# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
709 lines
27 KiB
C#
709 lines
27 KiB
C#
using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CombatMode;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Popups;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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namespace Content.Shared.Strip;
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public abstract class SharedStrippableSystem : EntitySystem
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{
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedCuffableSystem _cuffableSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<Verb>>(AddStripVerb);
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<ExamineVerb>>(AddStripExamineVerb);
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// BUI
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SubscribeLocalEvent<StrippableComponent, StrippingSlotButtonPressed>(OnStripButtonPressed);
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// DoAfters
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SubscribeLocalEvent<HandsComponent, DoAfterAttemptEvent<StrippableDoAfterEvent>>(OnStrippableDoAfterRunning);
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SubscribeLocalEvent<HandsComponent, StrippableDoAfterEvent>(OnStrippableDoAfterFinished);
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SubscribeLocalEvent<StrippingComponent, CanDropTargetEvent>(OnCanDropOn);
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SubscribeLocalEvent<StrippableComponent, CanDropDraggedEvent>(OnCanDrop);
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SubscribeLocalEvent<StrippableComponent, DragDropDraggedEvent>(OnDragDrop);
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SubscribeLocalEvent<StrippableComponent, ActivateInWorldEvent>(OnActivateInWorld);
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}
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private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<Verb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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Verb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
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};
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args.Verbs.Add(verb);
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}
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private void AddStripExamineVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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ExamineVerb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => TryOpenStrippingUi(args.User, (uid, component), true),
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Category = VerbCategory.Examine,
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};
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args.Verbs.Add(verb);
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}
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private void OnStripButtonPressed(Entity<StrippableComponent> strippable, ref StrippingSlotButtonPressed args)
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{
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if (args.Actor is not { Valid: true } user ||
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!TryComp<HandsComponent>(user, out var userHands))
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return;
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if (args.IsHand)
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{
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StripHand((user, userHands), (strippable.Owner, null), args.Slot, strippable);
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return;
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}
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if (!TryComp<InventoryComponent>(strippable, out var inventory))
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return;
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var hasEnt = _inventorySystem.TryGetSlotEntity(strippable, args.Slot, out var held, inventory);
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if (_handsSystem.GetActiveItem((user, userHands)) is { } activeItem && !hasEnt)
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StartStripInsertInventory((user, userHands), strippable.Owner, activeItem, args.Slot);
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else if (hasEnt)
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StartStripRemoveInventory(user, strippable.Owner, held!.Value, args.Slot);
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|
}
|
|
|
|
private void StripHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
string handId,
|
|
StrippableComponent? targetStrippable)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!target.Comp.CanBeStripped)
|
|
return;
|
|
|
|
var heldEntity = _handsSystem.GetHeldItem(target.Owner, handId);
|
|
|
|
// Is the target a handcuff?
|
|
if (TryComp<VirtualItemComponent>(heldEntity, out var virtualItem) &&
|
|
TryComp<CuffableComponent>(target.Owner, out var cuffable) &&
|
|
_cuffableSystem.GetAllCuffs(cuffable).Contains(virtualItem.BlockingEntity))
|
|
{
|
|
_cuffableSystem.TryUncuff(target.Owner, user, virtualItem.BlockingEntity, cuffable);
|
|
return;
|
|
}
|
|
|
|
if (_handsSystem.GetActiveItem(user.AsNullable()) is { } activeItem && heldEntity == null)
|
|
StartStripInsertHand(user, target, activeItem, handId, targetStrippable);
|
|
else if (heldEntity != null)
|
|
StartStripRemoveHand(user, target, heldEntity.Value, handId, targetStrippable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item is in a user's active hand and whether it can be inserted into the inventory slot.
|
|
/// </summary>
|
|
private bool CanStripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
|
|
return false;
|
|
}
|
|
|
|
var targetIdentity = Identity.Entity(target, EntityManager);
|
|
|
|
if (_inventorySystem.TryGetSlotEntity(target, slot, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-occupied", ("owner", targetIdentity)));
|
|
return false;
|
|
}
|
|
|
|
if (!_inventorySystem.CanEquip(user, target, held, slot, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-equip-message", ("owner", targetIdentity)));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to insert the item in the user's active hand into the inventory slot.
|
|
/// </summary>
|
|
private void StartStripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertInventory(user, target, held, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
|
|
{
|
|
Log.Error($"{ToPrettyString(user)} attempted to place an item in a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
|
|
return;
|
|
}
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, held, slotDef.StripTime);
|
|
|
|
if (!stealth)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", _handsSystem.GetActiveItem((user, user.Comp))!.Value)),
|
|
target,
|
|
target,
|
|
PopupType.Large);
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, true, slot), user, target, held)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the item in the user's active hand into the inventory slot.
|
|
/// </summary>
|
|
private void StripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertInventory(user, target, held, slot))
|
|
return;
|
|
|
|
if (!_handsSystem.TryDrop(user))
|
|
return;
|
|
|
|
_inventorySystem.TryEquip(user, target, held, slot, triggerHandContact: true);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item can be removed from the target's inventory.
|
|
/// </summary>
|
|
private bool CanStripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot)
|
|
{
|
|
if (!_inventorySystem.TryGetSlotEntity(target, slot, out var slotItem))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
if (slotItem != item)
|
|
return false;
|
|
|
|
if (!_inventorySystem.CanUnequip(user, target, slot, out var reason))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString(reason));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to remove the item from the target's inventory and insert it in the user's active hand.
|
|
/// </summary>
|
|
private void StartStripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot)
|
|
{
|
|
if (!CanStripRemoveInventory(user, target, item, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
|
|
{
|
|
Log.Error($"{ToPrettyString(user)} attempted to take an item from a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
|
|
return;
|
|
}
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, item, slotDef.StripTime);
|
|
|
|
if (!stealth)
|
|
{
|
|
if (IsStripHidden(slotDef, user))
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-hidden", ("slot", slot)), target, target, PopupType.Large);
|
|
else
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", item)),
|
|
target,
|
|
target,
|
|
PopupType.Large);
|
|
|
|
}
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
|
|
_interactionSystem.DoContactInteraction(user, item);
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, true, slot), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the item from the target's inventory and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot,
|
|
bool stealth)
|
|
{
|
|
if (!CanStripRemoveInventory(user, target, item, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryUnequip(user, target, slot, triggerHandContact: true))
|
|
return;
|
|
|
|
RaiseLocalEvent(item, new DroppedEvent(user), true); // Gas tank internals etc.
|
|
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item in the user's active hand can be inserted into one of the target's hands.
|
|
/// </summary>
|
|
private bool CanStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (!target.Comp.CanBeStripped)
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetActiveItem(user, out var activeItem) || activeItem != held)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHandId!))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"));
|
|
return false;
|
|
}
|
|
|
|
if (!_handsSystem.CanPickupToHand(target, activeItem.Value, handName, checkActionBlocker: false, target.Comp))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-put-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to insert the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StartStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
|
|
|
|
if (!stealth)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert-hand",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", _handsSystem.GetActiveItem(user)!.Value)),
|
|
target,
|
|
target,
|
|
PopupType.Large);
|
|
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, false, handName), user, target, held)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Places the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(user, checkActionBlocker: false);
|
|
_handsSystem.TryPickup(target, held, handName, checkActionBlocker: false, animateUser: stealth, animate: !stealth, handsComp: target.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item is in the target's hand and whether it can be dropped.
|
|
/// </summary>
|
|
private bool CanStripRemoveHand(
|
|
EntityUid user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName)
|
|
{
|
|
if (!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (!target.Comp.CanBeStripped)
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetHand(target, handName, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
if (!_handsSystem.TryGetHeldItem(target, handName, out var heldEntity))
|
|
return false;
|
|
|
|
if (HasComp<VirtualItemComponent>(heldEntity))
|
|
return false;
|
|
|
|
if (heldEntity != item)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(target, handName, false))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop-message", ("owner", Identity.Entity(target, EntityManager))));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to remove the item from the target's hand and insert it in the user's active hand.
|
|
/// </summary>
|
|
private void StartStripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, null, targetStrippable.HandStripDelay);
|
|
|
|
if (!stealth)
|
|
{
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner",
|
|
("user", Identity.Entity(user, EntityManager)),
|
|
("item", item)),
|
|
target,
|
|
target);
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
_interactionSystem.DoContactInteraction(user, item);
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, false, handName), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes the item from the target's hand and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(target, item, checkActionBlocker: false);
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: !stealth, handsComp: user.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.High, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
private void OnStrippableDoAfterRunning(Entity<HandsComponent> entity, ref DoAfterAttemptEvent<StrippableDoAfterEvent> ev)
|
|
{
|
|
var args = ev.DoAfter.Args;
|
|
|
|
DebugTools.Assert(entity.Owner == args.User);
|
|
DebugTools.Assert(args.Target != null);
|
|
DebugTools.Assert(args.Used != null);
|
|
DebugTools.Assert(ev.Event.SlotOrHandName != null);
|
|
|
|
if (ev.Event.InventoryOrHand)
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertInventory((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveInventory(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertHand((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveHand(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnStrippableDoAfterFinished(Entity<HandsComponent> entity, ref StrippableDoAfterEvent ev)
|
|
{
|
|
if (ev.Cancelled)
|
|
return;
|
|
|
|
DebugTools.Assert(entity.Owner == ev.User);
|
|
DebugTools.Assert(ev.Target != null);
|
|
DebugTools.Assert(ev.Used != null);
|
|
DebugTools.Assert(ev.SlotOrHandName != null);
|
|
|
|
if (ev.InventoryOrHand)
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertInventory((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName);
|
|
else
|
|
StripRemoveInventory(entity.Owner, ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
else
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
else
|
|
StripRemoveHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
}
|
|
|
|
private void OnActivateInWorld(EntityUid uid, StrippableComponent component, ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled || !args.Complex || args.Target == args.User)
|
|
return;
|
|
|
|
if (TryOpenStrippingUi(args.User, (uid, component)))
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Modify the strip time via events. Raised directed at the item being stripped, the player stripping someone and the player being stripped.
|
|
/// </summary>
|
|
public (TimeSpan Time, bool Stealth) GetStripTimeModifiers(EntityUid user, EntityUid targetPlayer, EntityUid? targetItem, TimeSpan initialTime)
|
|
{
|
|
var itemEv = new BeforeItemStrippedEvent(initialTime, false);
|
|
if (targetItem != null)
|
|
RaiseLocalEvent(targetItem.Value, ref itemEv);
|
|
var userEv = new BeforeStripEvent(itemEv.Time, itemEv.Stealth);
|
|
RaiseLocalEvent(user, ref userEv);
|
|
var targetEv = new BeforeGettingStrippedEvent(userEv.Time, userEv.Stealth);
|
|
RaiseLocalEvent(targetPlayer, ref targetEv);
|
|
return (targetEv.Time, targetEv.Stealth);
|
|
}
|
|
|
|
private void OnDragDrop(EntityUid uid, StrippableComponent component, ref DragDropDraggedEvent args)
|
|
{
|
|
// If the user drags a strippable thing onto themselves.
|
|
if (args.Handled || args.Target != args.User)
|
|
return;
|
|
|
|
// Sunrise-Start
|
|
if (!TryComp<StrippingComponent>(args.Target, out var strippingComp) || !strippingComp.UseDragDrop)
|
|
{
|
|
return;
|
|
}
|
|
// Sunrise-End
|
|
|
|
if (TryOpenStrippingUi(args.User, (uid, component)))
|
|
args.Handled = true;
|
|
}
|
|
|
|
public bool TryOpenStrippingUi(EntityUid user, Entity<StrippableComponent> target, bool openInCombat = false)
|
|
{
|
|
if (!openInCombat && TryComp<CombatModeComponent>(user, out var mode) && mode.IsInCombatMode)
|
|
return false;
|
|
|
|
if (!HasComp<StrippingComponent>(user))
|
|
return false;
|
|
|
|
_ui.OpenUi(target.Owner, StrippingUiKey.Key, user);
|
|
return true;
|
|
}
|
|
|
|
private void OnCanDropOn(EntityUid uid, StrippingComponent component, ref CanDropTargetEvent args)
|
|
{
|
|
var val = uid == args.User &&
|
|
HasComp<StrippableComponent>(args.Dragged) &&
|
|
HasComp<HandsComponent>(args.User) &&
|
|
HasComp<StrippingComponent>(args.User);
|
|
args.Handled |= val;
|
|
args.CanDrop |= val;
|
|
}
|
|
|
|
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
|
|
{
|
|
args.CanDrop |= args.Target == args.User &&
|
|
HasComp<StrippingComponent>(args.User) &&
|
|
HasComp<HandsComponent>(args.User);
|
|
|
|
if (args.CanDrop)
|
|
args.Handled = true;
|
|
}
|
|
|
|
public bool IsStripHidden(SlotDefinition definition, EntityUid? viewer)
|
|
{
|
|
if (!definition.StripHidden)
|
|
return false;
|
|
|
|
if (viewer == null)
|
|
return true;
|
|
|
|
return !HasComp<BypassInteractionChecksComponent>(viewer);
|
|
}
|
|
}
|