fish-station/Content.Server/Access/Systems/PresetIdCardSystem.cs
VigersRay 5f10d21fa6 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Administration/Commands/PlayTimeCommands.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/BreakerFlipRule.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/tanks.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/clown.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
2024-06-04 09:41:27 +03:00

110 lines
3.9 KiB
C#

using System.Linq;
using Content.Server.Access.Components;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
namespace Content.Server.Access.Systems;
public sealed class PresetIdCardSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IdCardSystem _cardSystem = default!;
[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<PresetIdCardComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<RulePlayerJobsAssignedEvent>(PlayerJobsAssigned);
}
private void PlayerJobsAssigned(RulePlayerJobsAssignedEvent ev)
{
// Go over all ID cards and make sure they're correctly configured for extended access.
var query = EntityQueryEnumerator<PresetIdCardComponent>();
while (query.MoveNext(out var uid, out var card))
{
var station = _stationSystem.GetOwningStation(uid);
// If we're not on an extended access station, the ID is already configured correctly from MapInit.
if (station == null || !TryComp<StationJobsComponent>(station.Value, out var jobsComp) || !jobsComp.ExtendedAccess)
continue;
SetupIdAccess(uid, card, true);
SetupIdName(uid, card);
}
}
private void OnMapInit(EntityUid uid, PresetIdCardComponent id, MapInitEvent args)
{
// If a preset ID card is spawned on a station at setup time,
// the station may not exist,
// or may not yet know whether it is on extended access (players not spawned yet).
// PlayerJobsAssigned makes sure extended access is configured correctly in that case.
var station = _stationSystem.GetOwningStation(uid);
var extended = false;
// Station not guaranteed to have jobs (e.g. nukie outpost).
if (TryComp(station, out StationJobsComponent? stationJobs))
extended = stationJobs.ExtendedAccess;
SetupIdAccess(uid, id, extended);
SetupIdName(uid, id);
}
private void SetupIdName(EntityUid uid, PresetIdCardComponent id)
{
if (id.IdName == null)
return;
_cardSystem.TryChangeFullName(uid, id.IdName);
}
private void SetupIdAccess(EntityUid uid, PresetIdCardComponent id, bool extended)
{
if (id.JobName == null)
return;
if (!_prototypeManager.TryIndex(id.JobName, out JobPrototype? job))
{
Log.Error($"Invalid job id ({id.JobName}) for preset card");
return;
}
_accessSystem.SetAccessToJob(uid, job, extended);
_cardSystem.TryChangeJobTitle(uid, job.LocalizedName);
_cardSystem.TryChangeJobDepartment(uid, job);
_cardSystem.TryChangeJobColor(uid, GetJobColor(_prototypeManager, job), job.RadioIsBold); // Sunrise-End
if (_prototypeManager.TryIndex(job.Icon, out var jobIcon))
_cardSystem.TryChangeJobIcon(uid, jobIcon);
}
// Sunrise-Start
public static string GetJobColor(IPrototypeManager prototypeManager, IPrototype job)
{
var jobCode = job.ID;
var departments = prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToList();
departments.Sort((a, b) => a.Sort.CompareTo(b.Sort));
foreach (var department in from department in departments
from jobId in department.Roles
where jobId == jobCode
select department)
{
return department.Color.ToHex();
}
return string.Empty;
}
// Sunrise-End
}