fish-station/Content.Server/Atmos/EntitySystems/AtmosExposedSystem.cs
Flipp Syder c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00

26 lines
747 B
C#

using Content.Server.Atmos.Components;
using Content.Server.Temperature.Components;
using Content.Server.Temperature.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems
{
/* doesn't seem to be a use for this at the moment, so it's disabled
public class AtmosExposedSystem : EntitySystem
{}
*/
public readonly struct AtmosExposedUpdateEvent
{
public readonly EntityCoordinates Coordinates;
public readonly GasMixture GasMixture;
public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture)
{
Coordinates = coordinates;
GasMixture = mixture;
}
}
}