fish-station/Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
Vigers Ray ed0a30bb64 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
#	Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
#	Resources/Locale/en-US/discord/vote-notifications.ftl
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00

94 lines
3.4 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Dataset;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Random.Helpers;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Sunrise.Interfaces.Shared; // Sunrise-Sponsors
namespace Content.Client.Lobby.UI.Loadouts;
[GenerateTypedNameReferences]
public sealed partial class LoadoutWindow : FancyWindow
{
public event Action<string>? OnNameChanged;
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
private List<LoadoutGroupContainer> _groups = new();
public HumanoidCharacterProfile Profile;
public LoadoutWindow(HumanoidCharacterProfile profile, RoleLoadout loadout, RoleLoadoutPrototype proto, ICommonSession session, IDependencyCollection collection, ISharedSponsorsManager? sponsorsManager) // Sunrise-Sponsors
{
RobustXamlLoader.Load(this);
Profile = profile;
var protoManager = collection.Resolve<IPrototypeManager>();
RoleNameEdit.IsValid = text => text.Length <= HumanoidCharacterProfile.MaxLoadoutNameLength;
// Hide if we can't edit the name.
if (!proto.CanCustomizeName)
{
RoleNameBox.Visible = false;
}
else
{
var name = loadout.EntityName;
LoadoutNameLabel.Text = proto.NameDataset == null ?
Loc.GetString("loadout-name-edit-label") :
Loc.GetString("loadout-name-edit-label-dataset");
RoleNameEdit.ToolTip = Loc.GetString(
"loadout-name-edit-tooltip",
("max", HumanoidCharacterProfile.MaxLoadoutNameLength));
RoleNameEdit.Text = name ?? string.Empty;
RoleNameEdit.OnTextChanged += args => OnNameChanged?.Invoke(args.Text);
}
// Hide if no groups
if (proto.Groups.Count == 0)
{
LoadoutGroupsContainer.Visible = false;
SetSize = Vector2.Zero;
}
else
{
foreach (var group in proto.Groups)
{
if (!protoManager.TryIndex(group, out var groupProto))
continue;
if (groupProto.Hidden)
continue;
var container = new LoadoutGroupContainer(profile, loadout, protoManager.Index(group), session, collection, sponsorsManager); // Sunrise-Sponsors
LoadoutGroupsContainer.AddTab(container, Loc.GetString(groupProto.Name));
_groups.Add(container);
container.OnLoadoutPressed += args =>
{
OnLoadoutPressed?.Invoke(group, args);
};
container.OnLoadoutUnpressed += args =>
{
OnLoadoutUnpressed?.Invoke(group, args);
};
}
}
}
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
{
foreach (var group in _groups)
{
group.RefreshLoadouts(Profile, loadout, session, collection);
}
}
}