fish-station/Content.Server/Repairable/RepairableSystem.cs

111 lines
4.4 KiB
C#

using Content.Server.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Repairable;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
namespace Content.Server.Repairable
{
public sealed class RepairableSystem : SharedRepairableSystem
{
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair);
SubscribeLocalEvent<RepairableComponent, RepairFinishedEvent>(OnRepairFinished);
}
private void OnRepairFinished(EntityUid uid, RepairableComponent component, RepairFinishedEvent args)
{
if (args.Cancelled)
return;
if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
return;
if (component.Damage != null)
{
var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User);
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.GetTotal()}");
}
else
{
// Repair all damage
_damageableSystem.SetAllDamage(uid, damageable, 0);
_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} back to full health");
}
var str = Loc.GetString("comp-repairable-repair",
("target", uid),
("tool", args.Used!));
_popup.PopupEntity(str, uid, args.User);
}
// Sunrise-start
private bool CanRepair(Dictionary<string, FixedPoint2> damage, Dictionary<string, FixedPoint2> repairable)
{
foreach (var type in repairable)
{
if (damage[type.Key].Value > 0)
{
return true;
}
}
return false;
}
// Sunrise-end
public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
// Only try repair the target if it is damaged
if (!TryComp<DamageableComponent>(uid, out var damageable) || damageable.TotalDamage == 0)
return;
// Sunrise-start
if (component.Damage != null && !CanRepair(damageable.Damage.DamageDict, component.Damage.DamageDict))
return;
// Sunrise-end
// Add a penalty to how long it takes if the user is repairing itself
var isNotSelf = args.User != args.Target;
var delay = isNotSelf
? component.DoAfterDelay
: component.DoAfterDelay * GetScaledRepairPenalty(args.User, component);
// Run the repairing doafter
args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, new RepairFinishedEvent(), component.FuelCost);
}
public float GetScaledRepairPenalty(EntityUid uid, RepairableComponent component)
{
var output = component.DoAfterDelay;
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) ||
!TryComp<DamageableComponent>(uid, out var damageable))
return output;
if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
return 1;
var percentDamage = (float) (damageable.TotalDamage / amount);
//basically make it scale from 1 to the multiplier.
var modifier = percentDamage * (component.SelfRepairPenalty - 1) + 1;
return Math.Max(modifier, 1);
}
}
}