fish-station/Resources/Prototypes/Entities
Swept e34888373a
Respriting the codebase (#4820)
* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
..
Clothing Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678) 2021-09-26 15:19:00 +02:00
Debugging Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Effects Fix puddles blocking bullets (#4783) 2021-10-06 23:59:11 -07:00
Markers Add linter support for TimedSpawnerComponent, fix linter errors. 2021-10-14 11:09:26 +02:00
Mobs More admin ghost interactions (#4854) 2021-10-13 10:40:29 -07:00
Objects Makes the solar control computer accessible by adding the board to the lathe (#4869) 2021-10-14 17:05:04 -07:00
Structures Respriting the codebase (#4820) 2021-10-15 11:58:40 +02:00
Virtual Wieldable/two-handed weapons (#4554) 2021-09-17 07:16:11 -07:00