fish-station/Content.Client/GameObjects/Components
Acruid b1c81ed6e6 Entity Interpolation (#197)
* Frame interpolation kinda works.

* Added null CurState check because it can be null now.

* Merge remote-tracking branch 'upstream/master' into dev-GameState
2019-04-13 09:46:27 +02:00
..
Actor Fixes Breaking Change with UI windows. (#192) 2019-04-12 21:37:09 -07:00
Clothing Entity Interpolation (#197) 2019-04-13 09:46:27 +02:00
Construction Fixes Breaking Change with UI windows. (#192) 2019-04-12 21:37:09 -07:00
Doors Airlocks get opening sounds now. 2019-03-20 00:42:52 +01:00
HUD/Inventory Entity Interpolation (#197) 2019-04-13 09:46:27 +02:00
IconSmoothing Improved icon smoothing to use ECS properly, cables smooth now. 2019-03-28 11:14:03 +01:00
Items Entity Interpolation (#197) 2019-04-13 09:46:27 +02:00
Mobs Fix Species UI Overlay Removal (#173) 2019-03-30 12:40:15 +01:00
Power Fixes Breaking Change with UI windows. (#192) 2019-04-12 21:37:09 -07:00
Sound [Ready] SoundComponent (#164) 2019-03-28 14:31:49 +01:00
Storage Entity Interpolation (#197) 2019-04-13 09:46:27 +02:00
Weapons/Ranged Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
DamageableComponent.cs Entity Interpolation (#197) 2019-04-13 09:46:27 +02:00
SubFloorHideComponent.cs Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00