* stable * sprite * yes! * LOCATOR TRANSLATION MISSING * finally * stable2 * stable * stable? * FIS * Nerfs * works * Трек болгарыча и время призыва теперь 3 минуты * f * Update modifier_sets.yml * Барьер больше не даёт 5 рун металла, ибо почему он должен?
60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
using Content.Shared._Sunrise.Biocode.Systems;
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using Content.Shared.Pinpointer;
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using Content.Server.Popups;
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using Content.Server.Pinpointer;
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namespace Content.Server._Sunrise.Biocode.Systems;
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/// <summary>
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/// Server-side implementation of biocode deactivation system.
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/// </summary>
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public sealed class ServerBiocodeDeactivationSystem : BiocodeDeactivationSystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PinpointerSystem _pinpointerSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private static readonly ISawmill Sawmill = Logger.GetSawmill("biocode.deactivation");
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protected override void ShowAlert(EntityUid user, string alertText)
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{
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Sawmill.Info($"Showing alert '{alertText}' to user {user}");
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_popup.PopupEntity(Loc.GetString(alertText), user, user);
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}
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protected override void DeactivateItem(EntityUid uid)
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{
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Sawmill.Info($"Attempting to deactivate item {uid}");
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// Handle pinpointer deactivation using the proper system method
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if (TryComp<PinpointerComponent>(uid, out var pinpointer))
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{
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Sawmill.Info($"Pinpointer {uid} current state: IsActive={pinpointer.IsActive}");
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// Always ensure the pinpointer is deactivated
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_pinpointerSystem.SetActive(uid, false, pinpointer);
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// Force update appearance to ensure visual state is correct
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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Sawmill.Info($"Force updating appearance for pinpointer {uid}");
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_appearance.SetData(uid, PinpointerVisuals.IsActive, false, appearance);
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_appearance.SetData(uid, PinpointerVisuals.TargetDistance, Distance.Unknown, appearance);
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}
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else
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{
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Sawmill.Info($"No appearance component found for pinpointer {uid}");
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}
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}
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else
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{
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Sawmill.Info($"Item {uid} is not a pinpointer");
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}
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// Add other item types here as needed
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// Example: if (TryComp<SomeOtherComponent>(uid, out var otherComponent))
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// {
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// _someOtherSystem.Deactivate(uid, otherComponent);
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// }
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}
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}
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