fish-station/Content.Client/GameObjects/Components/Mobs
Acruid d16f433f45 Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
Fixes state handling code on components to not throw exceptions when called with null components.
2020-02-09 02:28:47 -08:00
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CameraRecoilComponent.cs Fix issues with exploding items from own hand (#645) 2020-02-08 20:46:12 +01:00
ClientOverlayEffectsComponent.cs Fix overlay not clearing on respawn (#423) 2019-11-09 12:09:58 +01:00
ClientStatusEffectsComponent.cs Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. 2019-11-16 14:39:52 -08:00
CombatModeComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
HumanoidAppearanceComponent.cs Implement female uniform masking. 2020-01-21 18:11:15 +01:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00