fish-station/Content.Server/StationEvents/Components
Vigers Ray 10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
..
AlertLevelInterceptionRuleComponent.cs
AnomalySpawnRuleComponent.cs
BasicStationEventSchedulerComponent.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
BluespaceArtifactRuleComponent.cs
BluespaceLockerRuleComponent.cs
BreakerFlipRuleComponent.cs
BureaucraticErrorRuleComponent.cs Fix Station AI being affected by Bureaucratic Event (#32021) 2024-09-11 13:24:24 +02:00
CargoGiftsRuleComponent.cs
ClericalErrorRuleComponent.cs
FalseAlarmRuleComponent.cs
GasLeakRuleComponent.cs БЗ и хилиум (#808) 2024-12-09 22:07:58 +03:00
GreytideVirusComponent.cs Greytide Virus station event (#33547) 2024-11-27 00:50:20 +11:00
ImmovableRodRuleComponent.cs
IonStormRuleComponent.cs
KudzuGrowthRuleComponent.cs
MassHallucinationsRuleComponent.cs MassHallucinationsRule Minor Refactor (#28748) 2024-07-20 15:53:57 +10:00
MeteorSwarmComponent.cs Звук оповещения из сс13 2024-11-29 03:23:45 +03:00
PowerGridCheckRuleComponent.cs Cleanup: Use `SoundCollectionSpecifier instead of string literals in PowerGridCheckRule` (#35449) 2025-02-25 08:16:10 +11:00
RampingStationEventSchedulerComponent.cs Event scheduler setting tweaks (#31018) 2024-08-15 13:33:17 -06:00
RandomEntityStorageSpawnRuleComponent.cs
RandomSentienceRuleComponent.cs Re-add improved random sentience event (#29123) 2024-08-18 17:41:12 -06:00
RandomSpawnRuleComponent.cs
SentienceTargetComponent.cs Re-add improved random sentience event (#29123) 2024-08-18 17:41:12 -06:00
SolarFlareRuleComponent.cs
SpaceSpawnRuleComponent.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
StationEventComponent.cs Sleeper agents event no longer occurs when evacuation is called (#30646) 2024-08-05 13:17:53 +10:00
VentClogRuleComponent.cs
VentCritterSpawnLocationComponent.cs
VentCrittersRuleComponent.cs