fish-station/Content.Client/GameObjects/EntitySystems
Acruid b6b31b7294
Construction Bugfixes (#1329)
* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.

* The alligator is greedy, he always eats the bigger number...

* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
..
AI Minor A* optimisations (#1335) 2020-07-10 20:30:33 +02:00
CameraRecoilSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
CharacterInterfaceSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientInventorySystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ConstructionSystem.cs Construction Bugfixes (#1329) 2020-07-10 16:52:07 -07:00
DragDropSystem.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ExamineSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
IconSmoothSystem.cs fis crap w/ grids being deleted while component events still ref 2020-06-22 21:02:50 -04:00
InstrumentSystem.cs Fix a bunch of compiler warnigns. 2020-06-08 14:44:11 +02:00
MarkerSystem.cs Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MeleeLungeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs Address comments 2020-06-24 19:42:16 +10:00
MoverSystem.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
RangedWeaponSystem.cs Add a LOT more dakka (#1033) 2020-06-21 21:47:15 +02:00
StatusEffectsSystem.cs Cooldown for status effects (#1109) 2020-06-12 16:22:36 +02:00
SubFloorHideSystem.cs fis crap w/ grids being deleted while component events still ref 2020-06-22 21:02:50 -04:00
VerbSystem.cs Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
WindowSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00