# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
324 lines
12 KiB
C#
324 lines
12 KiB
C#
using System.Linq;
|
|
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.UserInterface;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Random.Helpers;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Tag;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Audio.Systems;
|
|
using static Content.Shared.Paper.PaperComponent;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Shared.Paper;
|
|
|
|
public sealed class PaperSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
|
[Dependency] private readonly TagSystem _tagSystem = default!;
|
|
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
|
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
|
|
private static readonly ProtoId<TagPrototype> WriteIgnoreStampsTag = "WriteIgnoreStamps";
|
|
private static readonly ProtoId<TagPrototype> WriteTag = "Write";
|
|
|
|
private EntityQuery<PaperComponent> _paperQuery;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<PaperComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<PaperComponent, ComponentInit>(OnInit);
|
|
SubscribeLocalEvent<PaperComponent, BeforeActivatableUIOpenEvent>(BeforeUIOpen);
|
|
SubscribeLocalEvent<PaperComponent, ExaminedEvent>(OnExamined);
|
|
SubscribeLocalEvent<PaperComponent, InteractUsingEvent>(OnInteractUsing);
|
|
SubscribeLocalEvent<PaperComponent, PaperInputTextMessage>(OnInputTextMessage);
|
|
|
|
SubscribeLocalEvent<RandomPaperContentComponent, MapInitEvent>(OnRandomPaperContentMapInit);
|
|
|
|
SubscribeLocalEvent<ActivateOnPaperOpenedComponent, PaperWriteEvent>(OnPaperWrite);
|
|
|
|
_paperQuery = GetEntityQuery<PaperComponent>();
|
|
}
|
|
|
|
private void OnMapInit(Entity<PaperComponent> entity, ref MapInitEvent args)
|
|
{
|
|
if (!string.IsNullOrEmpty(entity.Comp.Content))
|
|
{
|
|
SetContent(entity, Loc.GetString(entity.Comp.Content));
|
|
}
|
|
}
|
|
|
|
private void OnInit(Entity<PaperComponent> entity, ref ComponentInit args)
|
|
{
|
|
entity.Comp.Mode = PaperAction.Read;
|
|
UpdateUserInterface(entity);
|
|
|
|
if (TryComp<AppearanceComponent>(entity, out var appearance))
|
|
{
|
|
if (entity.Comp.Content != "")
|
|
_appearance.SetData(entity, PaperVisuals.Status, PaperStatus.Written, appearance);
|
|
|
|
if (entity.Comp.StampState != null)
|
|
_appearance.SetData(entity, PaperVisuals.Stamp, entity.Comp.StampState, appearance);
|
|
}
|
|
}
|
|
|
|
private void BeforeUIOpen(Entity<PaperComponent> entity, ref BeforeActivatableUIOpenEvent args)
|
|
{
|
|
entity.Comp.Mode = PaperAction.Read;
|
|
UpdateUserInterface(entity);
|
|
}
|
|
|
|
private void OnExamined(Entity<PaperComponent> entity, ref ExaminedEvent args)
|
|
{
|
|
if (!args.IsInDetailsRange)
|
|
return;
|
|
|
|
using (args.PushGroup(nameof(PaperComponent)))
|
|
{
|
|
if (entity.Comp.Content != "")
|
|
{
|
|
args.PushMarkup(
|
|
Loc.GetString(
|
|
"paper-component-examine-detail-has-words",
|
|
("paper", entity)
|
|
)
|
|
);
|
|
}
|
|
|
|
if (entity.Comp.StampedBy.Count > 0)
|
|
{
|
|
var commaSeparated =
|
|
string.Join(", ", entity.Comp.StampedBy.Select(s => Loc.GetString(s.StampedName)));
|
|
args.PushMarkup(
|
|
Loc.GetString(
|
|
"paper-component-examine-detail-stamped-by",
|
|
("paper", entity),
|
|
("stamps", commaSeparated))
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnInteractUsing(Entity<PaperComponent> entity, ref InteractUsingEvent args)
|
|
{
|
|
// only allow editing if there are no stamps or when using a cyberpen
|
|
var editable = entity.Comp.StampedBy.Count == 0 || _tagSystem.HasTag(args.Used, WriteIgnoreStampsTag);
|
|
if (_tagSystem.HasTag(args.Used, WriteTag))
|
|
{
|
|
if (editable)
|
|
{
|
|
if (entity.Comp.EditingDisabled)
|
|
{
|
|
var paperEditingDisabledMessage = Loc.GetString("paper-tamper-proof-modified-message");
|
|
_popupSystem.PopupClient(paperEditingDisabledMessage, entity, args.User);
|
|
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
var ev = new PaperWriteAttemptEvent(entity.Owner);
|
|
RaiseLocalEvent(args.User, ref ev);
|
|
if (ev.Cancelled)
|
|
{
|
|
if (ev.FailReason is not null)
|
|
{
|
|
var fileWriteMessage = Loc.GetString(ev.FailReason);
|
|
_popupSystem.PopupClient(fileWriteMessage, entity.Owner, args.User);
|
|
}
|
|
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
var writeEvent = new PaperWriteEvent(args.User, entity);
|
|
RaiseLocalEvent(args.Used, ref writeEvent);
|
|
|
|
entity.Comp.Mode = PaperAction.Write;
|
|
_uiSystem.OpenUi(entity.Owner, PaperUiKey.Key, args.User);
|
|
UpdateUserInterface(entity);
|
|
}
|
|
args.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// If a stamp, attempt to stamp paper
|
|
if (TryComp<StampComponent>(args.Used, out var stampComp) && TryStamp(entity, GetStampInfo(stampComp), stampComp.StampState))
|
|
{
|
|
// successfully stamped, play popup
|
|
var stampPaperOtherMessage = Loc.GetString("paper-component-action-stamp-paper-other",
|
|
("user", args.User),
|
|
("target", args.Target),
|
|
("stamp", args.Used));
|
|
|
|
_popupSystem.PopupEntity(stampPaperOtherMessage, args.User, Filter.PvsExcept(args.User, entityManager: EntityManager), true);
|
|
var stampPaperSelfMessage = Loc.GetString("paper-component-action-stamp-paper-self",
|
|
("target", args.Target),
|
|
("stamp", args.Used));
|
|
_popupSystem.PopupClient(stampPaperSelfMessage, args.User, args.User);
|
|
|
|
_audio.PlayPredicted(stampComp.Sound, entity, args.User);
|
|
|
|
UpdateUserInterface(entity);
|
|
}
|
|
}
|
|
|
|
private static StampDisplayInfo GetStampInfo(StampComponent stamp)
|
|
{
|
|
return new StampDisplayInfo
|
|
{
|
|
StampedName = stamp.StampedName,
|
|
StampedColor = stamp.StampedColor
|
|
};
|
|
}
|
|
|
|
private void OnInputTextMessage(Entity<PaperComponent> entity, ref PaperInputTextMessage args)
|
|
{
|
|
var ev = new PaperWriteAttemptEvent(entity.Owner);
|
|
RaiseLocalEvent(args.Actor, ref ev);
|
|
if (ev.Cancelled)
|
|
return;
|
|
|
|
if (args.Text.Length <= entity.Comp.ContentSize)
|
|
{
|
|
SetContent(entity, args.Text);
|
|
|
|
var paperStatus = string.IsNullOrWhiteSpace(args.Text) ? PaperStatus.Blank : PaperStatus.Written;
|
|
|
|
if (TryComp<AppearanceComponent>(entity, out var appearance))
|
|
_appearance.SetData(entity, PaperVisuals.Status, paperStatus, appearance);
|
|
|
|
if (TryComp(entity, out MetaDataComponent? meta))
|
|
_metaSystem.SetEntityDescription(entity, "", meta);
|
|
|
|
_adminLogger.Add(LogType.Chat,
|
|
LogImpact.Low,
|
|
$"{ToPrettyString(args.Actor):player} has written on {ToPrettyString(entity):entity} the following text: {args.Text}");
|
|
|
|
_audio.PlayPvs(entity.Comp.Sound, entity);
|
|
}
|
|
|
|
entity.Comp.Mode = PaperAction.Read;
|
|
UpdateUserInterface(entity);
|
|
}
|
|
|
|
private void OnRandomPaperContentMapInit(Entity<RandomPaperContentComponent> ent, ref MapInitEvent args)
|
|
{
|
|
if (!_paperQuery.TryComp(ent, out var paperComp))
|
|
{
|
|
Log.Warning($"{ToPrettyString(ent)} has a {nameof(RandomPaperContentComponent)} but no {nameof(PaperComponent)}!");
|
|
RemCompDeferred(ent, ent.Comp);
|
|
return;
|
|
}
|
|
var dataset = _protoMan.Index(ent.Comp.Dataset);
|
|
// Intentionally not using the Pick overload that directly takes a LocalizedDataset,
|
|
// because we want to get multiple attributes from the same pick.
|
|
var pick = _random.Pick(dataset.Values);
|
|
|
|
// Name
|
|
_metaSystem.SetEntityName(ent, Loc.GetString(pick));
|
|
// Description
|
|
_metaSystem.SetEntityDescription(ent, Loc.GetString($"{pick}.desc"));
|
|
// Content
|
|
SetContent((ent, paperComp), Loc.GetString($"{pick}.content"));
|
|
|
|
// Our work here is done
|
|
RemCompDeferred(ent, ent.Comp);
|
|
}
|
|
|
|
private void OnPaperWrite(Entity<ActivateOnPaperOpenedComponent> entity, ref PaperWriteEvent args)
|
|
{
|
|
_interaction.UseInHandInteraction(args.User, entity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Accepts the name and state to be stamped onto the paper, returns true if successful.
|
|
/// </summary>
|
|
public bool TryStamp(Entity<PaperComponent> entity, StampDisplayInfo stampInfo, string spriteStampState)
|
|
{
|
|
if (!entity.Comp.StampedBy.Contains(stampInfo))
|
|
{
|
|
entity.Comp.StampedBy.Add(stampInfo);
|
|
Dirty(entity);
|
|
if (entity.Comp.StampState == null && TryComp<AppearanceComponent>(entity, out var appearance))
|
|
{
|
|
entity.Comp.StampState = spriteStampState;
|
|
// Would be nice to be able to display multiple sprites on the paper
|
|
// but most of the existing images overlap
|
|
_appearance.SetData(entity, PaperVisuals.Stamp, entity.Comp.StampState, appearance);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy any stamp information from one piece of paper to another.
|
|
/// </summary>
|
|
public void CopyStamps(Entity<PaperComponent?> source, Entity<PaperComponent?> target)
|
|
{
|
|
if (!Resolve(source, ref source.Comp) || !Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
target.Comp.StampedBy = new List<StampDisplayInfo>(source.Comp.StampedBy);
|
|
target.Comp.StampState = source.Comp.StampState;
|
|
Dirty(target);
|
|
|
|
if (TryComp<AppearanceComponent>(target, out var appearance))
|
|
{
|
|
// delete any stamps if the stamp state is null
|
|
_appearance.SetData(target, PaperVisuals.Stamp, target.Comp.StampState ?? "", appearance);
|
|
}
|
|
}
|
|
|
|
public void SetContent(EntityUid entity, string content)
|
|
{
|
|
if (!TryComp<PaperComponent>(entity, out var paper))
|
|
return;
|
|
SetContent((entity, paper), content);
|
|
}
|
|
|
|
public void SetContent(Entity<PaperComponent> entity, string content)
|
|
{
|
|
entity.Comp.Content = content;
|
|
Dirty(entity);
|
|
UpdateUserInterface(entity);
|
|
|
|
if (!TryComp<AppearanceComponent>(entity, out var appearance))
|
|
return;
|
|
|
|
var status = string.IsNullOrWhiteSpace(content)
|
|
? PaperStatus.Blank
|
|
: PaperStatus.Written;
|
|
|
|
_appearance.SetData(entity, PaperVisuals.Status, status, appearance);
|
|
}
|
|
|
|
private void UpdateUserInterface(Entity<PaperComponent> entity)
|
|
{
|
|
_uiSystem.SetUiState(entity.Owner, PaperUiKey.Key, new PaperBoundUserInterfaceState(entity.Comp.Content, entity.Comp.DefaultColor, entity.Comp.StampedBy, entity.Comp.Mode)); // Sunrise-edit
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event fired when using a pen on paper, opening the UI.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct PaperWriteEvent(EntityUid User, EntityUid Paper);
|
|
|
|
/// <summary>
|
|
/// Cancellable event for attempting to write on a piece of paper.
|
|
/// </summary>
|
|
/// <param name="paper">The paper that the writing will take place on.</param>
|
|
[ByRefEvent]
|
|
public record struct PaperWriteAttemptEvent(EntityUid Paper, string? FailReason = null, bool Cancelled = false);
|