fish-station/Content.Shared/Paper/PaperSystem.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
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#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
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#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
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#	Content.Shared/Inventory/InventorySystem.Relay.cs
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#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
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#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
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#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
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#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00

324 lines
12 KiB
C#

using System.Linq;
using Content.Shared.Administration.Logs;
using Content.Shared.UserInterface;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Random.Helpers;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Robust.Shared.Player;
using Robust.Shared.Audio.Systems;
using static Content.Shared.Paper.PaperComponent;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Paper;
public sealed class PaperSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private static readonly ProtoId<TagPrototype> WriteIgnoreStampsTag = "WriteIgnoreStamps";
private static readonly ProtoId<TagPrototype> WriteTag = "Write";
private EntityQuery<PaperComponent> _paperQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PaperComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PaperComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PaperComponent, BeforeActivatableUIOpenEvent>(BeforeUIOpen);
SubscribeLocalEvent<PaperComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<PaperComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<PaperComponent, PaperInputTextMessage>(OnInputTextMessage);
SubscribeLocalEvent<RandomPaperContentComponent, MapInitEvent>(OnRandomPaperContentMapInit);
SubscribeLocalEvent<ActivateOnPaperOpenedComponent, PaperWriteEvent>(OnPaperWrite);
_paperQuery = GetEntityQuery<PaperComponent>();
}
private void OnMapInit(Entity<PaperComponent> entity, ref MapInitEvent args)
{
if (!string.IsNullOrEmpty(entity.Comp.Content))
{
SetContent(entity, Loc.GetString(entity.Comp.Content));
}
}
private void OnInit(Entity<PaperComponent> entity, ref ComponentInit args)
{
entity.Comp.Mode = PaperAction.Read;
UpdateUserInterface(entity);
if (TryComp<AppearanceComponent>(entity, out var appearance))
{
if (entity.Comp.Content != "")
_appearance.SetData(entity, PaperVisuals.Status, PaperStatus.Written, appearance);
if (entity.Comp.StampState != null)
_appearance.SetData(entity, PaperVisuals.Stamp, entity.Comp.StampState, appearance);
}
}
private void BeforeUIOpen(Entity<PaperComponent> entity, ref BeforeActivatableUIOpenEvent args)
{
entity.Comp.Mode = PaperAction.Read;
UpdateUserInterface(entity);
}
private void OnExamined(Entity<PaperComponent> entity, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(PaperComponent)))
{
if (entity.Comp.Content != "")
{
args.PushMarkup(
Loc.GetString(
"paper-component-examine-detail-has-words",
("paper", entity)
)
);
}
if (entity.Comp.StampedBy.Count > 0)
{
var commaSeparated =
string.Join(", ", entity.Comp.StampedBy.Select(s => Loc.GetString(s.StampedName)));
args.PushMarkup(
Loc.GetString(
"paper-component-examine-detail-stamped-by",
("paper", entity),
("stamps", commaSeparated))
);
}
}
}
private void OnInteractUsing(Entity<PaperComponent> entity, ref InteractUsingEvent args)
{
// only allow editing if there are no stamps or when using a cyberpen
var editable = entity.Comp.StampedBy.Count == 0 || _tagSystem.HasTag(args.Used, WriteIgnoreStampsTag);
if (_tagSystem.HasTag(args.Used, WriteTag))
{
if (editable)
{
if (entity.Comp.EditingDisabled)
{
var paperEditingDisabledMessage = Loc.GetString("paper-tamper-proof-modified-message");
_popupSystem.PopupClient(paperEditingDisabledMessage, entity, args.User);
args.Handled = true;
return;
}
var ev = new PaperWriteAttemptEvent(entity.Owner);
RaiseLocalEvent(args.User, ref ev);
if (ev.Cancelled)
{
if (ev.FailReason is not null)
{
var fileWriteMessage = Loc.GetString(ev.FailReason);
_popupSystem.PopupClient(fileWriteMessage, entity.Owner, args.User);
}
args.Handled = true;
return;
}
var writeEvent = new PaperWriteEvent(args.User, entity);
RaiseLocalEvent(args.Used, ref writeEvent);
entity.Comp.Mode = PaperAction.Write;
_uiSystem.OpenUi(entity.Owner, PaperUiKey.Key, args.User);
UpdateUserInterface(entity);
}
args.Handled = true;
return;
}
// If a stamp, attempt to stamp paper
if (TryComp<StampComponent>(args.Used, out var stampComp) && TryStamp(entity, GetStampInfo(stampComp), stampComp.StampState))
{
// successfully stamped, play popup
var stampPaperOtherMessage = Loc.GetString("paper-component-action-stamp-paper-other",
("user", args.User),
("target", args.Target),
("stamp", args.Used));
_popupSystem.PopupEntity(stampPaperOtherMessage, args.User, Filter.PvsExcept(args.User, entityManager: EntityManager), true);
var stampPaperSelfMessage = Loc.GetString("paper-component-action-stamp-paper-self",
("target", args.Target),
("stamp", args.Used));
_popupSystem.PopupClient(stampPaperSelfMessage, args.User, args.User);
_audio.PlayPredicted(stampComp.Sound, entity, args.User);
UpdateUserInterface(entity);
}
}
private static StampDisplayInfo GetStampInfo(StampComponent stamp)
{
return new StampDisplayInfo
{
StampedName = stamp.StampedName,
StampedColor = stamp.StampedColor
};
}
private void OnInputTextMessage(Entity<PaperComponent> entity, ref PaperInputTextMessage args)
{
var ev = new PaperWriteAttemptEvent(entity.Owner);
RaiseLocalEvent(args.Actor, ref ev);
if (ev.Cancelled)
return;
if (args.Text.Length <= entity.Comp.ContentSize)
{
SetContent(entity, args.Text);
var paperStatus = string.IsNullOrWhiteSpace(args.Text) ? PaperStatus.Blank : PaperStatus.Written;
if (TryComp<AppearanceComponent>(entity, out var appearance))
_appearance.SetData(entity, PaperVisuals.Status, paperStatus, appearance);
if (TryComp(entity, out MetaDataComponent? meta))
_metaSystem.SetEntityDescription(entity, "", meta);
_adminLogger.Add(LogType.Chat,
LogImpact.Low,
$"{ToPrettyString(args.Actor):player} has written on {ToPrettyString(entity):entity} the following text: {args.Text}");
_audio.PlayPvs(entity.Comp.Sound, entity);
}
entity.Comp.Mode = PaperAction.Read;
UpdateUserInterface(entity);
}
private void OnRandomPaperContentMapInit(Entity<RandomPaperContentComponent> ent, ref MapInitEvent args)
{
if (!_paperQuery.TryComp(ent, out var paperComp))
{
Log.Warning($"{ToPrettyString(ent)} has a {nameof(RandomPaperContentComponent)} but no {nameof(PaperComponent)}!");
RemCompDeferred(ent, ent.Comp);
return;
}
var dataset = _protoMan.Index(ent.Comp.Dataset);
// Intentionally not using the Pick overload that directly takes a LocalizedDataset,
// because we want to get multiple attributes from the same pick.
var pick = _random.Pick(dataset.Values);
// Name
_metaSystem.SetEntityName(ent, Loc.GetString(pick));
// Description
_metaSystem.SetEntityDescription(ent, Loc.GetString($"{pick}.desc"));
// Content
SetContent((ent, paperComp), Loc.GetString($"{pick}.content"));
// Our work here is done
RemCompDeferred(ent, ent.Comp);
}
private void OnPaperWrite(Entity<ActivateOnPaperOpenedComponent> entity, ref PaperWriteEvent args)
{
_interaction.UseInHandInteraction(args.User, entity);
}
/// <summary>
/// Accepts the name and state to be stamped onto the paper, returns true if successful.
/// </summary>
public bool TryStamp(Entity<PaperComponent> entity, StampDisplayInfo stampInfo, string spriteStampState)
{
if (!entity.Comp.StampedBy.Contains(stampInfo))
{
entity.Comp.StampedBy.Add(stampInfo);
Dirty(entity);
if (entity.Comp.StampState == null && TryComp<AppearanceComponent>(entity, out var appearance))
{
entity.Comp.StampState = spriteStampState;
// Would be nice to be able to display multiple sprites on the paper
// but most of the existing images overlap
_appearance.SetData(entity, PaperVisuals.Stamp, entity.Comp.StampState, appearance);
}
}
return true;
}
/// <summary>
/// Copy any stamp information from one piece of paper to another.
/// </summary>
public void CopyStamps(Entity<PaperComponent?> source, Entity<PaperComponent?> target)
{
if (!Resolve(source, ref source.Comp) || !Resolve(target, ref target.Comp))
return;
target.Comp.StampedBy = new List<StampDisplayInfo>(source.Comp.StampedBy);
target.Comp.StampState = source.Comp.StampState;
Dirty(target);
if (TryComp<AppearanceComponent>(target, out var appearance))
{
// delete any stamps if the stamp state is null
_appearance.SetData(target, PaperVisuals.Stamp, target.Comp.StampState ?? "", appearance);
}
}
public void SetContent(EntityUid entity, string content)
{
if (!TryComp<PaperComponent>(entity, out var paper))
return;
SetContent((entity, paper), content);
}
public void SetContent(Entity<PaperComponent> entity, string content)
{
entity.Comp.Content = content;
Dirty(entity);
UpdateUserInterface(entity);
if (!TryComp<AppearanceComponent>(entity, out var appearance))
return;
var status = string.IsNullOrWhiteSpace(content)
? PaperStatus.Blank
: PaperStatus.Written;
_appearance.SetData(entity, PaperVisuals.Status, status, appearance);
}
private void UpdateUserInterface(Entity<PaperComponent> entity)
{
_uiSystem.SetUiState(entity.Owner, PaperUiKey.Key, new PaperBoundUserInterfaceState(entity.Comp.Content, entity.Comp.DefaultColor, entity.Comp.StampedBy, entity.Comp.Mode)); // Sunrise-edit
}
}
/// <summary>
/// Event fired when using a pen on paper, opening the UI.
/// </summary>
[ByRefEvent]
public record struct PaperWriteEvent(EntityUid User, EntityUid Paper);
/// <summary>
/// Cancellable event for attempting to write on a piece of paper.
/// </summary>
/// <param name="paper">The paper that the writing will take place on.</param>
[ByRefEvent]
public record struct PaperWriteAttemptEvent(EntityUid Paper, string? FailReason = null, bool Cancelled = false);