* shitcode init * biocoding, SpawnTableOnUse, Moving shit to shared * server :( * fixes * ok works * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs * Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs * Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs * Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs * Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * big stuff * preperation * temperory spawning thing for testing * Update CargoDeliveryDataComponent.cs * kinda proper spawning idk god save me * cleanup (kinda) * preparation 2.0 * stuff i think * entity table work * renames * spawn ratio based on players * comment * letter tables * more spam * package tables * comment * biocodedn't * builds correctly * cleaning * Update deliveries_tables.yml * labels * package sprites * mail teleporter * revert testing value * fix test * fix other test * i love tests * mail teleporter enabled by default * random cooldowns * fixtures * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs * Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs * Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs * Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl * clean * fuck paper scrap * oops * fuck SpawnTableOnUse * mail teleporter board in QM locker + addressed review * oops * clean * sound on delivery spawn * address review * partial review address * partial review addressing * addressing partial review * pratarial revivew address * misprediction hell * stuff * more stuff * unrelated * TODO * link * partial review * DirtyField --------- Co-authored-by: Milon <milonpl.git@proton.me> |
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| .. | ||
| ArrivalsBlacklistComponent.cs | ||
| ArrivalsShuttleComponent.cs | ||
| ArrivalsSourceComponent.cs | ||
| DockingComponent.cs | ||
| DockingSignalControlComponent.cs | ||
| EmergencyShuttleComponent.cs | ||
| EmergencyShuttleConsoleComponent.cs | ||
| EscapePodComponent.cs | ||
| FTLBeaconComponent.cs | ||
| FTLExclusionComponent.cs | ||
| GridFillComponent.cs | ||
| GridSpawnComponent.cs | ||
| IFFConsoleComponent.cs | ||
| PendingClockInComponent.cs | ||
| PriorityDockComponent.cs | ||
| ShuttleComponent.cs | ||
| ShuttleConsoleComponent.cs | ||
| StationAnchorComponent.cs | ||
| StationArrivalsComponent.cs | ||
| StationCargoShuttleComponent.cs | ||
| StationCentcommComponent.cs | ||
| StationEmergencyShuttleComponent.cs | ||
| ThrusterComponent.cs | ||