fish-station/Content.Client/_Sunrise/CarpQueen/CarpEggVisualizerSystem.cs
2025-12-25 20:17:55 +03:00

28 lines
835 B
C#

using Content.Shared._Sunrise.CarpQueen;
using Robust.Client.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client._Sunrise.CarpQueen;
public sealed class CarpEggVisualizerSystem : VisualizerSystem<CarpEggComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, CarpEggComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.AppearanceData.TryGetValue(CarpEggVisuals.OverlayColor, out var obj))
return;
var color = (Color) obj;
var sprite = args.Sprite;
if (_sprite.LayerMapTryGet((uid, sprite), "overlay", out var layer, false))
{
_sprite.LayerSetColor((uid, sprite), layer, color);
}
}
}