fish-station/Content.Server/_Sunrise/Paws/PawsSystem.cs
2025-12-26 17:44:36 +03:00

75 lines
2.6 KiB
C#

using Content.Server._Sunrise.NoEmotions;
using Content.Server.Chat.Systems;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.Sunrise.Paws
{
public sealed class PawsSystem : EntitySystem
{
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
// SubscribeLocalEvent<PawsComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<PawsComponent, DamageChangedEvent>(OnDamaged);
}
// private void OnMobStateChanged(EntityUid uid, PawsComponent component, MobStateChangedEvent args)
// {
// if (args.NewMobState == MobState.Dead)
// _audioSystem.PlayPvs(component.DeadSound, uid, component.DeadSound.Params);
// }
private void OnDamaged(EntityUid uid, PawsComponent component, DamageChangedEvent args)
{
if (HasComp<NoEmotionsComponent>(uid))
return;
if (!_mobStateSystem.IsAlive(uid))
return;
if (!args.DamageIncreased)
return;
var curTime = _timing.CurTime;
if (curTime < component.NextScreamTime)
return;
if (args.DamageDelta!.GetTotal() < component.ThresholdDamage)
return;
component.NextScreamTime = curTime + TimeSpan.FromSeconds(component.ScreamInterval);
_chatSystem.TryEmoteWithChat(uid, _random.Pick(component.EmotesTakeDamage));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var curTime = _timing.CurTime;
var query = EntityQueryEnumerator<PawsComponent, MobStateComponent>();
while (query.MoveNext(out var uid, out var comp, out var state))
{
if (state.CurrentState != MobState.Critical)
continue;
if (curTime < comp.NextCoughTime)
return;
comp.NextCoughTime = curTime + TimeSpan.FromSeconds(comp.CoughInterval);
_chatSystem.TryEmoteWithChat(uid, "SevereCough", ignoreActionBlocker: true);
}
}
}
}