fish-station/Content.Server/GameTicking/Commands
Moony eb6d24abd0
Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
..
DelayStartCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
EndRoundCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
ForceMapCommand.cs Makes map vote and roundstart smart about player count. (#5418) 2021-11-20 11:32:07 -07:00
ForcePresetCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
GoLobbyCommand.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
JoinGameCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
MappingCommand.cs Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
ObserveCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
RespawnCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
RestartRoundCommand.cs Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
SetGamePresetCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
StartRoundCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
ToggleDisallowLateJoinCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
ToggleReadyCommand.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00