# Conflicts: # .github/CODEOWNERS # .github/workflows/publish.yml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml # Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Client/Entry/EntryPoint.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.Client/Humanoid/HumanoidAppearanceSystem.cs # Content.Client/Humanoid/SingleMarkingPicker.xaml.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml # Content.Client/Options/UI/EscapeMenu.xaml # Content.Client/Stealth/StealthSystem.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs # Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs # Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs # Content.IntegrationTests/Tests/Damageable/DamageableTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Administration/Commands/PardonCommand.cs # Content.Server/Administration/Commands/RoleUnbanCommand.cs # Content.Server/Administration/Commands/SetOutfitCommand.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Systems/BloodstreamSystem.cs # Content.Server/Body/Systems/MetabolizerSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Server/Chat/Systems/ChatSystem.Emote.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/CrewManifest/CrewManifestSystem.cs # Content.Server/Emp/EmpSystem.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs # Content.Server/GameTicking/Commands/ForceMapCommand.cs # Content.Server/GameTicking/Commands/ForcePresetCommand.cs # Content.Server/GameTicking/Presets/GamePresetPrototype.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Implants/Components/ScramImplantComponent.cs # Content.Server/Implants/SubdermalImplantSystem.cs # Content.Server/Materials/ProduceMaterialExtractorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs # Content.Server/NPC/Systems/NPCSystem.cs # Content.Server/Polymorph/Systems/PolymorphSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Repairable/RepairableSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs # Content.Server/Speech/EntitySystems/FrontalLispSystem.cs # Content.Server/Speech/EntitySystems/LizardAccentSystem.cs # Content.Server/Speech/EntitySystems/MothAccentSystem.cs # Content.Server/Speech/EntitySystems/OwOAccentSystem.cs # Content.Server/Station/Systems/StationSpawningSystem.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/Stunnable/Components/StunOnCollideComponent.cs # Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Bed/SharedBedSystem.cs # Content.Shared/Blocking/BlockingSystem.cs # Content.Shared/Body/Systems/SharedBodySystem.Parts.cs # Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Construction/Conditions/TileNotBlocked.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Emoting/EmoteAttemptEvent.cs # Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Interaction/SmartEquipSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Medical/HealingComponent.cs # Content.Shared/Nutrition/EntitySystems/FoodSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/SprayPainter/SharedSprayPainterSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Station/SharedStationSpawningSystem.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs # Content.Shared/VendingMachines/VendingMachineComponent.cs # Content.Shared/Warps/WarpPointSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs # Content.Shared/Wieldable/SharedWieldableSystem.cs # Resources/Audio/Ambience/Antag/attributions.yml # Resources/Audio/Ambience/Antag/changeling_start.ogg # Resources/Audio/Effects/attributions.yml # Resources/Audio/Lobby/attributions.yml # Resources/Audio/Machines/attributions.yml # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Locale/en-US/_strings/administration/antag.ftl # Resources/Locale/en-US/_strings/administration/commands/camera.ftl # Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl # Resources/Locale/en-US/_strings/administration/smites.ftl # Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl # Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl # Resources/Locale/en-US/_strings/alerts/alerts.ftl # Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl # Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl # Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl # Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl # Resources/Locale/en-US/_strings/commands/admin-who-command.ftl # Resources/Locale/en-US/_strings/commands/asay-command.ftl # Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl # Resources/Locale/en-US/_strings/commands/deadmin-command.ftl # Resources/Locale/en-US/_strings/commands/delete-component-command.ftl # Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl # Resources/Locale/en-US/_strings/commands/dirty-command.ftl # Resources/Locale/en-US/_strings/commands/dsay-command.ftl # Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl # Resources/Locale/en-US/_strings/commands/eye-commands.ftl # Resources/Locale/en-US/_strings/commands/follow-command.ftl # Resources/Locale/en-US/_strings/commands/force-map-command.ftl # Resources/Locale/en-US/_strings/commands/force-preset-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl # Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl # Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl # Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl # Resources/Locale/en-US/_strings/commands/is-afk-command.ftl # Resources/Locale/en-US/_strings/commands/makesentient-command.ftl # Resources/Locale/en-US/_strings/commands/map-commands.ftl # Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl # Resources/Locale/en-US/_strings/commands/me-command.ftl # Resources/Locale/en-US/_strings/commands/mind-info-command.ftl # Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl # Resources/Locale/en-US/_strings/commands/npc-command.ftl # Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl # Resources/Locale/en-US/_strings/commands/ooc-command.ftl # Resources/Locale/en-US/_strings/commands/pardon-command.ftl # Resources/Locale/en-US/_strings/commands/powerstat-command.ftl # Resources/Locale/en-US/_strings/commands/promote-host-command.ftl # Resources/Locale/en-US/_strings/commands/radiation-command.ftl # Resources/Locale/en-US/_strings/commands/readmin-command.ftl # Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl # Resources/Locale/en-US/_strings/commands/role-commands.ftl # Resources/Locale/en-US/_strings/commands/say-command.ftl # Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl # Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl # Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl # Resources/Locale/en-US/_strings/commands/show-htn-command.ftl # Resources/Locale/en-US/_strings/commands/showrules-command.ftl # Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl # Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl # Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl # Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl # Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl # Resources/Locale/en-US/_strings/commands/whisper-command.ftl # Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl # Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl # Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl # Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl # Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl # Resources/Locale/en-US/_strings/materials/material-extractor.ftl # Resources/Locale/en-US/_strings/movement/eye.ftl # Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl # Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl # Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl # Resources/Locale/en-US/_strings/radiation/radiation-command.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Locale/en-US/_strings/seeds/seeds.ftl # Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl # Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl # Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl # Resources/Locale/en-US/recipes/tags.ftl # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/box.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/amber.yml # Resources/Maps/centcomm.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/Fills/Lockers/service.yml # Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml # Resources/Prototypes/Entities/Clothing/Eyes/hud.yml # Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/Head/helmets.yml # Resources/Prototypes/Entities/Clothing/Head/hoods.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Mobs/NPCs/pets.yml # Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Entities/Mobs/Player/clone.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/dwarf.yml # Resources/Prototypes/Entities/Mobs/base.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml # Resources/Prototypes/Entities/Objects/Tools/matches.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml # Resources/Prototypes/Entities/Structures/Furniture/beds.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Power/debug_power.yml # Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml # Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml # Resources/Prototypes/GameRules/subgamemodes.yml # Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml # Resources/Prototypes/Reagents/Consumable/Drink/soda.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml # Resources/Prototypes/Recipes/Lathes/categories.yml # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Resources/Prototypes/Roles/Antags/changeling.yml # Resources/Prototypes/name_identifier_groups.yml # Resources/Prototypes/tool_qualities.yml # Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml # Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml # Resources/ServerInfo/Guidebook/Command.xml # Resources/ServerInfo/Guidebook/Glossary.xml # Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml # Resources/ServerInfo/Guidebook/Science/Science.xml # Resources/ServerInfo/Guidebook/SpaceStation14.xml # Resources/ServerInfo/Guidebook/Survival.xml # Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png # Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json # Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json # Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json # Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json # Resources/engineCommandPerms.yml # Resources/keybinds.yml # Resources/migration.yml
439 lines
19 KiB
C#
439 lines
19 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Server.Popups;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Labels.EntitySystems;
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using Content.Shared.Storage;
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using Content.Shared.Tag; //Starlight-edit
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using JetBrains.Annotations;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Chemistry.EntitySystems
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{
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/// <summary>
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/// Contains all the server-side logic for ChemMasters.
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/// <seealso cref="ChemMasterComponent"/>
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemMasterSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly TagSystem _tag = default!; //Starlight-edit
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private static readonly EntProtoId PillPrototypeId = "Pill";
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//Starlight-start
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[ValidatePrototypeId<EntityPrototype>]
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private const string PatchPrototypeId = "Patch";
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//Starlight-end
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChemMasterComponent, ComponentStartup>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, SolutionContainerChangedEvent>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetModeMessage>(OnSetModeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSortingTypeCycleMessage>(OnCycleSortingTypeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterSetPillTypeMessage>(OnSetPillTypeMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterReagentAmountButtonMessage>(OnReagentButtonMessage); //Starlight-edit
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterCreatePillsMessage>(OnCreatePillsMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterCreatePatchesMessage>(OnCreatePatchesMessage);
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SubscribeLocalEvent<ChemMasterComponent, ChemMasterOutputToBottleMessage>(OnOutputToBottleMessage);
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}
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private void SubscribeUpdateUiState<T>(Entity<ChemMasterComponent> ent, ref T ev)
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{
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UpdateUiState(ent);
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}
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private void UpdateUiState(Entity<ChemMasterComponent> ent, bool updateLabel = false)
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{
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var (owner, chemMaster) = ent;
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if (!_solutionContainerSystem.TryGetSolution(owner, SharedChemMaster.BufferSolutionName, out _, out var bufferSolution))
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return;
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var inputContainer = _itemSlotsSystem.GetItemOrNull(owner, SharedChemMaster.InputSlotName);
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var outputContainer = _itemSlotsSystem.GetItemOrNull(owner, SharedChemMaster.OutputSlotName);
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var bufferReagents = bufferSolution.Contents;
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var bufferCurrentVolume = bufferSolution.Volume;
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var state = new ChemMasterBoundUserInterfaceState(
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chemMaster.Mode, chemMaster.SortingType, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
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bufferReagents, bufferCurrentVolume, chemMaster.PillType, chemMaster.PillDosageLimit, chemMaster.PatchDosageLimit, updateLabel); // Starlight-edit
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_userInterfaceSystem.SetUiState(owner, ChemMasterUiKey.Key, state);
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}
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private void OnSetModeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSetModeMessage message)
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{
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// Ensure the mode is valid, either Transfer or Discard.
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if (!Enum.IsDefined(typeof(ChemMasterMode), message.ChemMasterMode))
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return;
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chemMaster.Comp.Mode = message.ChemMasterMode;
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UpdateUiState(chemMaster);
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ClickSound(chemMaster);
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}
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private void OnCycleSortingTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSortingTypeCycleMessage message)
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{
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chemMaster.Comp.SortingType++;
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if (chemMaster.Comp.SortingType > ChemMasterSortingType.Latest)
|
|
chemMaster.Comp.SortingType = ChemMasterSortingType.None;
|
|
UpdateUiState(chemMaster);
|
|
ClickSound(chemMaster);
|
|
}
|
|
|
|
private void OnSetPillTypeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSetPillTypeMessage message)
|
|
{
|
|
// Ensure valid pill type. There are 20 pills selectable, 0-19.
|
|
if (message.PillType > SharedChemMaster.PillTypes - 1)
|
|
return;
|
|
|
|
chemMaster.Comp.PillType = message.PillType;
|
|
UpdateUiState(chemMaster);
|
|
ClickSound(chemMaster);
|
|
}
|
|
|
|
private void OnReagentButtonMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterReagentAmountButtonMessage message)
|
|
{
|
|
// Ensure the amount corresponds to one of the reagent amount buttons.
|
|
if (!Enum.IsDefined(typeof(ChemMasterReagentAmount), message.Amount))
|
|
return;
|
|
|
|
switch (chemMaster.Comp.Mode)
|
|
{
|
|
case ChemMasterMode.Transfer:
|
|
TransferReagents(chemMaster, message.ReagentId, message.Amount.GetFixedPoint(), message.FromBuffer);
|
|
break;
|
|
case ChemMasterMode.Discard:
|
|
DiscardReagents(chemMaster, message.ReagentId, message.Amount.GetFixedPoint(), message.FromBuffer);
|
|
break;
|
|
default:
|
|
// Invalid mode.
|
|
return;
|
|
}
|
|
|
|
ClickSound(chemMaster);
|
|
}
|
|
|
|
private void TransferReagents(Entity<ChemMasterComponent> chemMaster, ReagentId id, FixedPoint2 amount, bool fromBuffer)
|
|
{
|
|
var container = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.InputSlotName);
|
|
if (container is null ||
|
|
!_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out var containerSoln, out var containerSolution) ||
|
|
!_solutionContainerSystem.TryGetSolution(chemMaster.Owner, SharedChemMaster.BufferSolutionName, out _, out var bufferSolution))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (fromBuffer) // Buffer to container
|
|
{
|
|
amount = FixedPoint2.Min(amount, containerSolution.AvailableVolume);
|
|
amount = bufferSolution.RemoveReagent(id, amount, preserveOrder: true);
|
|
_solutionContainerSystem.TryAddReagent(containerSoln.Value, id, amount, out var _);
|
|
}
|
|
else // Container to buffer
|
|
{
|
|
amount = FixedPoint2.Min(amount, containerSolution.GetReagentQuantity(id));
|
|
_solutionContainerSystem.RemoveReagent(containerSoln.Value, id, amount);
|
|
bufferSolution.AddReagent(id, amount);
|
|
}
|
|
|
|
UpdateUiState(chemMaster, updateLabel: true);
|
|
}
|
|
|
|
private void DiscardReagents(Entity<ChemMasterComponent> chemMaster, ReagentId id, FixedPoint2 amount, bool fromBuffer)
|
|
{
|
|
if (fromBuffer)
|
|
{
|
|
if (_solutionContainerSystem.TryGetSolution(chemMaster.Owner, SharedChemMaster.BufferSolutionName, out _, out var bufferSolution))
|
|
bufferSolution.RemoveReagent(id, amount, preserveOrder: true);
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
var container = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.InputSlotName);
|
|
if (container is not null &&
|
|
_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out var containerSolution, out _))
|
|
{
|
|
_solutionContainerSystem.RemoveReagent(containerSolution.Value, id, amount);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
UpdateUiState(chemMaster, updateLabel: fromBuffer);
|
|
}
|
|
|
|
private void OnCreatePillsMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterCreatePillsMessage message)
|
|
{
|
|
var user = message.Actor;
|
|
var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.OutputSlotName);
|
|
if (maybeContainer is not { Valid: true } container
|
|
|| !TryComp(container, out StorageComponent? storage))
|
|
{
|
|
return; // output can't fit pills
|
|
}
|
|
|
|
// Ensure the number is valid.
|
|
if (message.Number == 0 || !_storageSystem.HasSpace((container, storage)))
|
|
return;
|
|
|
|
// Ensure the amount is valid.
|
|
if (message.Dosage == 0 || message.Dosage > chemMaster.Comp.PillDosageLimit)
|
|
return;
|
|
|
|
// Ensure label length is within the character limit.
|
|
if (message.Label.Length > SharedChemMaster.LabelMaxLength)
|
|
return;
|
|
|
|
var needed = message.Dosage * message.Number;
|
|
if (!WithdrawFromBeaker(chemMaster, needed, user, out var withdrawal)) // Starlight-edit
|
|
return;
|
|
|
|
_labelSystem.Label(container, message.Label);
|
|
|
|
for (var i = 0; i < message.Number; i++)
|
|
{
|
|
var item = Spawn(PillPrototypeId, Transform(container).Coordinates);
|
|
_storageSystem.Insert(container, item, out _, user: user, storage);
|
|
_labelSystem.Label(item, message.Label);
|
|
|
|
_solutionContainerSystem.EnsureSolutionEntity(item, SharedChemMaster.PillSolutionName,out var itemSolution ,message.Dosage);
|
|
if (!itemSolution.HasValue)
|
|
return;
|
|
|
|
_solutionContainerSystem.TryAddSolution(itemSolution.Value, withdrawal.SplitSolution(message.Dosage));
|
|
|
|
var pill = EnsureComp<PillComponent>(item);
|
|
pill.PillType = chemMaster.Comp.PillType;
|
|
Dirty(item, pill);
|
|
|
|
// Log pill creation by a user
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
|
$"{ToPrettyString(user):user} printed {ToPrettyString(item):pill} {SharedSolutionContainerSystem.ToPrettyString(itemSolution.Value.Comp.Solution)}");
|
|
}
|
|
|
|
UpdateUiState(chemMaster);
|
|
ClickSound(chemMaster);
|
|
}
|
|
|
|
//Starlight-start
|
|
private void OnCreatePatchesMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterCreatePatchesMessage message)
|
|
{
|
|
var user = message.Actor;
|
|
var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.OutputSlotName);
|
|
if (maybeContainer is not { Valid: true } container || !TryComp(container, out StorageComponent? storage))
|
|
return; // output can't fit pills
|
|
|
|
// Ensure the number is valid.
|
|
if (message.Number == 0 || !_storageSystem.HasSpace((container, storage)))
|
|
return;
|
|
|
|
// Ensure the amount is valid.
|
|
if (message.Dosage == 0 || message.Dosage > chemMaster.Comp.PillDosageLimit)
|
|
return;
|
|
|
|
// Ensure label length is within the character limit.
|
|
if (message.Label.Length > SharedChemMaster.LabelMaxLength)
|
|
return;
|
|
|
|
var needed = message.Dosage * message.Number;
|
|
if (!WithdrawFromBeaker(chemMaster, needed, user, out var withdrawal)) // Starlight-edit
|
|
return;
|
|
|
|
for (var i = 0; i < message.Number; i++)
|
|
{
|
|
var item = Spawn(PatchPrototypeId, Transform(container).Coordinates);
|
|
_storageSystem.Insert(container, item, out _, user: user, storage);
|
|
_labelSystem.Label(item, message.Label);
|
|
|
|
_solutionContainerSystem.EnsureSolutionEntity(item, SharedChemMaster.PatchSolutionName,out var itemSolution, message.Dosage);
|
|
if (!itemSolution.HasValue)
|
|
return;
|
|
|
|
_solutionContainerSystem.TryAddSolution(itemSolution.Value, withdrawal.SplitSolution(message.Dosage));
|
|
}
|
|
|
|
UpdateUiState(chemMaster);
|
|
ClickSound(chemMaster);
|
|
}
|
|
//Starlight-end
|
|
|
|
private void OnOutputToBottleMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterOutputToBottleMessage message)
|
|
{
|
|
var user = message.Actor;
|
|
var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.OutputSlotName);
|
|
if (maybeContainer is not { Valid: true } container
|
|
|| !_solutionContainerSystem.TryGetSolution(container, SharedChemMaster.BottleSolutionName, out var soln, out var solution))
|
|
{
|
|
return; // output can't fit reagents
|
|
}
|
|
|
|
// Ensure the amount is valid.
|
|
if (message.Dosage == 0 || message.Dosage > solution.AvailableVolume)
|
|
return;
|
|
|
|
// Ensure label length is within the character limit.
|
|
if (message.Label.Length > SharedChemMaster.LabelMaxLength)
|
|
return;
|
|
|
|
if (!WithdrawFromBeaker(chemMaster, message.Dosage, user, out var withdrawal)) // Starlight-edit
|
|
return;
|
|
|
|
_labelSystem.Label(container, message.Label);
|
|
_solutionContainerSystem.TryAddSolution(soln.Value, withdrawal);
|
|
|
|
// Log bottle creation by a user
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
|
$"{ToPrettyString(user):user} bottled {ToPrettyString(container):bottle} {SharedSolutionContainerSystem.ToPrettyString(solution)}");
|
|
|
|
UpdateUiState(chemMaster);
|
|
ClickSound(chemMaster);
|
|
}
|
|
|
|
|
|
private bool WithdrawFromBeaker( // Starlight-edit
|
|
Entity<ChemMasterComponent> chemMaster,
|
|
FixedPoint2 neededVolume, EntityUid? user,
|
|
[NotNullWhen(returnValue: true)] out Solution? outputSolution)
|
|
{
|
|
outputSolution = null;
|
|
// Starlight-Start
|
|
var container = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.InputSlotName); // Changes to take solution from Beaker, same line as Transfer Reagant/Discard Reagant
|
|
if (container == null) // Checks if there's no beaker
|
|
{
|
|
return false;
|
|
}
|
|
if (!_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out var beakerSolution, out var solution))
|
|
{
|
|
return false;
|
|
}
|
|
// Starlight-End
|
|
|
|
if (solution.Volume == 0)
|
|
{
|
|
if (user.HasValue)
|
|
_popupSystem.PopupCursor(Loc.GetString("chem-master-window-beaker-empty-text"), user.Value); // Starlight-edit
|
|
return false;
|
|
}
|
|
|
|
// ReSharper disable once InvertIf
|
|
if (neededVolume > solution.Volume)
|
|
{
|
|
if (user.HasValue)
|
|
_popupSystem.PopupCursor(Loc.GetString("chem-master-window-beaker-low-text"), user.Value); // Starlight-edit
|
|
return false;
|
|
}
|
|
|
|
outputSolution = solution.SplitSolution(neededVolume);
|
|
_solutionContainerSystem.UpdateChemicals(beakerSolution.Value); // Starlight-edit Update the beaker solution to reflect the new amount of chemicals in it. Taken from metabolising system.
|
|
return true;
|
|
}
|
|
|
|
private void ClickSound(Entity<ChemMasterComponent> chemMaster)
|
|
{
|
|
_audioSystem.PlayPvs(chemMaster.Comp.ClickSound, chemMaster, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
|
|
private ContainerInfo? BuildInputContainerInfo(EntityUid? container)
|
|
{
|
|
if (container is not { Valid: true })
|
|
return null;
|
|
|
|
if (!TryComp(container, out FitsInDispenserComponent? fits)
|
|
|| !_solutionContainerSystem.TryGetSolution(container.Value, fits.Solution, out _, out var solution))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return BuildContainerInfo(Name(container.Value), solution);
|
|
}
|
|
|
|
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
|
|
{
|
|
if (container is not { Valid: true })
|
|
return null;
|
|
|
|
var name = Name(container.Value);
|
|
{
|
|
if (_solutionContainerSystem.TryGetSolution(
|
|
container.Value, SharedChemMaster.BottleSolutionName, out _, out var solution))
|
|
{
|
|
return BuildContainerInfo(name, solution);
|
|
}
|
|
}
|
|
|
|
if (!TryComp(container, out StorageComponent? storage))
|
|
return null;
|
|
|
|
//Starlight-start
|
|
var pills = storage.Container.ContainedEntities.Select((Func<EntityUid, (string, FixedPoint2 quantity)>) (pill =>
|
|
{
|
|
if (_solutionContainerSystem.TryGetSolution(pill, SharedChemMaster.PillSolutionName, out _, out var solution))
|
|
{
|
|
var quantity = solution?.Volume ?? FixedPoint2.Zero;
|
|
return (Name(pill), quantity);
|
|
}
|
|
else
|
|
{
|
|
if (_solutionContainerSystem.TryGetSolution(pill, SharedChemMaster.PatchSolutionName, out _, out var patchSolution));
|
|
{
|
|
var patchQuantity = patchSolution?.Volume ?? FixedPoint2.Zero;
|
|
return (Name(pill), patchQuantity);
|
|
}
|
|
}
|
|
})).ToList();
|
|
|
|
if (_tag.HasTag(container.Value, "PatchPack"))
|
|
{
|
|
return new ContainerInfo(name, _storageSystem.GetCumulativeItemAreas((container.Value, storage)) / 2, storage.Grid.GetArea() / 2)
|
|
{
|
|
Entities = pills
|
|
};
|
|
}
|
|
|
|
return new ContainerInfo(name, _storageSystem.GetCumulativeItemAreas((container.Value, storage)), storage.Grid.GetArea())
|
|
{
|
|
Entities = pills
|
|
};
|
|
//Starlight-end
|
|
}
|
|
|
|
private static ContainerInfo BuildContainerInfo(string name, Solution solution)
|
|
{
|
|
return new ContainerInfo(name, solution.Volume, solution.MaxVolume)
|
|
{
|
|
Reagents = solution.Contents
|
|
};
|
|
}
|
|
}
|
|
}
|