSession,
|
|
Loc.GetString("fax-machine-dialog-rename"),
|
|
Loc.GetString("fax-machine-dialog-field-name"),
|
|
(string newName) =>
|
|
{
|
|
if (component.FaxName == newName)
|
|
return;
|
|
|
|
if (newName.Length > 20)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-long"), uid);
|
|
return;
|
|
}
|
|
|
|
if (component.KnownFaxes.ContainsValue(newName) && !_emag.CheckFlag(uid, EmagType.Interaction)) // Allow existing names if emagged for fun
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-exist"), uid);
|
|
return;
|
|
}
|
|
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.User):user} renamed {ToPrettyString(uid):tool} from \"{component.FaxName}\" to \"{newName}\"");
|
|
component.FaxName = newName;
|
|
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-name-set"), uid);
|
|
UpdateUserInterface(uid, component);
|
|
});
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnEmagged(EntityUid uid, FaxMachineComponent component, ref GotEmaggedEvent args)
|
|
{
|
|
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
|
|
return;
|
|
|
|
if (_emag.CheckFlag(uid, EmagType.Interaction))
|
|
return;
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnPacketReceived(EntityUid uid, FaxMachineComponent component, DeviceNetworkPacketEvent args)
|
|
{
|
|
if (!HasComp<DeviceNetworkComponent>(uid) || string.IsNullOrEmpty(args.SenderAddress))
|
|
return;
|
|
|
|
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
|
|
{
|
|
switch (command)
|
|
{
|
|
case FaxConstants.FaxPingCommand:
|
|
var isForSyndie = _emag.CheckFlag(uid, EmagType.Interaction) &&
|
|
args.Data.ContainsKey(FaxConstants.FaxSyndicateData);
|
|
if (!isForSyndie && !component.ResponsePings)
|
|
return;
|
|
|
|
var payload = new NetworkPayload()
|
|
{
|
|
{ DeviceNetworkConstants.Command, FaxConstants.FaxPongCommand },
|
|
{ FaxConstants.FaxNameData, component.FaxName }
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(uid, args.SenderAddress, payload);
|
|
|
|
break;
|
|
case FaxConstants.FaxPongCommand:
|
|
if (!args.Data.TryGetValue(FaxConstants.FaxNameData, out string? faxName))
|
|
return;
|
|
|
|
component.KnownFaxes[args.SenderAddress] = faxName;
|
|
|
|
UpdateUserInterface(uid, component);
|
|
|
|
break;
|
|
case FaxConstants.FaxPrintCommand:
|
|
if (!args.Data.TryGetValue(FaxConstants.FaxPaperNameData, out string? name) ||
|
|
!args.Data.TryGetValue(FaxConstants.FaxPaperContentData, out string? content))
|
|
return;
|
|
|
|
args.Data.TryGetValue(FaxConstants.FaxPaperLabelData, out string? label);
|
|
args.Data.TryGetValue(FaxConstants.FaxPaperStampStateData, out string? stampState);
|
|
args.Data.TryGetValue(FaxConstants.FaxPaperStampedByData, out List<StampDisplayInfo>? stampedBy);
|
|
args.Data.TryGetValue(FaxConstants.FaxPaperPrototypeData, out string? prototypeId);
|
|
args.Data.TryGetValue(FaxConstants.FaxPaperLockedData, out bool? locked);
|
|
|
|
var printout = new FaxPrintout(content, name, label, prototypeId, stampState, stampedBy, locked ?? false);
|
|
Receive(uid, printout, args.SenderAddress);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnToggleInterface(EntityUid uid, FaxMachineComponent component, AfterActivatableUIOpenEvent args)
|
|
{
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
private void OnFileButtonPressed(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
|
|
{
|
|
args.Label = args.Label?[..Math.Min(args.Label.Length, FaxFileMessageValidation.MaxLabelSize)];
|
|
args.Content = args.Content[..Math.Min(args.Content.Length, FaxFileMessageValidation.MaxContentSize)];
|
|
PrintFile(uid, component, args);
|
|
}
|
|
|
|
private void OnCopyButtonPressed(EntityUid uid, FaxMachineComponent component, FaxCopyMessage args)
|
|
{
|
|
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
|
|
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
|
|
else
|
|
Copy(uid, component, args);
|
|
}
|
|
|
|
private void OnSendButtonPressed(EntityUid uid, FaxMachineComponent component, FaxSendMessage args)
|
|
{
|
|
if (HasComp<MobStateComponent>(component.PaperSlot.Item))
|
|
_faxecute.Faxecute(uid, component); // when button pressed it will hurt the mob.
|
|
else
|
|
Send(uid, component, args);
|
|
}
|
|
|
|
private void OnRefreshButtonPressed(EntityUid uid, FaxMachineComponent component, FaxRefreshMessage args)
|
|
{
|
|
Refresh(uid, component);
|
|
}
|
|
|
|
private void OnDestinationSelected(EntityUid uid, FaxMachineComponent component, FaxDestinationMessage args)
|
|
{
|
|
SetDestination(uid, args.Address, component);
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (TryComp<FaxableObjectComponent>(component.PaperSlot.Item, out var faxable))
|
|
component.InsertingState = faxable.InsertingState;
|
|
|
|
|
|
if (component.InsertingTimeRemaining > 0)
|
|
{
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Inserting);
|
|
Dirty(uid, component);
|
|
}
|
|
else if (component.PrintingTimeRemaining > 0)
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
|
|
else
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Normal);
|
|
}
|
|
private void UpdateUserInterface(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var isPaperInserted = component.PaperSlot.Item != null;
|
|
var canSend = isPaperInserted &&
|
|
component.DestinationFaxAddress != null &&
|
|
component.SendTimeoutRemaining <= 0 &&
|
|
component.InsertingTimeRemaining <= 0;
|
|
var canCopy = isPaperInserted &&
|
|
component.SendTimeoutRemaining <= 0 &&
|
|
component.InsertingTimeRemaining <= 0;
|
|
var state = new FaxUiState(component.FaxName, component.KnownFaxes, canSend, canCopy, isPaperInserted, component.DestinationFaxAddress);
|
|
_userInterface.SetUiState(uid, FaxUiKey.Key, state);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set fax destination address not checking if he knows it exists
|
|
/// </summary>
|
|
public void SetDestination(EntityUid uid, string destAddress, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
component.DestinationFaxAddress = destAddress;
|
|
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears current known fax info and make network scan ping
|
|
/// Adds special data to payload if it was emagged to identify itself as a Syndicate
|
|
/// </summary>
|
|
public void Refresh(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
component.DestinationFaxAddress = null;
|
|
component.KnownFaxes.Clear();
|
|
|
|
var payload = new NetworkPayload()
|
|
{
|
|
{ DeviceNetworkConstants.Command, FaxConstants.FaxPingCommand }
|
|
};
|
|
|
|
if (_emag.CheckFlag(uid, EmagType.Interaction))
|
|
payload.Add(FaxConstants.FaxSyndicateData, true);
|
|
|
|
_deviceNetworkSystem.QueuePacket(uid, null, payload);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes fax print from a file from the computer. A timeout is set after copying,
|
|
/// which is shared by the send button.
|
|
/// </summary>
|
|
public void PrintFile(EntityUid uid, FaxMachineComponent component, FaxFileMessage args)
|
|
{
|
|
var prototype = args.OfficePaper ? component.PrintOfficePaperId : component.PrintPaperId;
|
|
|
|
var name = Loc.GetString("fax-machine-printed-paper-name");
|
|
|
|
var printout = new FaxPrintout(args.Content, name, args.Label, prototype);
|
|
component.PrintingQueue.Enqueue(printout);
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
UpdateUserInterface(uid, component);
|
|
|
|
// Unfortunately, since a paper entity does not yet exist, we have to emulate what LabelSystem will do.
|
|
var nameWithLabel = (args.Label is { } label) ? $"{name} ({label})" : name;
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"added print job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"of {nameWithLabel}: {args.Content}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies the paper in the fax. A timeout is set after copying,
|
|
/// which is shared by the send button.
|
|
/// </summary>
|
|
public void Copy(EntityUid uid, FaxMachineComponent? component, FaxCopyMessage args)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.SendTimeoutRemaining > 0)
|
|
return;
|
|
|
|
var sendEntity = component.PaperSlot.Item;
|
|
if (sendEntity == null)
|
|
return;
|
|
|
|
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
|
|
!TryComp<PaperComponent>(sendEntity, out var paper))
|
|
return;
|
|
|
|
TryComp<LabelComponent>(sendEntity, out var labelComponent);
|
|
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
|
|
|
|
// TODO: See comment in 'Send()' about not being able to copy whole entities
|
|
var printout = new FaxPrintout(paper.Content,
|
|
nameMod?.BaseName ?? metadata.EntityName,
|
|
labelComponent?.CurrentLabel,
|
|
metadata.EntityPrototype?.ID ?? component.PrintPaperId,
|
|
paper.StampState,
|
|
paper.StampedBy,
|
|
paper.EditingDisabled);
|
|
|
|
component.PrintingQueue.Enqueue(printout);
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
// Don't play component.SendSound - it clashes with the printing sound, which
|
|
// will start immediately.
|
|
|
|
UpdateUserInterface(uid, component);
|
|
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"added copy job to \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"of {ToPrettyString(sendEntity):subject}: {printout.Content}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends message to addressee if paper is set and a known fax is selected
|
|
/// A timeout is set after sending, which is shared by the copy button.
|
|
/// </summary>
|
|
public void Send(EntityUid uid, FaxMachineComponent? component, FaxSendMessage args)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.SendTimeoutRemaining > 0)
|
|
return;
|
|
|
|
var sendEntity = component.PaperSlot.Item;
|
|
if (sendEntity == null)
|
|
return;
|
|
|
|
if (component.DestinationFaxAddress == null)
|
|
return;
|
|
|
|
if (!component.KnownFaxes.TryGetValue(component.DestinationFaxAddress, out var faxName))
|
|
return;
|
|
|
|
if (!TryComp(sendEntity, out MetaDataComponent? metadata) ||
|
|
!TryComp<PaperComponent>(sendEntity, out var paper))
|
|
return;
|
|
|
|
TryComp<NameModifierComponent>(sendEntity, out var nameMod);
|
|
|
|
TryComp<LabelComponent>(sendEntity, out var labelComponent);
|
|
|
|
var payload = new NetworkPayload()
|
|
{
|
|
{ DeviceNetworkConstants.Command, FaxConstants.FaxPrintCommand },
|
|
{ FaxConstants.FaxPaperNameData, nameMod?.BaseName ?? metadata.EntityName },
|
|
{ FaxConstants.FaxPaperLabelData, labelComponent?.CurrentLabel },
|
|
{ FaxConstants.FaxPaperContentData, paper.Content },
|
|
{ FaxConstants.FaxPaperLockedData, paper.EditingDisabled },
|
|
};
|
|
|
|
if (metadata.EntityPrototype != null)
|
|
{
|
|
// TODO: Ideally, we could just make a copy of the whole entity when it's
|
|
// faxed, in order to preserve visuals, etc.. This functionality isn't
|
|
// available yet, so we'll pass along the originating prototypeId and fall
|
|
// back to component.PrintPaperId in SpawnPaperFromQueue if we can't find one here.
|
|
payload[FaxConstants.FaxPaperPrototypeData] = metadata.EntityPrototype.ID;
|
|
}
|
|
|
|
if (paper.StampState != null)
|
|
{
|
|
payload[FaxConstants.FaxPaperStampStateData] = paper.StampState;
|
|
payload[FaxConstants.FaxPaperStampedByData] = paper.StampedBy;
|
|
}
|
|
|
|
_deviceNetworkSystem.QueuePacket(uid, component.DestinationFaxAddress, payload);
|
|
|
|
_adminLogger.Add(LogType.Action,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):actor} " +
|
|
$"sent fax from \"{component.FaxName}\" {ToPrettyString(uid):tool} " +
|
|
$"to \"{faxName}\" ({component.DestinationFaxAddress}) " +
|
|
$"of {ToPrettyString(sendEntity):subject}: {paper.Content}");
|
|
|
|
component.SendTimeoutRemaining += component.SendTimeout;
|
|
|
|
_audioSystem.PlayPvs(component.SendSound, uid);
|
|
|
|
UpdateUserInterface(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Accepts a new message and adds it to the queue to print
|
|
/// If has parameter "notifyAdmins" also output a special message to admin chat.
|
|
/// </summary>
|
|
public void Receive(EntityUid uid, FaxPrintout printout, string? fromAddress = null, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
var faxName = Loc.GetString("fax-machine-popup-source-unknown");
|
|
if (fromAddress != null && component.KnownFaxes.TryGetValue(fromAddress, out var fax)) // If message received from unknown fax address
|
|
faxName = fax;
|
|
|
|
_popupSystem.PopupEntity(Loc.GetString("fax-machine-popup-received", ("from", faxName)), uid);
|
|
_appearanceSystem.SetData(uid, FaxMachineVisuals.VisualState, FaxMachineVisualState.Printing);
|
|
|
|
if (component.NotifyAdmins)
|
|
NotifyAdmins(faxName, printout); // sunrise-edit
|
|
|
|
component.PrintingQueue.Enqueue(printout);
|
|
}
|
|
|
|
private void SpawnPaperFromQueue(EntityUid uid, FaxMachineComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component) || component.PrintingQueue.Count == 0)
|
|
return;
|
|
|
|
var printout = component.PrintingQueue.Dequeue();
|
|
|
|
var entityToSpawn = printout.PrototypeId.Length == 0 ? component.PrintPaperId.ToString() : printout.PrototypeId;
|
|
var printed = Spawn(entityToSpawn, Transform(uid).Coordinates);
|
|
|
|
if (TryComp<PaperComponent>(printed, out var paper))
|
|
{
|
|
_paperSystem.SetContent((printed, paper), printout.Content);
|
|
|
|
// Apply stamps
|
|
if (printout.StampState != null)
|
|
{
|
|
foreach (var stamp in printout.StampedBy)
|
|
{
|
|
_paperSystem.TryStamp((printed, paper), stamp, printout.StampState);
|
|
}
|
|
}
|
|
|
|
paper.EditingDisabled = printout.Locked;
|
|
}
|
|
|
|
_metaData.SetEntityName(printed, printout.Name);
|
|
|
|
if (printout.Label is { } label)
|
|
{
|
|
_labelSystem.Label(printed, label);
|
|
}
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"\"{component.FaxName}\" {ToPrettyString(uid):tool} printed {ToPrettyString(printed):subject}: {printout.Content}");
|
|
}
|
|
|
|
private void NotifyAdmins(string faxName, FaxPrintout printout)
|
|
{
|
|
_chat.SendAdminAnnouncement(Loc.GetString("fax-machine-chat-notify", ("fax", faxName)));
|
|
_audioSystem.PlayGlobal("/Audio/Machines/high_tech_confirm.ogg", Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false, AudioParams.Default.WithVolume(-8f));
|
|
|
|
|
|
//sunrise-start
|
|
//get all admins that are attached to a ghost
|
|
var clients = _adminManager.ActiveAdmins;
|
|
|
|
//get their ghost entities
|
|
foreach (var client in clients)
|
|
{
|
|
//check if attached
|
|
if (client.AttachedEntity == null)
|
|
continue;
|
|
|
|
//check if they are a ghost
|
|
if (!TryComp<GhostComponent>(client.AttachedEntity.Value, out var ghostComp))
|
|
continue;
|
|
|
|
Logger.Info($"Admin {client.Name} is a ghost, sending fax to them.");
|
|
|
|
//get their inventory
|
|
if (_inventory.TryGetSlotEntity(client.AttachedEntity.Value, "back", out var worn))
|
|
{
|
|
Logger.Info($"Admin {client.Name} has a back slot, sending fax to them.");
|
|
//generate the entity
|
|
var entityToSpawn = printout.PrototypeId;
|
|
if (EntityManager.TrySpawnInContainer(entityToSpawn, worn.Value, "storagebase", out var printed))
|
|
{
|
|
if (TryComp<PaperComponent>(printed.Value, out var paper))
|
|
{
|
|
_paperSystem.SetContent((printed.Value, paper), printout.Content);
|
|
|
|
// Apply stamps
|
|
if (printout.StampState != null)
|
|
{
|
|
foreach (var stamp in printout.StampedBy)
|
|
{
|
|
_paperSystem.TryStamp((printed.Value, paper), stamp, printout.StampState);
|
|
}
|
|
}
|
|
|
|
paper.EditingDisabled = printout.Locked;
|
|
}
|
|
|
|
_metaData.SetEntityName(printed.Value, printout.Name);
|
|
|
|
if (printout.Label is { } label)
|
|
{
|
|
_labelSystem.Label(printed.Value, label);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//sunrise-end
|
|
}
|
|
}
|