..
Access
Add data field for id card microwave behaviour ( #28087 )
2024-05-17 10:48:22 +02:00
ActionBlocker
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Actions
Fix TryGetActionData error triggering when run on deleting entities ( #27839 )
2024-05-31 10:25:13 +10:00
Administration
Clean up command perms ( #28451 )
2024-06-01 01:14:43 -07:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-02-29 16:44:28 -05:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-05-27 17:52:56 -07:00
Antag
fix antag selection being evil ( #28197 )
2024-05-26 01:14:29 -04:00
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-13 14:05:37 +10:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Make suit storage only available for hardsuits, softsuits, and armor ( #27546 )
2024-05-09 20:19:07 -06:00
Atmos
Only auto-enable internals when necessary ( #28248 )
2024-05-31 12:28:11 +10:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
prevent placing dead bodies in cryostorage ( #26810 )
2024-04-08 13:07:23 +10:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-11 12:55:19 +11:00
Body
Replace AttachToGridOrMap with DropNextTo ( #27950 )
2024-05-12 10:30:17 -04:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Improve InteractionSystem range & BUI checks ( #27999 )
2024-05-24 15:03:03 +10:00
Burial
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Cabinet
item cabinet rework + stuff ( #26779 )
2024-05-29 16:08:33 -04:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Cargo bounty corrections ( #28255 )
2024-05-27 17:51:50 -07:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
CCVar
Add job whitelist system ( #28085 )
2024-06-01 05:08:31 -07:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Improved RCDs ( #22799 )
2024-03-30 23:29:47 -05:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Make chat & examine systems use FormattedMessage.EscapeText() ( #28431 )
2024-05-31 16:05:34 -04:00
Chemistry
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Climbing
Fix climbing and bonking simultaneously ( #27268 )
2024-04-24 23:02:43 +10:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Clothing
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-05 13:29:21 -04:00
Computer
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-01 13:49:28 -04:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Prioritize empty item slots when inserting ( #28203 )
2024-05-23 14:16:14 +10:00
Conveyor
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Cuffs
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Damage
Only auto-enable internals when necessary ( #28248 )
2024-05-31 12:28:11 +10:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-05-28 23:37:03 -04:00
Decals
Content changes for engine delta-state PR ( #28134 )
2024-05-24 14:08:23 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-23 18:59:09 -04:00
DeviceLinking
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
DeviceNetwork
Fix network configurator memory leaking ( #27346 )
2024-04-26 20:36:57 +10:00
Devour
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Directions
Disposal
Throwing into disposals logic splitting ( #27487 )
2024-04-29 23:12:42 +10:00
DoAfter
Fix DoAfter attempt event null error ( #27280 )
2024-04-25 11:54:25 +10:00
Doors
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-10 17:01:38 -05:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Explosion
combine same-tile explosions in the same tick ( #25664 )
2024-03-30 10:46:05 +11:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Eye
Fix const data field in BlindableComponent ( #27919 )
2024-05-11 01:20:48 -07:00
Fax
feat(fax): Fax machines print, copy, and send paper labels ( #25979 )
2024-04-28 16:12:45 +10:00
FixedPoint
Fix FixedPoint2.Abs multiplying the value by 100 ( #28378 )
2024-05-29 18:42:15 +10:00
Flash
Flash buff ( #25730 )
2024-04-18 16:30:01 +10:00
Fluids
Stop mop buckets from spilling when you push them ( #26706 )
2024-04-04 02:39:54 -06:00
Foldable
Flipped caps real ( #24961 )
2024-02-10 00:44:19 -08:00
Follower
Fix non-ghosts and admins counting toward most followed ( #28120 )
2024-05-20 07:12:05 -07:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-15 02:52:55 -07:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-18 18:23:25 +11:00
GameTicking
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-02 15:40:04 -05:00
GameWindow
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Geras
Geras bug fixes ( #27308 )
2024-05-03 19:26:09 +02:00
Ghost
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
GhostKick
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Hands
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-10 11:26:39 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Humanoid
Randomizes more humanoid appearances ( #27997 )
2024-06-01 00:51:07 -04:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Prevent Identity.Name NRE exception ( #28433 )
2024-05-31 13:11:21 +10:00
Implants
Make all implants unable to be implanted more than once ( #26250 )
2024-03-26 01:16:19 +01:00
Info
Input
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Interaction
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Improve InteractionSystem range & BUI checks ( #27999 )
2024-05-24 15:03:03 +10:00
IoC
Item
Misc ItemToggleSystem changes ( #26489 )
2024-03-28 15:05:04 +11:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-03-29 17:30:50 +11:00
Labels
Fix handlabeler/utility belt misprediction ( #26660 )
2024-04-28 14:19:30 +10:00
Lathe
make lathe visuals not required ( #24757 )
2024-01-31 13:50:40 +11:00
Light
Makes flares quieter ( #27521 )
2024-04-30 16:49:35 +10:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
fixed formatting of floating point numbers during localization ( #27441 )
2024-04-28 21:52:35 -07:00
Lock
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
MagicMirror
fix mirror server crashes ( #28318 )
2024-05-27 17:50:05 +02:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Revert "Tile variantize after deconstruct" ( #28119 )
2024-05-18 23:23:40 +03:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
Materials
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-01 13:49:28 -04:00
Maths
Mech
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Medical
Add defib event, add fields to be able to disable crit defib and do after movement ( #28174 )
2024-05-21 14:11:49 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-02-26 16:26:46 -07:00
Mind
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 12:21:10 -05:00
Mining
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Mobs
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Module
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-24 17:22:44 -04:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Selectively revert PullController ( #28126 )
2024-05-26 20:11:17 -04:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Ninja
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
NPC
Killer tomatoes ( #26053 )
2024-04-18 21:21:56 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
Nutrition
item cabinet rework + stuff ( #26779 )
2024-05-29 16:08:33 -04:00
Objectives
Fix round start crash (causing instant restart) ( #26579 )
2024-03-31 10:50:29 +11:00
Overlays
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-18 13:20:44 +10:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-06 18:31:20 +11:00
Paper
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Parallax
biome flexibility changes ( #28017 )
2024-05-14 23:27:25 -04:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-04 05:56:14 -07:00
Physics
Fix crates masks ( #27137 )
2024-04-20 16:23:20 +10:00
Pinpointer
Content changes for engine delta-state PR ( #28134 )
2024-05-24 14:08:23 +10:00
Placeable
Change PlaceableSurfaceSystem.cs to file scoped namespace ( #28379 )
2024-05-29 08:56:14 -04:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-12 16:30:34 +10:00
Players
Add job whitelist system ( #28085 )
2024-06-01 05:08:31 -07:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
prop hunt ss14 (real) ( #26691 )
2024-04-17 14:48:35 -07:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-04-22 13:57:13 +10:00
Power
Predict ActivatableUIRequiresPower ( #28405 )
2024-05-30 00:32:16 -07:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Add loadout group check ( #28311 )
2024-05-27 01:04:34 -07:00
Procedural
Haunted dungeon template ( #23768 )
2024-03-24 14:37:18 +11:00
Projectiles
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Prototypes
ProximityDetection
Fix master ( #23656 )
2024-01-07 14:23:25 +11:00
Prying
Firelock improvements part 1 ( #26582 )
2024-05-22 04:16:20 -07:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-16 14:54:46 +10:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Radio jammer update! ( #25912 )
2024-04-25 12:19:16 +10:00
Random
Add LocalizedDatasetPrototype ( #28310 )
2024-05-28 14:41:41 -04:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Nerf ninja research stealing ( #26421 )
2024-03-26 11:52:27 +11:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Revolutionary
Refactor antag rule code ( #23445 )
2024-02-29 17:25:10 +11:00
Robotics
malf killer 9000 (robotics console) ( #24855 )
2024-05-08 23:36:07 -07:00
Roles
Add job whitelist system ( #28085 )
2024-06-01 05:08:31 -07:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
Salvage
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Sandbox
Security
Pulling rework v2 ( #24936 )
2024-03-19 14:30:56 +11:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Shuttles
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Silicons
fix borg ui mispredict opening ( #28305 )
2024-05-26 13:07:16 -07:00
Singularity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Slippery
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
2024-05-11 22:01:58 -04:00
SMES
Smoking
Solar
Sound
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-21 12:59:56 +11:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-01 19:30:07 +11:00
Stacks
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-01 13:49:28 -04:00
Standing
Make standing state down sound nullable ( #28132 )
2024-05-19 16:35:22 -06:00
Station
Only auto-enable internals when necessary ( #28248 )
2024-05-31 12:28:11 +10:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
StatusIcon
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards ( #26764 )
2024-04-28 17:11:46 +10:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Store
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-05-30 14:49:12 +03:00
Strip
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Stunnable
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
SubFloor
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Teleportation
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-01 00:10:48 -08:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Stop items that are being pulled from spinning ( #26504 )
2024-03-30 14:35:42 +11:00
Tiles
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-22 18:08:40 +11:00
Timing
Make UseDelay SetLength do EnsureComp ( #27601 )
2024-05-02 22:16:16 +10:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-04-28 21:38:16 -07:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Traits
Adds new "Short-Sighted" trait! ( #26037 )
2024-05-09 18:40:49 -07:00
Trigger
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Vapor
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-03-28 17:46:26 +11:00
Verbs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Fix the client thinking it cannot shoot after mispredicting when it actually can ( #28464 )
2024-06-01 02:35:14 -07:00
Weather
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-12 01:05:28 -07:00
Whitelist
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Wieldable
Changing hands unwields item ( #28161 )
2024-05-25 21:17:01 -04:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-05-26 13:07:16 -07:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 12:09:26 -04:00
Zombies
Move PendingZombieComponent to Shared ( #28143 )
2024-05-25 17:07:18 -04:00
Content.Shared.csproj
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs