* init * fix vampire polymorph * fix vampire metabolizm * upd * теперь при бане будет указываться номер раунда, хд * fix * fix * fix locale * change speed * new nukeops shuttle * FULLY FIX EBANY VAMPIRE OBJECTIVES * fix faction * fix drank objective * try fix status icon * fix changelings * fix zombie faction * vampire status icon fix * upd roadmap * vampire blood amount alert * drain objective up * upd * upd
475 lines
20 KiB
C#
475 lines
20 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Rotting;
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using Content.Server.Beam;
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using Content.Server.Body.Systems;
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using Content.Server.Chat.Systems;
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using Content.Server.Interaction;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Polymorph.Systems;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Mind;
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using Content.Shared.Actions;
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using Content.Shared.Body.Systems;
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using Content.Shared.Buckle;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Construction.Components;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Prayer;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Vampire;
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using Content.Shared.Vampire.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Server.Vampire;
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public sealed partial class VampireSystem : EntitySystem
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{
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly IAdminLogManager _admin = default!;
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[Dependency] private readonly FoodSystem _food = default!;
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly RottingSystem _rotting = default!;
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[Dependency] private readonly StomachSystem _stomach = default!;
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[Dependency] private readonly PolymorphSystem _polymorph = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly BeamSystem _beam = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IMapManager _mapMan = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedActionsSystem _action = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly SharedBodySystem _body = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly MetabolizerSystem _metabolism = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedVampireSystem _vampire = default!;
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private Dictionary<string, EntityUid> _actionEntities = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VampireComponent, ComponentStartup>(OnComponentStartup);
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//SubscribeLocalEvent<VampireComponent, VampireSelfPowerEvent>(OnUseSelfPower);
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//SubscribeLocalEvent<VampireComponent, VampireTargetedPowerEvent>(OnUseTargetedPower);
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SubscribeLocalEvent<VampireComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<VampireComponent, VampireBloodChangedEvent>(OnVampireBloodChangedEvent);
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SubscribeLocalEvent<VampireComponent, ComponentGetState>(GetState);
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SubscribeLocalEvent<VampireComponent, VampireMutationPrototypeSelectedMessage>(OnMutationSelected);
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InitializePowers();
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InitializeObjectives();
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}
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/// <summary>
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/// Handles healing and damaging in space
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/// </summary>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var stealthQuery = EntityQueryEnumerator<VampireComponent, VampireSealthComponent>();
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while (stealthQuery.MoveNext(out var uid, out var vampire, out var stealth))
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{
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if (vampire == null || stealth == null)
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continue;
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if (stealth.NextStealthTick <= 0)
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{
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stealth.NextStealthTick = 1;
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if (!SubtractBloodEssence((uid, vampire), stealth.Upkeep))
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RemCompDeferred<VampireSealthComponent>(uid);
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}
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stealth.NextStealthTick -= frameTime;
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}
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var healingQuery = EntityQueryEnumerator<VampireComponent, VampireHealingComponent>();
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while (healingQuery.MoveNext(out var uid, out _, out var healing))
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{
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if (healing == null)
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continue;
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if (healing.NextHealTick <= 0)
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{
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healing.NextHealTick = 1;
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DoCoffinHeal(uid, healing);
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}
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healing.NextHealTick -= frameTime;
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}
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/*var query = EntityQueryEnumerator<VampireComponent>();
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while (query.MoveNext(out var uid, out var vampireComponent))
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{
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var vampire = (uid, vampireComponent);
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if (IsInSpace(uid))
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{
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if (vampireComponent.NextSpaceDamageTick <= 0)
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{
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vampireComponent.NextSpaceDamageTick = 1;
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DoSpaceDamage(vampire);
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}
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vampireComponent.NextSpaceDamageTick -= frameTime;
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}
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}*/
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}
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private void OnComponentStartup(EntityUid uid, VampireComponent component, ComponentStartup args)
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{
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//MakeVampire(uid);
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}
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private void OnExamined(EntityUid uid, VampireComponent component, ExaminedEvent args)
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{
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if (HasComp<VampireFangsExtendedComponent>(uid) && args.IsInDetailsRange && !_food.IsMouthBlocked(uid))
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args.AddMarkup($"{Loc.GetString("vampire-fangs-extended-examine")}{Environment.NewLine}");
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}
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private bool AddBloodEssence(Entity<VampireComponent> vampire, FixedPoint2 quantity)
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{
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if (quantity < 0)
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return false;
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vampire.Comp.TotalBloodDrank += quantity.Float();
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vampire.Comp.Balance[VampireComponent.CurrencyProto] += quantity;
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UpdateBloodDisplay(vampire);
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var ev = new VampireBloodChangedEvent();
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RaiseLocalEvent(vampire, ev);
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return true;
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}
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private bool SubtractBloodEssence(Entity<VampireComponent> vampire, FixedPoint2 quantity)
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{
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if (quantity < 0)
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return false;
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if (vampire.Comp.Balance[VampireComponent.CurrencyProto] < quantity)
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return false;
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vampire.Comp.Balance[VampireComponent.CurrencyProto] -= quantity;
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UpdateBloodDisplay(vampire);
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var ev = new VampireBloodChangedEvent();
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RaiseLocalEvent(vampire, ev);
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return true;
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}
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/// <summary>
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/// Use the charges display on SummonHeirloom to show the remaining blood essence
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/// </summary>
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/// <param name="vampire"></param>
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public void UpdateBloodDisplay(EntityUid vampire)
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{
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if (!TryComp<VampireComponent>(vampire, out var comp))
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return;
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//Sanity check, you never know who is going to touch this code
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if (!comp.Balance.TryGetValue(VampireComponent.CurrencyProto, out var balance))
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return;
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var chargeDisplay = (int) Math.Round((decimal) balance);
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var mutationsAction = GetPowerEntity(comp, VampireComponent.MutationsActionPrototype);
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if (mutationsAction == null)
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return;
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_action.SetCharges(mutationsAction, chargeDisplay);
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}
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private void OnVampireBloodChangedEvent(EntityUid uid, VampireComponent component, VampireBloodChangedEvent args)
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{
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if (TryComp<VampireAlertComponent>(uid, out var alertComp))
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_vampire.SetAlertBloodAmount(alertComp,_vampire.GetBloodEssence(uid).Int());
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EntityUid? newEntity = null;
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EntityUid entity = default;
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// Mutations
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(50) && !_actionEntities.TryGetValue(VampireComponent.MutationsActionPrototype, out entity))
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{
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_action.AddAction(uid, ref newEntity, VampireComponent.MutationsActionPrototype);
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if (newEntity != null)
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_actionEntities[VampireComponent.MutationsActionPrototype] = newEntity.Value;
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(50) && _actionEntities.TryGetValue(VampireComponent.MutationsActionPrototype, out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove(VampireComponent.MutationsActionPrototype);
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}
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//Hemomancer
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(200) && !_actionEntities.TryGetValue("ActionVampireBloodSteal", out entity) && component.CurrentMutation == VampireMutationsType.Hemomancer)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireBloodSteal");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireBloodSteal"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("BloodSteal"))
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{
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component.UnlockedPowers.Add("BloodSteal", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(200) && _actionEntities.TryGetValue("ActionVampireBloodSteal", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireBloodSteal");
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}
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(300) && !_actionEntities.TryGetValue("ActionVampireScreech", out entity) && component.CurrentMutation == VampireMutationsType.Hemomancer)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireScreech");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireScreech"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("Screech"))
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{
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component.UnlockedPowers.Add("Screech", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(300) && _actionEntities.TryGetValue("ActionVampireScreech", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireScreech");
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}
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//Umbrae
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(200) && !_actionEntities.TryGetValue("ActionVampireGlare", out entity) && component.CurrentMutation == VampireMutationsType.Umbrae)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireGlare");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireGlare"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("Glare"))
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{
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component.UnlockedPowers.Add("Glare", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(200) && _actionEntities.TryGetValue("ActionVampireGlare", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireGlare");
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}
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(300) && !_actionEntities.TryGetValue("ActionVampireCloakOfDarkness", out entity) && component.CurrentMutation == VampireMutationsType.Umbrae)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireCloakOfDarkness");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireCloakOfDarkness"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("CloakOfDarkness"))
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{
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component.UnlockedPowers.Add("CloakOfDarkness", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(300) && _actionEntities.TryGetValue("ActionVampireCloakOfDarkness", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireCloakOfDarkness");
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}
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//Gargantua
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(200) && !_actionEntities.TryGetValue("ActionVampireUnnaturalStrength", out entity) && component.CurrentMutation == VampireMutationsType.Gargantua)
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{
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var vampire = new Entity<VampireComponent>(uid, component);
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UnnaturalStrength(vampire);
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_actionEntities["ActionVampireUnnaturalStrength"] = vampire;
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}
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(300) && !_actionEntities.TryGetValue("ActionVampireSupernaturalStrength", out entity) && component.CurrentMutation == VampireMutationsType.Gargantua)
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{
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var vampire = new Entity<VampireComponent>(uid, component);
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SupernaturalStrength(vampire);
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_actionEntities["ActionVampireSupernaturalStrength"] = vampire;
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}
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//Bestia
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(200) && !_actionEntities.TryGetValue("ActionVampireBatform", out entity) && component.CurrentMutation == VampireMutationsType.Bestia)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireBatform");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireBatform"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("PolymorphBat"))
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{
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component.UnlockedPowers.Add("PolymorphBat", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(200) && _actionEntities.TryGetValue("ActionVampireBatform", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireBatform");
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}
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if (_vampire.GetBloodEssence(uid) >= FixedPoint2.New(300) && !_actionEntities.TryGetValue("ActionVampireMouseform", out entity) && component.CurrentMutation == VampireMutationsType.Bestia)
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{
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_action.AddAction(uid, ref newEntity , "ActionVampireMouseform");
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if (newEntity != null)
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{
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_actionEntities["ActionVampireMouseform"] = newEntity.Value;
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if (!component.UnlockedPowers.ContainsKey("PolymorphMouse"))
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{
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component.UnlockedPowers.Add("PolymorphMouse", newEntity);
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}
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}
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}
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else if (_vampire.GetBloodEssence(uid) < FixedPoint2.New(300) && _actionEntities.TryGetValue("ActionVampireMouseform", out entity))
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{
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if (!TryComp(uid, out ActionsComponent? comp))
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return;
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_action.RemoveAction(uid, entity, comp);
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_actionContainer.RemoveAction(entity);
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_actionEntities.Remove("ActionVampireMouseform");
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}
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}
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private void DoSpaceDamage(Entity<VampireComponent> vampire)
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{
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_damageableSystem.TryChangeDamage(vampire, VampireComponent.SpaceDamage, true, origin: vampire);
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_popup.PopupEntity(Loc.GetString("vampire-startlight-burning"), vampire, vampire, PopupType.LargeCaution);
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}
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private bool IsInSpace(EntityUid vampireUid)
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{
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var vampireTransform = Transform(vampireUid);
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var vampirePosition = _transform.GetMapCoordinates(vampireTransform);
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if (!_mapMan.TryFindGridAt(vampirePosition, out _, out var grid))
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return true;
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if (!_mapSystem.TryGetTileRef(vampireUid, grid, vampireTransform.Coordinates, out var tileRef))
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return true;
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return tileRef.Tile.IsEmpty || tileRef.IsSpace();
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}
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private bool IsNearPrayable(EntityUid vampireUid)
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{
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var mapCoords = _transform.GetMapCoordinates(vampireUid);
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var nearbyPrayables = _entityLookup.GetEntitiesInRange<PrayableComponent>(mapCoords, 5);
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foreach (var prayable in nearbyPrayables)
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{
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if (Transform(prayable).Anchored)
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return true;
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}
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return false;
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}
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private void OnMutationSelected(EntityUid uid, VampireComponent component, VampireMutationPrototypeSelectedMessage args)
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{
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if (component.CurrentMutation == args.SelectedId)
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return;
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ChangeMutation(uid, args.SelectedId, component);
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}
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private void ChangeMutation(EntityUid uid, VampireMutationsType newMutation, VampireComponent component)
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{
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var vampire = new Entity<VampireComponent>(uid, component);
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if (SubtractBloodEssence(vampire, FixedPoint2.New(50)))
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{
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component.CurrentMutation = newMutation;
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UpdateUi(uid, component);
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var ev = new VampireBloodChangedEvent();
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RaiseLocalEvent(uid, ev);
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TryOpenUi(uid, component.Owner, component);
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}
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}
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private void GetState(EntityUid uid, VampireComponent component, ref ComponentGetState args)
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{
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args.State = new VampireMutationComponentState
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{
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SelectedMutation = component.CurrentMutation
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};
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}
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private void TryOpenUi(EntityUid uid, EntityUid user, VampireComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!TryComp(user, out ActorComponent? actor))
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return;
|
|
_uiSystem.TryToggleUi(uid, VampireMutationUiKey.Key, actor.PlayerSession);
|
|
}
|
|
|
|
public void UpdateUi(EntityUid uid, VampireComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
var state = new VampireMutationBoundUserInterfaceState(component.VampireMutations, component.CurrentMutation);
|
|
_uiSystem.SetUiState(uid, VampireMutationUiKey.Key, state);
|
|
}
|
|
}
|