fish-station/Resources/Prototypes
Vera Aguilera Puerto a2b737d945
Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00
..
AccessLevels Saltern mapping updates (#3669) 2021-03-16 16:46:31 +11:00
Actions SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Alerts Better pull breakout (#3571) 2021-03-08 12:10:48 +11:00
Atmospherics Removes chem. and react. from every prototype ID (#3767) 2021-04-08 23:48:02 +10:00
Body Fixes organs being unconsumable 2021-04-11 11:16:13 -07:00
Catalog Cargo IDs are ACTUALLY PascalCase 2021-06-11 16:53:03 -07:00
Damage Made walls and windows stronger (#4175) 2021-06-11 16:53:51 -07:00
Datasets Converts all cargo IDs to camelCase and deletes unused/outdated cargo Dataset. 2021-06-11 16:38:02 -07:00
Entities Atmos pipe rework (#3833) 2021-06-19 13:25:05 +02:00
EntityLists/Tools Adds some more toollists and debug entities (#3807) 2021-04-10 07:25:12 +00:00
HairStyles SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Hydroponics Massive Food PR (#3436) 2021-05-03 13:17:22 +02:00
NPCs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
Objectives Traitor (#2566) 2020-12-01 17:05:19 +01:00
Reagents Updates Synaptizine healthChange from 0.70 to 0.67 2021-06-06 18:33:02 +00:00
Recipes Added oil with functionality (#4120) 2021-06-06 03:53:17 +10:00
Roles Removes Warden from role-list 2021-06-17 14:54:06 -07:00
Shaders Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
SoundCollections Massive Food PR (#3436) 2021-05-03 13:17:22 +02:00
Stacks Massive Food PR (#3436) 2021-05-03 13:17:22 +02:00
Tiles Adds YAML linter validators for content tiles. 2021-05-27 11:42:04 +02:00
ai_factions.yml Data-driven NPC factions (#3249) 2021-02-21 00:27:17 +01:00
bar_signs.yml Adds cyber sylph's 2020-08-23 14:48:20 -07:00
holidays.yml Adds Travis Scott day to list of holidays. (#3236) 2021-02-16 09:41:36 +01:00
hud.yml HUD Themes (#3774) 2021-04-12 00:43:53 +02:00
melee_weapon_animations.yml Re-organizing the prototypes folder (#1384) 2020-07-20 12:26:16 +02:00
tags.yml Airlock construction (#3609) 2021-03-17 13:07:49 +01:00