..
Access
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
ActionBlocking
Status Effect Tooltip & Notify on click ( #1943 )
2020-08-29 13:33:38 +02:00
AI
Add AI factions ( #1807 )
2020-08-24 12:33:03 +02:00
Atmos
Atmos optimizations ( #1944 )
2020-08-28 14:32:56 +02:00
BarSign
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Body
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Buckle
Status Effect Tooltip & Notify on click ( #1943 )
2020-08-29 13:33:38 +02:00
Cargo
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Chemistry
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Command
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Construction
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
2020-08-15 20:38:35 -07:00
Conveyor
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Damage
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Disposal
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Doors
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Explosion
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Fluids
Fix slippery items not being slippery ( #1948 )
2020-08-29 13:13:22 +02:00
Gravity
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
GUI
Get rid of CuffSystem, make CuffableComponent update its hand count properly ( #1927 )
2020-08-27 16:33:10 +02:00
Instruments
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Interactable
Tweaks suicide to be a little more personal. ( #1887 )
2020-08-29 13:12:21 +02:00
Items
ExAct for lockers ( #1931 )
2020-08-27 16:27:49 +02:00
Kitchen
Tweaks suicide to be a little more personal. ( #1887 )
2020-08-29 13:12:21 +02:00
MachineLinking
Implement machine linking ( #1784 )
2020-08-29 12:33:42 +02:00
Markers
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Medical
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Metabolism
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Mining
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Mobs
Status Effect Tooltip & Notify on click ( #1943 )
2020-08-29 13:33:38 +02:00
Movement
Handcuff system ( #1831 )
2020-08-25 14:54:23 +02:00
NodeContainer
Adds the antimatter engine ( #1905 )
2020-08-29 13:05:44 +02:00
Nutrition
Status Effect Tooltip & Notify on click ( #1943 )
2020-08-29 13:33:38 +02:00
Observer
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
Paper
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
PDA
Fix the server not checking uplink purchase prices ( #1917 )
2020-08-25 18:13:19 +02:00
Pointing
Nullability fixes.
2020-08-20 16:48:15 +02:00
Power
Adds the antimatter engine ( #1905 )
2020-08-29 13:05:44 +02:00
Projectiles
Bullet only damage the first entity it collided with ( #1912 )
2020-08-29 12:50:43 +02:00
Recycling
Add prediction for standing states and mob states ( #1937 )
2020-08-29 13:20:37 +02:00
Research
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Rotatable
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Sound
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Stack
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
StationEvents
Station events ( #1518 )
2020-08-13 22:52:17 +02:00
Strap
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Suspicion
Add HUD button that displays your SSS role and allies ( #1895 )
2020-08-27 16:39:29 +02:00
Temperature
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Timing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Trigger /TimerTrigger
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Utensil
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
VendingMachines
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Weapon
Parent muzzle flashes to the shooter ( #1935 )
2020-08-29 12:47:03 +02:00
AnchorableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
CatwalkComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ComputerComponent.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
DoAfterComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
ListeningComponent.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
MagicMirrorComponent.cs
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
PlaceableSurfaceComponent.cs
Make InteractUsing async, make tools use DoAfter. ( #1772 )
2020-08-18 14:39:08 +02:00
PottedPlantHideComponent.cs
Make InteractUsing async, make tools use DoAfter. ( #1772 )
2020-08-18 14:39:08 +02:00
RadioComponent.cs
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WiresComponent.cs
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00