# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
454 lines
15 KiB
C#
454 lines
15 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Power;
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using Content.Shared.Shuttles.UI.MapObjects;
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using Content.Shared.Timing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Collections;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using Content.Shared.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
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{
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
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private EntityQuery<MetaDataComponent> _metaQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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private readonly HashSet<Entity<ShuttleConsoleComponent>> _consoles = new();
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private static readonly ProtoId<TagPrototype> CanPilotTag = "CanPilot";
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public override void Initialize()
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{
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base.Initialize();
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_metaQuery = GetEntityQuery<MetaDataComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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SubscribeLocalEvent<ShuttleConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
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SubscribeLocalEvent<ShuttleConsoleComponent, PowerChangedEvent>(OnConsolePowerChange);
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SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
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SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
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Subs.BuiEvents<ShuttleConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
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{
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subs.Event<ShuttleConsoleFTLBeaconMessage>(OnBeaconFTLMessage);
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subs.Event<ShuttleConsoleFTLPositionMessage>(OnPositionFTLMessage);
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subs.Event<BoundUIClosedEvent>(OnConsoleUIClose);
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});
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SubscribeLocalEvent<DroneConsoleComponent, ConsoleShuttleEvent>(OnCargoGetConsole);
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SubscribeLocalEvent<DroneConsoleComponent, AfterActivatableUIOpenEvent>(OnDronePilotConsoleOpen);
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Subs.BuiEvents<DroneConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnDronePilotConsoleClose);
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});
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SubscribeLocalEvent<DockEvent>(OnDock);
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SubscribeLocalEvent<UndockEvent>(OnUndock);
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SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<PilotComponent, StopPilotingAlertEvent>(OnStopPilotingAlert);
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SubscribeLocalEvent<FTLDestinationComponent, ComponentStartup>(OnFtlDestStartup);
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SubscribeLocalEvent<FTLDestinationComponent, ComponentShutdown>(OnFtlDestShutdown);
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InitializeFTL();
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}
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private void OnFtlDestStartup(EntityUid uid, FTLDestinationComponent component, ComponentStartup args)
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{
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RefreshShuttleConsoles();
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}
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private void OnFtlDestShutdown(EntityUid uid, FTLDestinationComponent component, ComponentShutdown args)
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{
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RefreshShuttleConsoles();
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}
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private void OnDock(DockEvent ev)
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{
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RefreshShuttleConsoles();
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}
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private void OnUndock(UndockEvent ev)
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{
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RefreshShuttleConsoles();
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}
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/// <summary>
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/// Refreshes all the shuttle console data for a particular grid.
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/// </summary>
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public void RefreshShuttleConsoles(EntityUid gridUid)
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{
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var exclusions = new List<ShuttleExclusionObject>();
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GetExclusions(ref exclusions);
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_consoles.Clear();
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_lookup.GetChildEntities(gridUid, _consoles);
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|
DockingInterfaceState? dockState = null;
|
|
|
|
foreach (var entity in _consoles)
|
|
{
|
|
UpdateState(entity, ref dockState);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Refreshes all of the data for shuttle consoles.
|
|
/// </summary>
|
|
public void RefreshShuttleConsoles()
|
|
{
|
|
var exclusions = new List<ShuttleExclusionObject>();
|
|
GetExclusions(ref exclusions);
|
|
var query = AllEntityQuery<ShuttleConsoleComponent>();
|
|
DockingInterfaceState? dockState = null;
|
|
|
|
while (query.MoveNext(out var uid, out _))
|
|
{
|
|
UpdateState(uid, ref dockState);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop piloting if the window is closed.
|
|
/// </summary>
|
|
private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
|
|
{
|
|
if ((ShuttleConsoleUiKey)args.UiKey != ShuttleConsoleUiKey.Key)
|
|
{
|
|
return;
|
|
}
|
|
|
|
RemovePilot(args.Actor);
|
|
}
|
|
|
|
private void OnConsoleUIOpenAttempt(EntityUid uid, ShuttleConsoleComponent component,
|
|
ActivatableUIOpenAttemptEvent args)
|
|
{
|
|
if (!TryPilot(args.User, uid))
|
|
args.Cancel();
|
|
}
|
|
|
|
private void OnConsoleAnchorChange(EntityUid uid, ShuttleConsoleComponent component,
|
|
ref AnchorStateChangedEvent args)
|
|
{
|
|
DockingInterfaceState? dockState = null;
|
|
UpdateState(uid, ref dockState);
|
|
}
|
|
|
|
private void OnConsolePowerChange(EntityUid uid, ShuttleConsoleComponent component, ref PowerChangedEvent args)
|
|
{
|
|
DockingInterfaceState? dockState = null;
|
|
UpdateState(uid, ref dockState);
|
|
}
|
|
|
|
private bool TryPilot(EntityUid user, EntityUid uid)
|
|
{
|
|
if (!_tags.HasTag(user, CanPilotTag) ||
|
|
!TryComp<ShuttleConsoleComponent>(uid, out var component) ||
|
|
!this.IsPowered(uid, EntityManager) ||
|
|
!Transform(uid).Anchored && !component.Portable || // Sunrise-Edit
|
|
!_blocker.CanInteract(user, uid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var pilotComponent = EnsureComp<PilotComponent>(user);
|
|
var console = pilotComponent.Console;
|
|
|
|
if (console != null)
|
|
{
|
|
RemovePilot(user, pilotComponent);
|
|
|
|
// This feels backwards; is this intended to be a toggle?
|
|
if (console == uid)
|
|
return false;
|
|
}
|
|
|
|
AddPilot(uid, user, component);
|
|
return true;
|
|
}
|
|
|
|
private void OnGetState(EntityUid uid, PilotComponent component, ref ComponentGetState args)
|
|
{
|
|
args.State = new PilotComponentState(GetNetEntity(component.Console));
|
|
}
|
|
|
|
private void OnStopPilotingAlert(Entity<PilotComponent> ent, ref StopPilotingAlertEvent args)
|
|
{
|
|
if (ent.Comp.Console != null)
|
|
{
|
|
RemovePilot(ent, ent);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the position and angle of all dockingcomponents.
|
|
/// </summary>
|
|
public Dictionary<NetEntity, List<DockingPortState>> GetAllDocks()
|
|
{
|
|
// TODO: NEED TO MAKE SURE THIS UPDATES ON ANCHORING CHANGES!
|
|
var result = new Dictionary<NetEntity, List<DockingPortState>>();
|
|
var query = AllEntityQuery<DockingComponent, TransformComponent, MetaDataComponent>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp, out var xform, out var metadata))
|
|
{
|
|
if (xform.ParentUid != xform.GridUid)
|
|
continue;
|
|
|
|
var gridDocks = result.GetOrNew(GetNetEntity(xform.GridUid.Value));
|
|
|
|
var state = new DockingPortState()
|
|
{
|
|
Name = metadata.EntityName,
|
|
Coordinates = GetNetCoordinates(xform.Coordinates),
|
|
Angle = xform.LocalRotation,
|
|
Entity = GetNetEntity(uid),
|
|
GridDockedWith =
|
|
_xformQuery.TryGetComponent(comp.DockedWith, out var otherDockXform) ?
|
|
GetNetEntity(otherDockXform.GridUid) :
|
|
null,
|
|
};
|
|
|
|
gridDocks.Add(state);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private void UpdateState(EntityUid consoleUid, ref DockingInterfaceState? dockState)
|
|
{
|
|
EntityUid? entity = consoleUid;
|
|
|
|
var getShuttleEv = new ConsoleShuttleEvent
|
|
{
|
|
Console = entity,
|
|
};
|
|
|
|
RaiseLocalEvent(entity.Value, ref getShuttleEv);
|
|
entity = getShuttleEv.Console;
|
|
|
|
// Sunrise-Start
|
|
if (TryComp<DroneConsoleComponent>(entity, out var droneConsole))
|
|
{
|
|
entity = droneConsole.Entity;
|
|
}
|
|
// Sunrise-End
|
|
|
|
TryComp(entity, out TransformComponent? consoleXform);
|
|
var shuttleGridUid = consoleXform?.GridUid;
|
|
|
|
NavInterfaceState navState;
|
|
ShuttleMapInterfaceState mapState;
|
|
dockState ??= GetDockState();
|
|
|
|
if (shuttleGridUid != null && entity != null)
|
|
{
|
|
navState = GetNavState(entity.Value, dockState.Docks);
|
|
mapState = GetMapState(shuttleGridUid.Value);
|
|
}
|
|
else
|
|
{
|
|
navState = new NavInterfaceState(0f, null, null, new Dictionary<NetEntity, List<DockingPortState>>());
|
|
mapState = new ShuttleMapInterfaceState(
|
|
FTLState.Invalid,
|
|
default,
|
|
new List<ShuttleBeaconObject>(),
|
|
new List<ShuttleExclusionObject>());
|
|
}
|
|
|
|
if (_ui.HasUi(consoleUid, ShuttleConsoleUiKey.Key))
|
|
{
|
|
_ui.SetUiState(consoleUid, ShuttleConsoleUiKey.Key, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
|
|
}
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
var toRemove = new ValueList<(EntityUid, PilotComponent)>();
|
|
var query = EntityQueryEnumerator<PilotComponent>();
|
|
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
if (comp.Console == null)
|
|
continue;
|
|
|
|
if (!_blocker.CanInteract(uid, comp.Console))
|
|
{
|
|
toRemove.Add((uid, comp));
|
|
}
|
|
}
|
|
|
|
foreach (var (uid, comp) in toRemove)
|
|
{
|
|
RemovePilot(uid, comp);
|
|
}
|
|
}
|
|
|
|
protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
|
|
{
|
|
base.HandlePilotShutdown(uid, component, args);
|
|
RemovePilot(uid, component);
|
|
}
|
|
|
|
private void OnConsoleShutdown(EntityUid uid, ShuttleConsoleComponent component, ComponentShutdown args)
|
|
{
|
|
ClearPilots(component);
|
|
}
|
|
|
|
public void AddPilot(EntityUid uid, EntityUid entity, ShuttleConsoleComponent component)
|
|
{
|
|
if (!TryComp(entity, out PilotComponent? pilotComponent)
|
|
|| component.SubscribedPilots.Contains(entity))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_eyeSystem.SetZoom(entity, component.Zoom, ignoreLimits: true);
|
|
|
|
component.SubscribedPilots.Add(entity);
|
|
|
|
_alertsSystem.ShowAlert(entity, pilotComponent.PilotingAlert);
|
|
|
|
pilotComponent.Console = uid;
|
|
ActionBlockerSystem.UpdateCanMove(entity);
|
|
pilotComponent.Position = Comp<TransformComponent>(entity).Coordinates;
|
|
Dirty(entity, pilotComponent);
|
|
}
|
|
|
|
public void RemovePilot(EntityUid pilotUid, PilotComponent pilotComponent)
|
|
{
|
|
var console = pilotComponent.Console;
|
|
|
|
if (!TryComp<ShuttleConsoleComponent>(console, out var helm))
|
|
return;
|
|
|
|
pilotComponent.Console = null;
|
|
pilotComponent.Position = null;
|
|
_eyeSystem.ResetZoom(pilotUid);
|
|
|
|
if (!helm.SubscribedPilots.Remove(pilotUid))
|
|
return;
|
|
|
|
_alertsSystem.ClearAlert(pilotUid, pilotComponent.PilotingAlert);
|
|
|
|
_popup.PopupEntity(Loc.GetString("shuttle-pilot-end"), pilotUid, pilotUid);
|
|
|
|
if (pilotComponent.LifeStage < ComponentLifeStage.Stopping)
|
|
RemComp<PilotComponent>(pilotUid);
|
|
}
|
|
|
|
public void RemovePilot(EntityUid entity)
|
|
{
|
|
if (!TryComp(entity, out PilotComponent? pilotComponent))
|
|
return;
|
|
|
|
RemovePilot(entity, pilotComponent);
|
|
}
|
|
|
|
public void ClearPilots(ShuttleConsoleComponent component)
|
|
{
|
|
var query = GetEntityQuery<PilotComponent>();
|
|
while (component.SubscribedPilots.TryGetValue(0, out var pilot))
|
|
{
|
|
if (query.TryGetComponent(pilot, out var pilotComponent))
|
|
RemovePilot(pilot, pilotComponent);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specific for a particular shuttle.
|
|
/// </summary>
|
|
public NavInterfaceState GetNavState(Entity<RadarConsoleComponent?, TransformComponent?> entity, Dictionary<NetEntity, List<DockingPortState>> docks)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
|
|
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, null, null, docks);
|
|
|
|
return GetNavState(
|
|
entity,
|
|
docks,
|
|
entity.Comp2.Coordinates,
|
|
entity.Comp2.LocalRotation);
|
|
}
|
|
|
|
public NavInterfaceState GetNavState(
|
|
Entity<RadarConsoleComponent?, TransformComponent?> entity,
|
|
Dictionary<NetEntity, List<DockingPortState>> docks,
|
|
EntityCoordinates coordinates,
|
|
Angle angle)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
|
|
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, GetNetCoordinates(coordinates), angle, docks);
|
|
|
|
return new NavInterfaceState(
|
|
entity.Comp1.MaxRange,
|
|
GetNetCoordinates(coordinates),
|
|
angle,
|
|
docks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Global for all shuttles.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public DockingInterfaceState GetDockState()
|
|
{
|
|
var docks = GetAllDocks();
|
|
return new DockingInterfaceState(docks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specific to a particular shuttle.
|
|
/// </summary>
|
|
public ShuttleMapInterfaceState GetMapState(Entity<FTLComponent?> shuttle)
|
|
{
|
|
FTLState ftlState = FTLState.Available;
|
|
StartEndTime stateDuration = default;
|
|
|
|
if (Resolve(shuttle, ref shuttle.Comp, false) && shuttle.Comp.LifeStage < ComponentLifeStage.Stopped)
|
|
{
|
|
ftlState = shuttle.Comp.State;
|
|
stateDuration = _shuttle.GetStateTime(shuttle.Comp);
|
|
}
|
|
|
|
List<ShuttleBeaconObject>? beacons = null;
|
|
List<ShuttleExclusionObject>? exclusions = null;
|
|
GetBeacons(ref beacons);
|
|
GetExclusions(ref exclusions);
|
|
|
|
return new ShuttleMapInterfaceState(
|
|
ftlState,
|
|
stateDuration,
|
|
beacons ?? new List<ShuttleBeaconObject>(),
|
|
exclusions ?? new List<ShuttleExclusionObject>());
|
|
}
|
|
}
|