fish-station/Content.Server/Body/Systems
VigersRay bee5d0410f Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/LobbyUIController.cs
#	Resources/Locale/en-US/chemistry/components/mixing-component.ftl
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Recipes/Crafting/crates.yml
#	Resources/ServerInfo/Guidebook/Mobs/Diona.xml
#	Resources/ServerInfo/Guidebook/Mobs/Species.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Science/Technologies.xml
#	Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/panel.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/migration.yml
2024-07-11 14:05:37 +03:00
..
BloodstreamSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
BodySystem.cs Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
BrainSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
InternalsSystem.cs Don't allow toggling internals while asleep (#29753) 2024-07-06 13:55:58 +10:00
LungSystem.cs Internals are kept on as long as any breathing tool is on (#28595) 2024-06-06 03:01:45 -04:00
MetabolizerSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
RespiratorSystem.cs Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-07-01 18:10:48 +03:00
StomachSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
ThermalRegulatorSystem.cs Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00