# Conflicts: # Content.Client/Construction/UI/ConstructionMenu.xaml # Content.Client/Construction/UI/ConstructionMenu.xaml.cs # Content.Client/Construction/UI/ConstructionMenuPresenter.cs # Content.Server/Warps/WarpPointSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs # Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Weapons/Reflect/ReflectSystem.cs # Resources/Locale/en-US/_strings/plants/mutations.ftl # Resources/Locale/en-US/_strings/stack/stacks.ftl # Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Objects/Power/powercells.yml # Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Entities/Stations/base.yml # Resources/Prototypes/Entities/Structures/Machines/nuke.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml # Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml # Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml # Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml # Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml # Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml # Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml # Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml # Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml # Resources/Prototypes/Recipes/Construction/structures.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml # Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml # Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml # Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml # Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/CentComm/official.yml # Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png # Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
206 lines
7.1 KiB
C#
206 lines
7.1 KiB
C#
using Content.Server.Botany.Components;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Botany;
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using Content.Shared.Examine;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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namespace Content.Server.Botany.Systems;
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public sealed partial class BotanySystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SeedComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<ProduceComponent, ExaminedEvent>(OnProduceExamined);
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}
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public bool TryGetSeed(SeedComponent comp, [NotNullWhen(true)] out SeedData? seed)
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{
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if (comp.Seed != null)
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{
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seed = comp.Seed;
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return true;
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}
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if (comp.SeedId != null
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&& _prototypeManager.TryIndex(comp.SeedId, out SeedPrototype? protoSeed))
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{
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seed = protoSeed;
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return true;
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}
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seed = null;
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return false;
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}
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public bool TryGetSeed(ProduceComponent comp, [NotNullWhen(true)] out SeedData? seed)
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{
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if (comp.Seed != null)
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{
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seed = comp.Seed;
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return true;
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}
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if (comp.SeedId != null
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&& _prototypeManager.TryIndex(comp.SeedId, out SeedPrototype? protoSeed))
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{
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seed = protoSeed;
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return true;
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}
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seed = null;
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return false;
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}
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private void OnExamined(EntityUid uid, SeedComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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if (!TryGetSeed(component, out var seed))
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return;
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using (args.PushGroup(nameof(SeedComponent), 1))
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{
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var name = Loc.GetString(seed.DisplayName);
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args.PushMarkup(Loc.GetString($"seed-component-description", ("seedName", name)));
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args.PushMarkup(Loc.GetString($"seed-component-plant-yield-text", ("seedYield", seed.Yield)));
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args.PushMarkup(Loc.GetString($"seed-component-plant-potency-text", ("seedPotency", seed.Potency)));
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}
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}
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#region SeedPrototype prototype stuff
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/// <summary>
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/// Spawns a new seed packet on the floor at a position, then tries to put it in the user's hands if possible.
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/// </summary>
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public EntityUid SpawnSeedPacket(SeedData proto, EntityCoordinates coords, EntityUid user, float? healthOverride = null)
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{
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var seed = Spawn(proto.PacketPrototype, coords);
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var seedComp = EnsureComp<SeedComponent>(seed);
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seedComp.Seed = proto;
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seedComp.HealthOverride = healthOverride;
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var name = Loc.GetString(proto.Name);
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var noun = Loc.GetString(proto.Noun);
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var val = Loc.GetString("botany-seed-packet-name", ("seedName", name), ("seedNoun", noun));
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_metaData.SetEntityName(seed, val);
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// try to automatically place in user's other hand
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_hands.TryPickupAnyHand(user, seed);
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return seed;
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}
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public IEnumerable<EntityUid> AutoHarvest(SeedData proto, EntityCoordinates position, int yieldMod = 1)
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{
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if (position.IsValid(EntityManager) &&
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proto.ProductPrototypes.Count > 0)
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{
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if (proto.HarvestLogImpact != null)
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_adminLogger.Add(LogType.Botany, proto.HarvestLogImpact.Value, $"Auto-harvested {Loc.GetString(proto.Name):seed} at Pos:{position}.");
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return GenerateProduct(proto, position, yieldMod);
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}
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return Enumerable.Empty<EntityUid>();
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}
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public IEnumerable<EntityUid> Harvest(SeedData proto, EntityUid user, int yieldMod = 1)
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{
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if (proto.ProductPrototypes.Count == 0 || proto.Yield <= 0)
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{
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_popupSystem.PopupCursor(Loc.GetString("botany-harvest-fail-message"), user, PopupType.Medium);
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return Enumerable.Empty<EntityUid>();
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}
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var name = Loc.GetString(proto.DisplayName);
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_popupSystem.PopupCursor(Loc.GetString("botany-harvest-success-message", ("name", name)), user, PopupType.Medium);
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if (proto.HarvestLogImpact != null)
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_adminLogger.Add(LogType.Botany, proto.HarvestLogImpact.Value, $"{ToPrettyString(user):player} harvested {Loc.GetString(proto.Name):seed} at Pos:{Transform(user).Coordinates}.");
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return GenerateProduct(proto, Transform(user).Coordinates, yieldMod);
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}
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public IEnumerable<EntityUid> GenerateProduct(SeedData proto, EntityCoordinates position, int yieldMod = 1)
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{
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var totalYield = CalculateTotalYield(proto.Yield, yieldMod);
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var products = new List<EntityUid>();
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if (totalYield > 1 || proto.HarvestRepeat != HarvestType.NoRepeat)
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proto.Unique = false;
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for (var i = 0; i < totalYield; i++)
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{
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var product = _robustRandom.Pick(proto.ProductPrototypes);
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var entity = Spawn(product, position);
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_randomHelper.RandomOffset(entity, 0.25f);
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products.Add(entity);
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var produce = EnsureComp<ProduceComponent>(entity);
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produce.Seed = proto;
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ProduceGrown(entity, produce);
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_appearance.SetData(entity, ProduceVisuals.Potency, proto.Potency);
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if (proto.Mysterious)
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{
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var metaData = MetaData(entity);
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_metaData.SetEntityName(entity, metaData.EntityName + "?", metaData);
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_metaData.SetEntityDescription(entity,
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metaData.EntityDescription + " " + Loc.GetString("botany-mysterious-description-addon"), metaData);
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}
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}
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return products;
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}
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public bool CanHarvest(SeedData proto, EntityUid? held = null)
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{
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return !proto.Ligneous || proto.Ligneous && held != null && HasComp<SharpComponent>(held);
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}
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public static int CalculateTotalYield(int yield, int yieldMod)
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{
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var totalYield = 0;
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if (yield > -1)
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{
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if (yieldMod < 0)
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totalYield = yield;
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else
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totalYield = yield * yieldMod;
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totalYield = Math.Max(1, totalYield);
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}
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return totalYield;
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}
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#endregion
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}
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