* You cannot pickup items across walls, or pickup items when dead/in crit. * Adds InRangeUnobstructed method to InteractionSystem. Changes HandsSystem and ItemComponent to use it. |
||
|---|---|---|
| .. | ||
| Clothing | ||
| Storage | ||
| DiceComponent.cs | ||
| FloorTileItemComponent.cs | ||
* You cannot pickup items across walls, or pickup items when dead/in crit. * Adds InRangeUnobstructed method to InteractionSystem. Changes HandsSystem and ItemComponent to use it. |
||
|---|---|---|
| .. | ||
| Clothing | ||
| Storage | ||
| DiceComponent.cs | ||
| FloorTileItemComponent.cs | ||