fish-station/Content.Server/GameObjects/Components/Mobs
Vera Aguilera Puerto f8d4d4b8d7 Fix bug where ghosts weren't being spawned for players after their attached entity was deleted.
Turns out creating an entity timer for an entity that has been deleted is a bad idea! Who would have thought?
2021-01-01 15:25:09 +01:00
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Speech Reorganize commands into the Commands folder (#2679) 2020-12-03 13:40:47 +11:00
State Damage rework (#2525) 2020-12-07 14:52:55 +01:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ClumsyComponent.cs Make clown clumsy. (#1481) 2020-07-26 14:08:09 +02:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
HumanoidAppearanceComponent.cs Fix mechanism events not being called properly, add test (#2279) 2020-10-17 12:26:39 +02:00
MindComponent.cs Fix bug where ghosts weren't being spawned for players after their attached entity was deleted. 2021-01-01 15:25:09 +01:00
ServerActionsComponent.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ServerAlertsComponent.cs Fix server NRE on clicking alerts with no OnClick (#2748) 2020-12-16 12:13:57 +01:00
ServerOverlayEffectsComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StunnableComponent.cs Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
VisitingMindComponent.cs Make deleting a visited entity not cleaning it up in the mind. 2020-08-21 17:43:27 +02:00