fish-station/Content.Server/GameObjects/Components/Items/Storage
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
..
Fill Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
EntityStorageComponent.cs Keeps the items inside a storage container spread out with a small local offset. Previously, all of the items were set to the container's position, resulting in a single pile. 2019-09-15 15:29:16 -07:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs Remove PickUpVerb completely from held items. 2019-10-10 11:53:37 +02:00
ServerStorageComponent.cs Removed extra dependencies 2019-08-06 01:09:44 -07:00
StoreableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00