fish-station/Content.Server/GameObjects/Components
Pieter-Jan Briers a4563d2e75 Fix uplink item spawning.
Actually spawns for the person who USES the uplink, not who owns it. Can't believe that was an actual bug.

Also puts it in your active hand if possible.
2021-02-04 01:24:46 +01:00
..
Access Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
ActionBlocking A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
AI Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
BarSign Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Body Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
Botany A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Buckle Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Cargo Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858) 2021-01-08 21:11:09 -08:00
Chemistry Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
Command Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Construction Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ContainerExt Objectives (#2459) 2020-11-22 18:38:07 +11:00
Conveyor Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Culinary A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Damage Drinking glasses now break. 2020-12-21 13:22:16 +01:00
Destructible Basic gibbing (#2973) 2021-01-10 20:12:34 +01:00
Disposal Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Doors Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Explosion Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Fluids A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Gravity Damage rework (#2525) 2020-12-07 14:52:55 +01:00
GUI Fix uplink item spawning. 2021-02-04 01:24:46 +01:00
Headset Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Instruments Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Interactable A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Items Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Kitchen A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
MachineLinking Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Markers Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Medical A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Metabolism You now stop breathing while in crit. 2021-01-24 16:38:01 +01:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Get rid of the OverlayEffectsComponent stuff (#3010) 2021-01-24 19:17:45 +11:00
Morgue Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Movement Drag changes (#2487) 2021-01-11 22:14:01 +11:00
NodeContainer More power nullability (#3070) 2021-02-02 12:20:24 +01:00
Nutrition A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Observer Pausing content (#3061) 2021-02-04 00:20:48 +11:00
PA Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
PDA Fix uplink item spawning. 2021-02-04 01:24:46 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Power A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Projectiles Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Radio Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Recycling Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Research Tweaks volume of material per sheet in lathes. (#2852) 2020-12-27 19:22:50 +11:00
Rotatable Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Singularity Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021) 2021-01-19 17:35:44 +11:00
Sound Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Stack Fix server exception on emptying a StackComponent.cs. 2021-01-11 09:57:59 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Buckle/Unbuckle icons (#3014) 2021-01-17 15:41:52 +01:00
Suspicion Clean up a ton of bugs with suspicion. 2021-01-04 09:18:28 +01:00
Tag Add tag component and test (#2761) 2021-02-02 12:11:04 +11:00
Temperature Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Timing Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
TraitorDeathMatch Traitor Deathmatch (#2719) 2020-12-13 16:00:49 +01:00
Trigger/TimerTrigger Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
VendingMachines Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Watercloset Toilet (#3012) 2021-01-20 18:02:34 +11:00
Weapon A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
AnchorableComponent.cs Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
ConfigurationComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CrayonComponent.cs A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Add PlaceCentered bool to PlaceableSurfaceComponent (#2771) 2021-01-10 23:07:33 +11:00
PottedPlantHideComponent.cs Toilet (#3012) 2021-01-20 18:02:34 +11:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs update UpdateVisuals to use Destructible thresholds (#3051) 2021-02-01 17:22:50 +01:00
WiresComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00