fish-station/Content.Server/Traitor/Uplink/UplinkSystem.cs
Vigers Ray 2e3945004b Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
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#	Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
#	Resources/migration.yml
2025-02-05 04:48:05 +03:00

180 lines
6.3 KiB
C#

using System.Linq;
using Content.Server.Store.Systems;
using Content.Server.StoreDiscount.Systems;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Implants;
using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.PDA;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Server.Traitor.Uplink;
public sealed class UplinkSystem : EntitySystem
{
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly SharedSubdermalImplantSystem _subdermalImplant = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[ValidatePrototypeId<CurrencyPrototype>]
public const string TelecrystalCurrencyPrototype = "Telecrystal";
private const string FallbackUplinkImplant = "UplinkImplant";
private const string FallbackUplinkCatalog = "UplinkUplinkImplanter";
/// <summary>
/// Adds an uplink to the target
/// </summary>
/// <param name="user">The person who is getting the uplink</param>
/// <param name="balance">The amount of currency on the uplink. If null, will just use the amount specified in the preset.</param>
/// <param name="uplinkEntity">The entity that will actually have the uplink functionality. Defaults to the PDA if null.</param>
/// <param name="giveDiscounts">Marker that enables discounts for uplink items.</param>
/// <returns>Whether or not the uplink was added successfully</returns>
public bool AddUplink(
EntityUid user,
FixedPoint2 balance,
EntityUid? uplinkEntity = null,
bool giveDiscounts = false)
{
// Try to find target item if none passed
uplinkEntity ??= FindUplinkTarget(user);
if (uplinkEntity == null)
return ImplantUplink(user, balance, giveDiscounts);
EnsureComp<UplinkComponent>(uplinkEntity.Value);
SetUplink(user, uplinkEntity.Value, balance, giveDiscounts);
// TODO add BUI. Currently can't be done outside of yaml -_-
// ^ What does this even mean?
return true;
}
/// <summary>
/// Configure TC for the uplink
/// </summary>
public void SetUplink(EntityUid user, EntityUid uplink, FixedPoint2 balance, bool giveDiscounts)
{
if (!_mind.TryGetMind(user, out var mind, out _))
return;
var store = EnsureComp<StoreComponent>(uplink);
store.AccountOwner = mind;
store.Balance.Clear();
_store.TryAddCurrency(new Dictionary<string, FixedPoint2> { { TelecrystalCurrencyPrototype, balance } },
uplink,
store);
var uplinkInitializedEvent = new StoreInitializedEvent(
TargetUser: mind,
Store: uplink,
UseDiscounts: giveDiscounts,
Listings: _store.GetAvailableListings(mind, uplink, store)
.ToArray());
RaiseLocalEvent(ref uplinkInitializedEvent);
}
/// <summary>
/// Implant an uplink as a fallback measure if the traitor had no PDA
/// </summary>
private bool ImplantUplink(EntityUid user, FixedPoint2 balance, bool giveDiscounts)
{
var implantProto = new string(FallbackUplinkImplant);
if (!_proto.TryIndex<ListingPrototype>(FallbackUplinkCatalog, out var catalog))
return false;
if (!catalog.Cost.TryGetValue(TelecrystalCurrencyPrototype, out var cost))
return false;
if (balance < cost) // Can't use Math functions on FixedPoint2
balance = 0;
else
balance = balance - cost;
var implant = _subdermalImplant.AddImplant(user, implantProto);
if (!HasComp<StoreComponent>(implant))
return false;
SetUplink(user, implant.Value, balance, giveDiscounts);
return true;
}
/// <summary>
/// Finds the entity that can hold an uplink for a user.
/// Usually this is a pda in their pda slot, but can also be in their hands. (but not pockets or inside bag, etc.)
/// </summary>
public EntityUid? FindUplinkTarget(EntityUid user)
{
// Try to find PDA in inventory
if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
{
while (containerSlotEnumerator.MoveNext(out var pdaUid))
{
if (!pdaUid.ContainedEntity.HasValue)
continue;
// Sunrtise-Start
if (_tagSystem.HasTag(pdaUid.ContainedEntity.Value, "SunriseUplink"))
continue;
// Sunrtise-End
if (HasComp<PdaComponent>(pdaUid.ContainedEntity.Value) || HasComp<StoreComponent>(pdaUid.ContainedEntity.Value))
return pdaUid.ContainedEntity.Value;
}
}
// Also check hands
foreach (var item in _handsSystem.EnumerateHeld(user))
{
// Sunrtise-Start
if (_tagSystem.HasTag(item, "SunriseUplink"))
continue;
// Sunrtise-End
if (HasComp<PdaComponent>(item) || HasComp<StoreComponent>(item))
return item;
}
return null;
}
// Sunrtise-Start
public EntityUid? FindUplinkByTag(EntityUid user, string tag)
{
// Try to find PDA in inventory
if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
{
while (containerSlotEnumerator.MoveNext(out var uplinkUid))
{
if (!uplinkUid.ContainedEntity.HasValue) continue;
if (_tagSystem.HasTag(uplinkUid.ContainedEntity.Value, tag))
return uplinkUid.ContainedEntity.Value;
}
}
// Also check hands
foreach (var item in _handsSystem.EnumerateHeld(user))
{
if (_tagSystem.HasTag(item, tag))
return item;
}
return null;
}
// Sunrtise-End
}