fish-station/Content.Client/GameObjects/EntitySystems
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
..
CameraRecoilSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
CharacterInterfaceSystem.cs Adds explicit inventory window. 2019-07-20 14:07:11 +02:00
ClientInventorySystem.cs Better inventory window, inventory buttons on game HUD. 2019-07-23 23:24:47 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
ConstructorSystem.cs Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
ExamineSystem.cs Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
IconSmoothSystem.cs Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00
MeleeLungeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
RangedWeaponSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
SubFloorHideSystem.cs The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. 2019-09-19 11:43:46 -07:00
VerbSystem.cs Add global verbs (#400) 2019-10-30 16:31:35 +01:00
WindowSystem.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00