fish-station/Content.Server/GameTicking/Rules/VampireRuleSystem.cs
2025-10-27 02:35:00 +01:00

164 lines
6.4 KiB
C#

using Content.Server.Antag;
using Content.Server.Atmos.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.Objectives;
using Content.Server.Roles;
using Content.Server.Vampire;
using Content.Server.Bible.Components;
using Content.Shared.Alert;
using Content.Shared.Vampire.Components;
using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Systems;
using Content.Shared.Roles;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Rotting;
using Content.Shared.Nutrition.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using System.Text;
using Content.Shared.Roles.Components;
namespace Content.Server.GameTicking.Rules;
public sealed partial class VampireRuleSystem : GameRuleSystem<VampireRuleComponent>
{
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly ObjectivesSystem _objective = default!;
[Dependency] private readonly VampireSystem _vampire = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public readonly SoundSpecifier BriefingSound = new SoundPathSpecifier("/Audio/Ambience/Antag/vampire_start.ogg");
public readonly ProtoId<AntagPrototype> VampirePrototypeId = "Vampire";
public readonly ProtoId<NpcFactionPrototype> ChangelingFactionId = "Vampire";
public readonly ProtoId<NpcFactionPrototype> NanotrasenFactionId = "NanoTrasen";
public readonly ProtoId<CurrencyPrototype> Currency = "BloodEssence";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VampireRuleComponent, GetBriefingEvent>(OnGetBriefing);
SubscribeLocalEvent<VampireRuleComponent, AfterAntagEntitySelectedEvent>(OnSelectAntag);
SubscribeLocalEvent<VampireRuleComponent, ObjectivesTextPrependEvent>(OnTextPrepend);
}
private void OnSelectAntag(EntityUid mindId, VampireRuleComponent comp, ref AfterAntagEntitySelectedEvent args)
{
var ent = args.EntityUid;
if (HasComp<BibleUserComponent>(ent))
return;
_antag.SendBriefing(ent, MakeBriefing(ent), Color.Yellow, BriefingSound);
MakeVampire(ent, comp);
}
public bool MakeVampire(EntityUid target, VampireRuleComponent rule)
{
if (!_mind.TryGetMind(target, out var mindId, out var mind))
return false;
// briefing
if (TryComp<MetaDataComponent>(target, out var metaData))
{
var briefing = Loc.GetString("vampire-role-greeting", ("name", metaData?.EntityName ?? "Unknown"));
var briefingShort = Loc.GetString("vampire-role-greeting-short", ("name", metaData?.EntityName ?? "Unknown"));
_role.MindHasRole<VampireRoleComponent>(mindId, out var vampireRole);
_role.MindHasRole<RoleBriefingComponent>(mindId, out var briefingComp);
if (vampireRole is not null && briefingComp is null)
{
AddComp<RoleBriefingComponent>(vampireRole.Value.Owner);
Comp<RoleBriefingComponent>(vampireRole.Value.Owner).Briefing = briefing;
}
}
// vampire stuff
_npcFaction.RemoveFaction(target, NanotrasenFactionId, false);
_npcFaction.AddFaction(target, ChangelingFactionId);
// make sure it's initial chems are set to max
var vampireComponent = EnsureComp<VampireComponent>(target);
var alertsComponent = EnsureComp<AlertsComponent>(target);
EnsureComp<VampireIconComponent>(target);
var vampireAlertComponent = EnsureComp<VampireAlertComponent>(target);
var interfaceComponent = EnsureComp<UserInterfaceComponent>(target);
if (HasComp<UserInterfaceComponent>(target))
_uiSystem.SetUiState(target, VampireMutationUiKey.Key, new VampireMutationBoundUserInterfaceState(vampireComponent.VampireMutations, vampireComponent.CurrentMutation));
var vampire = new Entity<VampireComponent>(target, vampireComponent);
RemComp<PerishableComponent>(vampire);
RemComp<BarotraumaComponent>(vampire);
RemComp<ThirstComponent>(vampire);
vampireComponent.Balance = new() { { VampireComponent.CurrencyProto, 0 } };
rule.VampireMinds.Add(mindId);
_vampire.AddStartingAbilities(vampire);
_vampire.MakeVulnerableToHoly(vampire);
_alerts.ShowAlert((vampire, alertsComponent), vampireAlertComponent.BloodAlert);
_alerts.ShowAlert((vampire, alertsComponent), vampireAlertComponent.StellarWeaknessAlert);
return true;
}
private void OnGetBriefing(Entity<VampireRuleComponent> role, ref GetBriefingEvent args)
{
var ent = args.Mind.Comp.OwnedEntity;
if (ent is null)
return;
args.Append(MakeBriefing(ent.Value));
}
private string MakeBriefing(EntityUid ent)
{
if (TryComp<MetaDataComponent>(ent, out var metaData))
{
var briefing = Loc.GetString("vampire-role-greeting", ("name", metaData?.EntityName ?? "Unknown"));
return briefing;
}
return "";
}
private void OnTextPrepend(EntityUid uid, VampireRuleComponent comp, ref ObjectivesTextPrependEvent args)
{
var mostDrainedName = string.Empty;
var mostDrained = 0f;
foreach (var vamp in EntityQuery<VampireComponent>())
{
if (!_mind.TryGetMind(vamp.Owner, out var mindId, out var mind))
continue;
if (!TryComp<MetaDataComponent>(vamp.Owner, out var metaData))
continue;
if (vamp.TotalBloodDrank > mostDrained)
{
mostDrained = vamp.TotalBloodDrank;
mostDrainedName = _objective.GetTitle((mindId, mind), metaData.EntityName);
}
}
var sb = new StringBuilder();
sb.AppendLine(Loc.GetString($"roundend-prepend-vampire-drained{(!string.IsNullOrWhiteSpace(mostDrainedName) ? "-named" : "")}", ("name", mostDrainedName), ("number", mostDrained)));
args.Text = sb.ToString();
}
}