# Conflicts: # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs # Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Follower/FollowerSystem.cs # Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl # Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl # Resources/Locale/en-US/discord/vote-notifications.ftl # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml # Resources/Prototypes/Voice/speech_emotes.yml
94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Dataset;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Random.Helpers;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Sunrise.Interfaces.Shared; // Sunrise-Sponsors
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namespace Content.Client.Lobby.UI.Loadouts;
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[GenerateTypedNameReferences]
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public sealed partial class LoadoutWindow : FancyWindow
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{
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public event Action<string>? OnNameChanged;
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public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
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public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
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private List<LoadoutGroupContainer> _groups = new();
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public HumanoidCharacterProfile Profile;
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public LoadoutWindow(HumanoidCharacterProfile profile, RoleLoadout loadout, RoleLoadoutPrototype proto, ICommonSession session, IDependencyCollection collection, ISharedSponsorsManager? sponsorsManager) // Sunrise-Sponsors
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{
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RobustXamlLoader.Load(this);
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Profile = profile;
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var protoManager = collection.Resolve<IPrototypeManager>();
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RoleNameEdit.IsValid = text => text.Length <= HumanoidCharacterProfile.MaxLoadoutNameLength;
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// Hide if we can't edit the name.
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if (!proto.CanCustomizeName)
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{
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RoleNameBox.Visible = false;
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}
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else
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{
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var name = loadout.EntityName;
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LoadoutNameLabel.Text = proto.NameDataset == null ?
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Loc.GetString("loadout-name-edit-label") :
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Loc.GetString("loadout-name-edit-label-dataset");
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RoleNameEdit.ToolTip = Loc.GetString(
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"loadout-name-edit-tooltip",
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("max", HumanoidCharacterProfile.MaxLoadoutNameLength));
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RoleNameEdit.Text = name ?? string.Empty;
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RoleNameEdit.OnTextChanged += args => OnNameChanged?.Invoke(args.Text);
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}
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// Hide if no groups
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if (proto.Groups.Count == 0)
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{
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LoadoutGroupsContainer.Visible = false;
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SetSize = Vector2.Zero;
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}
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else
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{
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foreach (var group in proto.Groups)
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{
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if (!protoManager.TryIndex(group, out var groupProto))
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continue;
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if (groupProto.Hidden)
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continue;
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var container = new LoadoutGroupContainer(profile, loadout, protoManager.Index(group), session, collection, sponsorsManager); // Sunrise-Sponsors
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LoadoutGroupsContainer.AddTab(container, Loc.GetString(groupProto.Name));
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_groups.Add(container);
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container.OnLoadoutPressed += args =>
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{
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OnLoadoutPressed?.Invoke(group, args);
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};
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container.OnLoadoutUnpressed += args =>
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{
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OnLoadoutUnpressed?.Invoke(group, args);
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};
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}
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}
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}
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public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
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{
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foreach (var group in _groups)
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{
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group.RefreshLoadouts(Profile, loadout, session, collection);
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}
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}
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}
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