* shuffle logic and remove arbitrary line * actually fix radius for real * code comment for clarity * rewrote SelectRandomTileInRange * Update Content.Shared/Trigger/Systems/ScramOnTriggerSystem.cs Co-authored-by: āda <ss.adasts@gmail.com> * Update Content.Shared/Trigger/Systems/ScramOnTriggerSystem.cs Co-authored-by: āda <ss.adasts@gmail.com> * i love helper methods! * remove unused dependencies * check collisiongroup of teleporting entity * remove unused dep. * unused query and init --------- Co-authored-by: āda <ss.adasts@gmail.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> |
||
|---|---|---|
| .. | ||
| Components | ||
| Systems | ||
| SharedTriggerSystems.cs | ||
| TriggerEvent.cs | ||
| TriggerVisuals.cs | ||
| VoiceTriggeredEvent.cs | ||