fish-station/Content.Shared
2025-09-10 12:22:24 -07:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions DoAfter support for Actions (#38253) 2025-09-08 12:55:13 +03:00
Administration Fix bad loop in LogStringHandler.AddFormat (#40147) 2025-09-06 04:07:03 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Dynamic anomaly scanner texture (#37585) 2025-09-04 22:11:03 +03:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Beam
Bed give paused maps from polymorph and cryostorage a name (#39453) 2025-08-07 16:55:25 +02:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Body Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Botany
Bql
Buckle Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Fix emergency evac shuttle console early launch mispredict (#39751) 2025-09-10 15:56:18 +02:00
Changeling Changeling cleanup and bugfix (#39843) 2025-08-24 15:50:19 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-08-20 15:47:31 -07:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Cleanup warnings in ChatSystem (#36773) 2025-08-17 08:39:23 -04:00
Chemistry Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Climbing Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Clock
Cloning Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Clothing Make Foldable Clothing Hidden Layers "reset" Hidden Layers when un/Folding (#40251) 2025-09-10 12:20:01 +10:00
Clumsy Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Cluwne
CombatMode make PacifiedComponent session specific (#38137) 2025-06-07 14:37:13 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Crawling Fixes Part 5: Holy Fuck (#39109) 2025-07-21 11:08:04 +02:00
Damage Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery change Identity.Name to Identity.Entity for delivery popups (#38909) 2025-07-10 19:44:37 +02:00
Destructible Better Godmode (#37020) 2025-05-10 01:06:19 -04:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
DeviceNetwork Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Devour Predict DevourSystem. (#38970) 2025-07-16 02:21:18 +02:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
DoAfter Do after checks for being inside container (#39880) 2025-09-10 12:22:24 -07:00
Doors Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
DragDrop
Dragon
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-08-18 16:26:29 -04:00
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588) 2025-07-11 13:18:15 -04:00
Emp Predict EMP Examine (#39419) 2025-08-06 16:25:24 +02:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityEffects Predict Mind Roles (#39611) 2025-08-21 03:10:07 +02:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
Entry
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Eye Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Fix instances of predicted randomness (#39661) 2025-08-15 15:48:23 +02:00
Fluids Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
GameWindow
Gateway
Ghost feat: SimpleRadial menu support for sprite-view and more extensibility (#39223) 2025-09-10 11:11:15 +03:00
GhostKick
Gibbing fix: Use PredictedQueueDel for gib spell (#38729) 2025-07-04 14:48:16 +02:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands fix: Block EntityStorage from inserting into mechs (#37942) 2025-08-26 12:29:12 +02:00
HealthExaminable Improved Health examination text (#38126) 2025-06-09 00:31:49 -07:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Info
Input Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Don't show item dropping popup when wielding. (#40032) 2025-09-03 13:09:40 +02:00
IoC
Item Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen SharedKitchenSpikeSystem bugfixes (#39959) 2025-08-30 18:52:34 +02:00
Labels Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Batchable lathe jobs, editable lathe job order (#38624) 2025-08-24 17:02:47 +02:00
Light Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Lightning
Localizations Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
Lock Fix chameleon backpacks not being able to be opened when locked (#39784) 2025-08-26 23:50:19 +02:00
Lube
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic fix: spellbooks can have charges ≠ 3 (#38769) 2025-08-20 15:47:31 -07:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
MapText
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix industrial reagent grinder bug, second attempt (#39690) 2025-08-16 21:54:15 +02:00
Maths
Mech fix: Block EntityStorage from inserting into mechs (#37942) 2025-08-26 12:29:12 +02:00
Medical [Bugfix] Fix topical self healing time multiplier not working (#39883) 2025-08-25 11:05:55 -07:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Mindshield Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
NameIdentifier make name identifier prefix LocId (#39035) 2025-07-18 21:59:49 +03:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
NodeContainer Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-05-21 11:06:58 -07:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Merge branch 'master' into fix-conflict-40263 2025-09-10 19:52:34 +02:00
Objectives Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Adds Parcel Wrap (#34471) 2025-04-26 19:24:25 -04:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics Can't crawl over counters (#40099) 2025-09-04 14:03:10 -07:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-08-05 23:20:43 +02:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph Fix nuke disk getting lost when polymorphed holder is deleted (#36058) 2025-08-20 00:02:41 -07:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Predict GetVerbsEvent in PowerSwitchableSystem (#39589) 2025-08-13 09:54:02 +02:00
PowerCell Fix PowerCellDrawComponent draw rate (#38562) 2025-06-25 09:38:57 -04:00
Prayer
Preferences Merge branch 'master' into fix-conflict-40263 2025-09-10 19:52:34 +02:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying
Puppet
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Random Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
RatKing action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
RCD Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ReagentSpeed
Rejuvenate
Remotes Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
Repairable Predict RepairableSystem (#38886) 2025-07-10 04:39:34 +02:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Generic Numeric Alerts (#38370) 2025-06-21 20:59:37 +03:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Rootable Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-17 15:27:39 +10:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Shuttles Fix emergency evac shuttle console early launch mispredict (#39751) 2025-09-10 15:56:18 +02:00
Silicons Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Singularity Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318) 2025-08-01 19:40:15 +02:00
Slippery Crawling Fixes 1: Dragons and Borgs can't do the worm. (#39084) 2025-08-10 10:49:29 -07:00
SmartFridge feat: add verb for smartfridge item insertion (#39807) 2025-08-22 22:33:04 +02:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Throwing triggers (#39650) 2025-08-14 22:33:37 -07:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species fix: reform dionas via SpawnNextToOrDrop (#39505) 2025-08-11 13:00:12 +02:00
Speech [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-08-18 16:26:29 -04:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks predict StackSystem GetVerbsEvent (#39741) 2025-08-18 16:49:25 -07:00
Standing [Cleanup] Remove FellDownEvent (#39762) 2025-08-27 22:43:55 +02:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth
StepTrigger EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Sticky Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Storage Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Store Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Stunnable Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Tiles Fix a logic error in Protectedgridsystem (#39271) 2025-07-29 14:01:40 +02:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools tool lock 2025-08-26 20:04:10 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Added Hemophilia Trait (#38224) 2025-08-21 03:02:54 +02:00
Trigger PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Udder
UserInterface Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Vapor
VendingMachines Make VendingMachineInventoryEntry a data definition for post-init savegrid (#38406) 2025-07-31 20:34:29 +02:00
Verbs Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
VoiceMask
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Wieldable Don't show item dropping popup when wielding. (#40032) 2025-09-03 13:09:40 +02:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Don't network ZombifyOnDeathComponent and ZombieImmuneComponent (#39963) 2025-08-29 15:43:23 -07:00
Content.Shared.csproj Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs