fish-station/Content.IntegrationTests/Tests
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
..
Access Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Administration/Logs Fix 3000 errors 2021-12-05 18:09:01 +01:00
AI Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Atmos Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Body Fix 3000 errors 2021-12-05 18:09:01 +01:00
Buckle Fix 3000 errors 2021-12-05 18:09:01 +01:00
Chemistry Fix 3000 errors 2021-12-05 18:09:01 +01:00
Commands Inline UID 2021-12-03 15:53:09 +01:00
Construction Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Damageable Fix 3000 errors 2021-12-05 18:09:01 +01:00
Destructible Fix 3000 errors 2021-12-05 18:09:01 +01:00
DeviceNetwork Fix 3000 errors 2021-12-05 18:09:01 +01:00
Disposal Fix 3000 errors 2021-12-05 18:09:01 +01:00
DoAfter Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Doors Fix 3000 errors 2021-12-05 18:09:01 +01:00
Fluids Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
GameObjects/Components Fixes some integration tests 2021-12-06 16:40:04 +01:00
GameRules Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
Gravity Fix 3000 errors 2021-12-05 18:09:01 +01:00
Interaction Fix 3000 errors 2021-12-05 18:09:01 +01:00
Lobby Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Networking Fix 3000 errors 2021-12-05 18:09:01 +01:00
Pathfinding Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
PDA Goes in-game now 2021-12-06 15:34:46 +01:00
Power Inline UID 2021-12-03 15:53:09 +01:00
StationEvents Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Tag Fix 3000 errors 2021-12-05 18:09:01 +01:00
Utility Fix 3000 errors 2021-12-05 18:09:01 +01:00
ClickableTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
ContainerOcclusionTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
DeleteInventoryTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
DummyIconTest.cs Don't pool DummyIconTest 2021-11-08 12:43:06 +01:00
EntityTest.cs Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
GravityGridTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
GridTileLookupTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
HumanInventoryUniformSlotsTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
InventoryHelpersTest.cs Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
MindEntityDeletionTest.cs Fix errors 2021-12-05 21:02:04 +01:00
PostMapInitTest.cs Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273) 2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245) 2021-06-29 23:56:07 +10:00
RestartRoundTest.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
SaveLoadSaveTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
ShuttleTest.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
StartTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StorageFillTest.cs Remove reagent test (#5593) 2021-11-28 23:05:13 +11:00
VendingMachineTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00