* Fix throwing prediction - Disposals is still janky but I think that's disposals in general not being predicted and the disposals throw not being predicted and short-lived. - Would need to check RMC. - Couldn't repro the underlying issues however thrown items don't slip anymore so (and we also don't predict their land / stopping anymore so). * primary constructor --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> |
||
|---|---|---|
| .. | ||
| BeforeThrowEvent.cs | ||
| LandAtCursorComponent.cs | ||
| LandEvent.cs | ||
| ThrowAttemptEvent.cs | ||
| ThrowEvents.cs | ||
| ThrowingAngleComponent.cs | ||
| ThrowingSystem.cs | ||
| ThrownEvent.cs | ||
| ThrownItemComponent.cs | ||
| ThrownItemSystem.cs | ||